Player Matchup

Achilles
Achilles
ArgonianArcher
Achilles
Level 39
God Stats
4W - 1L
1,500 SR
Queue Stats
6W - 7L
1,055 Elo+
Party 1
Chernobog
Chernobog
CrispyHashBrown
Chernobog
Level 89
God Stats
5W - 3L
1,715 SR
Queue Stats
10W - 15L
1,055 Elo+
Party 1
Thor
Thor
DatRandomWolf
Thor
Level 36
God Stats
2W - 6L
1,500 SR
Queue Stats
18W - 12L
1,500 Elo+
Solo
Ymir
Ymir
EpicExpression
Ymir
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,500 Elo+
Party 1
Scylla
Scylla
Pxbblxs
Scylla
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Team Averages
Level 51
1,543 SR
1,322 Elo+

VS

Team Averages
Level 82
1,592 SR
1,596 Elo+
Hachiman
Hachiman
BigBossJMG
Hachiman
Level 28
God Stats
5W - 3L
1,693 SR
Queue Stats
40W - 52L
1,811 Elo+
Party 2
Da Ji
Da Ji
Dappurr
Da Ji
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
GTX TopHat
Merlin
Level 107
God Stats
22W - 16L
1,765 SR
Queue Stats
1,244W - 1,284L
1,585 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Yoseth
Kumbhakarna
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
itstooicy
King Arthur
Level 45
God Stats
15W - 17L
1,500 SR
Queue Stats
1,238W - 1,271L
1,585 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
8 / 3 / 4
9,206
575
13,236
12,170
11,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chernobog
CrispyHashBrown
Chernobog
15
5 / 2 / 4
9,203
575
9,552
9,275
3,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
3 / 2 / 4
8,293
518
5,323
8,889
5,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 4 / 6
7,738
484
5,902
14,198
8,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
Pxbblxs
Scylla
12
3 / 1 / 1
7,717
482
3,710
7,207
2,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BigBossJMG
Hachiman
13
1 / 1 / 3
7,683
480
7,032
8,361
2,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Da Ji
Dappurr
Da Ji
14
7 / 5 / 0
8,760
548
7,931
12,417
4,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
GTX TopHat
Merlin
14
1 / 2 / 1
8,220
514
6,538
6,911
2,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
Yoseth
Kumbhakarna
10
2 / 4 / 2
6,994
437
3,174
12,632
6,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
itstooicy
King Arthur
11
1 / 9 / 3
6,985
437
8,169
18,648
13,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
20
Kills
12
12
Deaths
21
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Achilles
8
3
4
3.33
L
Hachiman
BigBossJMG
Hachiman
1
1
3
2.5
W
Chernobog
CrispyHashBrown
Chernobog
5
2
4
3.5
L
Da Ji
Dappurr
Da Ji
7
5
0
1.4
W
3
2
4
2.5
W
1
4
6
1
L
Merlin
GTX TopHat
Merlin
1
2
1
0.75
W
Scylla
Pxbblxs
Scylla
3
1
1
3.5
L
Kumbhakarna
Yoseth
Kumbhakarna
2
4
2
0.75
L
King Arthur
itstooicy
King Arthur
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,723
Damage
32,844
51,739
Taken
58,969
30,349
Mitigated
29,465
14,033
Healing
14,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
13,236
5,646
0
3,693
12,170
11,102
1,272
683
10,979
0
34,951
L
Hachiman
BigBossJMG
Hachiman
7,032
4,233
0
3,010
8,361
2,597
0
2,173
6,188
0
48,215
W
Chernobog
CrispyHashBrown
Chernobog
9,552
4,453
0
4,676
9,275
3,197
2,394
1,309
7,966
0
60,381
L
Da Ji
Dappurr
Da Ji
7,931
2,581
0
3,645
12,417
4,229
20
813
11,479
0
48,054
W
5,323
2,178
0
2,976
8,889
5,684
91
1,135
7,579
7,254
40,582
W
5,902
1,938
0
2,154
14,198
8,232
56
3,809
10,283
29,205
0
L
Merlin
GTX TopHat
Merlin
6,538
365
0
1,341
6,911
2,580
0
2,285
4,576
53,443
0
W
Scylla
Pxbblxs
Scylla
3,710
476
0
534
7,207
2,134
468
2,379
4,625
31,308
0
L
Kumbhakarna
Yoseth
Kumbhakarna
3,174
208
501
2,398
12,632
6,267
351
2,538
10,069
18,798
0
L
King Arthur
itstooicy
King Arthur
8,169
2,473
0
3,861
18,648
13,792
0
2,122
16,101
0
27,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,157
Gold Earned
38,642
373
Minions Killed
366
0
Camps Cleared
0
1,490,878
Distance Traveled
1,365,124
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,206
575
64
4
0
310,423
3
L
Hachiman
7,683
480
84
5
0
254,318
0
W
Chernobog
9,203
575
111
7
0
290,815
2
L
Da Ji
8,760
548
86
5
0
268,129
2
W
Thor
8,293
518
101
6
0
332,647
3
W
Ymir
7,738
484
44
3
0
268,645
4
L
Merlin
8,220
514
124
8
0
295,859
3
W
Scylla
7,717
482
53
3
0
288,348
0
L
Kumbhakarna
6,994
437
36
2
0
272,741
2
L
King Arthur
6,985
437
36
2
0
274,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role