Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Flooplogsnot
Ymir
Level 35
God Stats
4W - 7L
1,500 SR
Queue Stats
44W - 38L
1,491 Elo+
Party 1
Thor
Thor
IvImeChamp
Thor
Level 16
God Stats
3W - 0L
1,715 SR
Queue Stats
6W - 3L
1,557 Elo+
Party 1
Hachiman
Hachiman
MrPokielope
Hachiman
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 11L
1,760 Elo+
Party 1
Baron Samedi
Baron Samedi
TW16
Baron Samedi
Level 32
God Stats
3W - 2L
1,504 SR
Queue Stats
4W - 3L
1,554 Elo+
Party 1
Team Averages
Level 52
1,544 SR
1,572 Elo+

VS

Team Averages
Level 56
1,551 SR
1,502 Elo+
King Arthur
King Arthur
Ghostly fear252
King Arthur
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
81W - 53L
1,500 Elo+
Party 3
Anhur
Anhur
JustRainDeath
Anhur
Level 88
God Stats
2W - 12L
1,500 SR
Queue Stats
355W - 322L
1,511 Elo+
Party 3
Cthulhu
Cthulhu
Khronikles
Cthulhu
Level 26
God Stats
4W - 3L
1,500 SR
Queue Stats
205W - 160L
1,500 Elo+
Party 3
Janus
Janus
WarmBlanket1959
Janus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,500 Elo+
Party 2
Arachne
Arachne
Zikefutekuto
Arachne
Level 33
God Stats
0W - 2L
1,753 SR
Queue Stats
4W - 10L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
9 / 0 / 6
9,707
693
8,779
6,951
5,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
4 / 0 / 4
8,038
574
3,960
8,835
5,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
5 / 0 / 1
8,165
583
3,150
7,168
2,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hachiman
MrPokielope
Hachiman
15
6 / 0 / 5
9,106
650
6,090
5,917
3,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
TW16
Baron Samedi
12
1 / 2 / 5
7,436
531
3,726
5,817
2,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ghostly fear252
King Arthur
8
0 / 7 / 0
5,358
383
2,269
10,665
2,978
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
2 / 3 / 0
6,930
495
4,341
6,388
2,038
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
Khronikles
Cthulhu
9
0 / 5 / 1
5,614
401
3,787
7,007
2,250
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

5
0 / 5 / 0
4,661
333
708
6,426
1,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Zikefutekuto
Arachne
6
0 / 5 / 0
5,013
358
320
6,682
1,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
3
25
Kills
2
2
Deaths
25
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
9
0
6
12
W
4
0
4
6
L
King Arthur
Ghostly fear252
King Arthur
0
7
0
0
W
5
0
1
5.5
L
2
3
0
0.67
L
Cthulhu
Khronikles
Cthulhu
0
5
1
0.1
W
Hachiman
MrPokielope
Hachiman
6
0
5
8.5
W
Baron Samedi
TW16
Baron Samedi
1
2
5
1.75
L
0
5
0
0
L
Arachne
Zikefutekuto
Arachne
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,705
Damage
11,425
34,688
Taken
37,168
19,743
Mitigated
9,858
16,370
Healing
4,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
8,779
2,722
1,178
4,273
6,951
5,447
820
726
6,225
58,817
0
W
3,960
1,557
0
2,356
8,835
5,374
102
931
7,904
34,739
0
L
King Arthur
Ghostly fear252
King Arthur
2,269
660
0
0
10,665
2,978
0
7,098
3,471
0
18,664
W
3,150
243
0
3,997
7,168
2,508
684
1,134
6,034
0
38,067
L
4,341
631
0
239
6,388
2,038
0
2,352
3,898
0
34,519
L
Cthulhu
Khronikles
Cthulhu
3,787
0
105
778
7,007
2,250
0
3,152
3,855
21,421
0
W
Hachiman
MrPokielope
Hachiman
6,090
3,136
0
2,815
5,917
3,441
2,104
1,209
4,708
7,281
57,507
W
Baron Samedi
TW16
Baron Samedi
3,726
410
301
1,450
5,817
2,973
806
495
5,322
28,298
0
L
708
35
46
2,178
6,426
1,146
0
1,824
4,584
11,301
0
L
Arachne
Zikefutekuto
Arachne
320
320
99
649
6,682
1,446
0
2,143
4,471
0
13,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,452
Gold Earned
27,576
415
Minions Killed
211
0
Camps Cleared
0
1,275,250
Distance Traveled
1,152,418
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,707
693
113
8
0
229,625
0
W
Ymir
8,038
574
52
4
0
262,498
0
L
King Arthur
5,358
383
45
3
0
228,663
3
W
Thor
8,165
583
100
7
0
276,992
2
L
Anhur
6,930
495
79
6
0
202,356
6
L
Cthulhu
5,614
401
37
3
0
208,350
2
W
Hachiman
9,106
650
100
7
0
250,803
1
W
Baron Samedi
7,436
531
50
4
0
255,332
4
L
Janus
4,661
333
20
1
0
259,174
0
L
Arachne
5,013
358
30
2
0
253,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role