Player Matchup

Hun Batz
Hun Batz
AmishJayBird
Hun Batz
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 22L
1,663 Elo+
Party 1
Ganesha
Ganesha
RedEyeFire
Ganesha
Level 98
God Stats
9W - 7L
1,500 SR
Queue Stats
226W - 202L
1,270 Elo+
Solo
Merlin
Merlin
SacredInfiniity
Merlin
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,663 Elo+
Party 1
Heimdallr
Heimdallr
ZeuZFulL
Heimdallr
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 86L
1,890 Elo+
Solo
Cu Chulainn
Cu Chulainn
drturtle1127
Cu Chulainn
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 10L
1,713 Elo+
Party 1
Team Averages
Level 127
1,500 SR
1,640 Elo+

VS

Team Averages
Level 109
1,457 SR
1,474 Elo+
Discordia
Discordia
 
Discordia
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
K1ghtOfJustice
Athena
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,573 Elo+
Solo
Cernunnos
Cernunnos
Killbot_213
Cernunnos
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 32L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
LucidLobster155
Cu Chulainn
Level 115
God Stats
8W - 2L
1,285 SR
Queue Stats
344W - 325L
1,298 Elo+
Party 3
Kali
Kali
x-eddie101-x
Kali
Level 106
God Stats
4W - 0L
1,500 SR
Queue Stats
28W - 28L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AmishJayBird
Hun Batz
14
0 / 2 / 3
8,237
485
7,212
12,543
4,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate

Breastplate

+20
Physical Protection

Ganesha
RedEyeFire
Ganesha
11
0 / 4 / 1
6,912
407
4,438
12,394
6,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 5 / 0
7,664
451
5,880
7,682
2,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
ZeuZFulL
Heimdallr
12
0 / 4 / 0
6,732
396
4,667
8,837
2,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Cu Chulainn
drturtle1127
Cu Chulainn
15
2 / 1 / 0
8,561
504
6,979
9,393
6,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
18
8 / 1 / 2
10,746
632
8,301
9,200
3,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 0 / 5
7,748
456
4,898
11,070
6,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
Killbot_213
Cernunnos
15
6 / 0 / 0
9,234
543
9,360
9,465
3,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
LucidLobster155
Cu Chulainn
17
1 / 0 / 2
9,776
575
7,548
11,013
10,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 2 / 7
7,748
456
3,231
9,918
3,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
3
Kills
16
16
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
8
1
2
9
L
Hun Batz
AmishJayBird
Hun Batz
0
2
3
0.75
W
0
0
5
2.5
W
Cernunnos
Killbot_213
Cernunnos
6
0
0
6
W
Cu Chulainn
LucidLobster155
Cu Chulainn
1
0
2
2
L
Ganesha
RedEyeFire
Ganesha
0
4
1
0.13
L
1
5
0
0.2
L
Heimdallr
ZeuZFulL
Heimdallr
0
4
0
0
L
Cu Chulainn
drturtle1127
Cu Chulainn
2
1
0
2
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,176
Damage
33,338
50,849
Taken
50,666
23,183
Mitigated
26,731
14,151
Healing
20,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
8,301
138
0
1,387
9,200
3,244
241
2,863
5,969
81,980
0
L
Hun Batz
AmishJayBird
Hun Batz
7,212
2,005
0
5,102
12,543
4,673
0
2,313
10,230
0
67,267
W
4,898
1,534
0
2,567
11,070
6,687
200
3,090
7,779
22,613
0
W
Cernunnos
Killbot_213
Cernunnos
9,360
4,952
0
6,640
9,465
3,526
2,120
1,044
8,421
0
74,067
W
Cu Chulainn
LucidLobster155
Cu Chulainn
7,548
476
0
5,206
11,013
10,079
0
2,211
8,310
4,659
63,589
L
Ganesha
RedEyeFire
Ganesha
4,438
756
0
2,331
12,394
6,346
0
2,469
9,925
25,104
0
L
5,880
586
0
370
7,682
2,716
141
6,364
1,318
45,102
0
L
Heimdallr
ZeuZFulL
Heimdallr
4,667
2,022
0
2,772
8,837
2,701
0
676
8,161
0
33,866
L
Cu Chulainn
drturtle1127
Cu Chulainn
6,979
656
0
3,576
9,393
6,747
0
1,511
7,882
0
48,588
W
3,231
1,711
0
4,846
9,918
3,195
43
499
9,279
0
31,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,106
Gold Earned
45,252
437
Minions Killed
546
0
Camps Cleared
0
1,474,039
Distance Traveled
1,623,504
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,746
632
161
9
0
323,904
0
L
Hun Batz
8,237
485
117
7
0
352,860
6
W
Athena
7,748
456
46
3
0
386,386
6
W
Cernunnos
9,234
543
117
7
0
312,672
5
W
Cu Chulainn
9,776
575
149
9
0
322,634
3
L
Ganesha
6,912
407
12
1
0
330,413
7
L
Merlin
7,664
451
100
6
0
262,800
4
L
Heimdallr
6,732
396
95
6
0
240,035
3
L
Cu Chulainn
8,561
504
113
7
0
287,931
1
W
Kali
7,748
456
73
4
0
277,908
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role