Player Matchup

Bellona
Bellona
Astafox
Bellona
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 57L
1,869 Elo+
Solo
Artemis
Artemis
JennMc
Artemis
Level 26
God Stats
3W - 7L
1,500 SR
Queue Stats
19W - 41L
1,387 Elo+
Solo
Cu Chulainn
Cu Chulainn
SkytheNeko
Cu Chulainn
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,810 Elo+
Solo
Cthulhu
Cthulhu
TheXGamerPro
Cthulhu
Level 27
God Stats
5W - 7L
1,692 SR
Queue Stats
363W - 319L
1,444 Elo+
Solo
Olorun
Olorun
rouzac
Olorun
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 17
1,538 SR
1,602 Elo+

VS

Team Averages
Level 23
1,568 SR
1,509 Elo+
Arachne
Arachne
FPSPerry
Arachne
Level 29
God Stats
8W - 3L
1,816 SR
Queue Stats
161W - 168L
1,537 Elo+
Party 1
Set
Set
Helasar
Set
Level 29
God Stats
10W - 17L
1,285 SR
Queue Stats
235W - 231L
1,308 Elo+
Solo
Neith
Neith
Lefebvre519
Neith
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
MrSkellingt0n
Aphrodite
Level 26
God Stats
19W - 11L
1,507 SR
Queue Stats
62W - 66L
1,561 Elo+
Party 1
Scylla
Scylla
Ðrawmatiik
Scylla
Level 21
God Stats
7W - 1L
1,734 SR
Queue Stats
161W - 59L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Astafox
Bellona
16
11 / 3 / 0
10,162
635
14,577
17,396
13,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
JennMc
Artemis
12
2 / 5 / 4
7,232
452
9,783
10,869
3,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cu Chulainn
SkytheNeko
Cu Chulainn
9
0 / 6 / 1
6,164
385
1,500
14,251
6,515
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
TheXGamerPro
Cthulhu
12
4 / 3 / 2
7,983
499
7,530
9,831
6,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Olorun
rouzac
Olorun
9
1 / 8 / 1
6,372
398
1,642
8,275
2,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FPSPerry
Arachne
14
6 / 6 / 8
8,892
556
7,058
15,436
5,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Set
13
1 / 7 / 0
8,046
503
6,377
12,741
5,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 3 / 4
7,467
467
4,586
8,014
1,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
MrSkellingt0n
Aphrodite
13
2 / 2 / 10
8,515
532
5,324
12,112
4,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
17
14 / 0 / 6
11,244
703
14,832
7,297
2,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
52
18
Kills
24
25
Deaths
18
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bellona
Astafox
Bellona
11
3
0
3.67
W
Arachne
FPSPerry
Arachne
6
6
8
1.67
W
Set
1
7
0
0.14
L
Artemis
JennMc
Artemis
2
5
4
0.8
W
1
3
4
1
W
Aphrodite
MrSkellingt0n
Aphrodite
2
2
10
3.5
L
Cu Chulainn
SkytheNeko
Cu Chulainn
0
6
1
0.08
L
Cthulhu
TheXGamerPro
Cthulhu
4
3
2
1.67
L
Olorun
rouzac
Olorun
1
8
1
0.19
W
Scylla
14
0
6
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,032
Damage
38,177
60,622
Taken
55,600
31,383
Mitigated
20,632
18,291
Healing
27,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Astafox
Bellona
14,577
9,025
0
9,192
17,396
13,232
326
1,677
15,679
333
63,402
W
Arachne
FPSPerry
Arachne
7,058
5,322
0
5,215
15,436
5,529
0
1,688
13,748
0
43,363
W
Set
6,377
2,962
0
3,474
12,741
5,507
570
115
12,601
0
42,866
L
Artemis
JennMc
Artemis
9,783
4,902
0
3,350
10,869
3,378
508
5,087
5,614
0
42,678
W
4,586
894
0
2,544
8,014
1,912
1,368
2,414
5,575
0
34,400
W
Aphrodite
MrSkellingt0n
Aphrodite
5,324
637
5,204
8,427
12,112
4,936
0
3,983
8,129
34,461
0
L
Cu Chulainn
SkytheNeko
Cu Chulainn
1,500
403
0
2,753
14,251
6,515
0
4,295
9,890
0
25,261
L
Cthulhu
TheXGamerPro
Cthulhu
7,530
250
755
1,333
9,831
6,090
148
3,453
6,272
33,692
0
L
Olorun
rouzac
Olorun
1,642
950
0
908
8,275
2,168
1,292
5,785
2,330
17,450
0
W
Scylla
14,832
3,431
0
2,490
7,297
2,748
0
1,305
5,942
82,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,913
Gold Earned
44,164
335
Minions Killed
388
0
Camps Cleared
0
1,280,788
Distance Traveled
1,514,779
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,162
635
133
8
0
324,226
2
W
Arachne
8,892
556
72
5
0
321,946
2
W
Set
8,046
503
70
4
0
289,777
5
L
Artemis
7,232
452
70
4
0
242,099
0
W
Neith
7,467
467
52
3
0
292,135
3
W
Aphrodite
8,515
532
52
3
0
301,224
3
L
Cu Chulainn
6,164
385
39
2
0
238,205
0
L
Cthulhu
7,983
499
59
4
0
319,001
12
L
Olorun
6,372
398
34
2
0
157,257
0
W
Scylla
11,244
703
142
9
0
309,697
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role