Player Matchup

Cerberus
Cerberus
FarmerTom
Cerberus
Level 35
God Stats
9W - 8L
1,776 SR
Queue Stats
116W - 68L
1,293 Elo+
Party 2
Discordia
Discordia
GC2MT
Discordia
Level 126
God Stats
10W - 6L
1,500 SR
Queue Stats
291W - 182L
1,498 Elo+
Party 2
Anhur
Anhur
HOOHAHH
Anhur
Level 27
God Stats
10W - 6L
1,500 SR
Queue Stats
496W - 391L
1,293 Elo+
Party 2
Fenrir
Fenrir
coralinedead21
Fenrir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,256 Elo+
Solo
Merlin
Merlin
mlgintervention
Merlin
Level 24
God Stats
2W - 1L
1,528 SR
Queue Stats
33W - 11L
1,428 Elo+
Party 2
Team Averages
Level 48
1,561 SR
1,354 Elo+

VS

Team Averages
Level 86
1,457 SR
1,366 Elo+
Danzaburou
Danzaburou
BENWINS
Danzaburou
Level 145
God Stats
4W - 4L
1,285 SR
Queue Stats
18W - 23L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
FER-19_80
Cthulhu
Level 148
God Stats
5W - 2L
1,500 SR
Queue Stats
225W - 266L
1,165 Elo+
Party 3
Ra
Ra
Verdobe5
Ra
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Zeus
Zeus
XxluisferxX
Zeus
Level 29
God Stats
3W - 11L
1,500 SR
Queue Stats
344W - 357L
1,165 Elo+
Party 3
Bastet
Bastet
winnerinlife
Bastet
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FarmerTom
Cerberus
20
6 / 0 / 15
15,730
828
15,261
33,527
58,818
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Discordia
GC2MT
Discordia
20
8 / 1 / 9
15,696
826
22,775
10,869
4,697
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
HOOHAHH
Anhur
20
12 / 2 / 7
16,593
873
16,342
16,401
8,162
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
0 / 0 / 0
7,826
412
0
0
0
20
2 / 5 / 13
13,228
696
11,933
12,931
5,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BENWINS
Danzaburou
19
3 / 10 / 1
12,410
653
14,836
21,063
6,276
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
FER-19_80
Cthulhu
11
0 / 0 / 0
8,820
464
142
279
124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

20
1 / 5 / 3
12,409
653
18,182
16,855
6,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
4 / 7 / 1
13,227
696
20,718
16,647
6,140
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bastet
16
0 / 6 / 0
9,648
508
3,343
17,568
5,765
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
13
28
Kills
8
8
Deaths
28
44
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BENWINS
Danzaburou
3
10
1
0.35
L
Cthulhu
FER-19_80
Cthulhu
0
0
0
0
W
Cerberus
FarmerTom
Cerberus
6
0
15
13.5
W
Discordia
GC2MT
Discordia
8
1
9
12.5
W
Anhur
HOOHAHH
Anhur
12
2
7
7.75
L
1
5
3
0.5
L
4
7
1
0.64
W
0
0
0
0
W
2
5
13
1.7
L
Bastet
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,311
Damage
57,221
73,728
Taken
72,412
77,587
Mitigated
24,445
16,870
Healing
14,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BENWINS
Danzaburou
14,836
9,033
0
2,696
21,063
6,276
0
15,214
5,458
0
48,276
L
Cthulhu
FER-19_80
Cthulhu
142
0
0
144
279
124
0
183
96
744
0
W
Cerberus
FarmerTom
Cerberus
15,261
706
0
6,878
33,527
58,818
70
13,321
20,206
44,123
0
W
Discordia
GC2MT
Discordia
22,775
1,139
544
4,533
10,869
4,697
1,119
7,022
3,847
87,339
0
W
Anhur
HOOHAHH
Anhur
16,342
9,045
0
4,272
16,401
8,162
2,218
10,400
6,001
0
81,901
L
18,182
1,218
2,209
4,255
16,855
6,140
0
10,677
5,894
75,312
0
L
20,718
2,121
0
4,837
16,647
6,140
0
11,162
5,101
54,933
0
W
0
0
0
0
0
0
0
0
0
0
0
W
11,933
229
0
643
12,931
5,910
986
9,372
3,559
55,295
0
L
Bastet
3,343
1,053
361
375
17,568
5,765
0
11,385
5,885
0
12,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,073
Gold Earned
56,514
492
Minions Killed
353
12
Camps Cleared
3
1,487,393
Distance Traveled
1,160,072
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,410
653
76
4
1
283,859
0
L
Cthulhu
8,820
464
0
0
0
18,152
0
W
Cerberus
15,730
828
66
3
1
397,027
1
W
Discordia
15,696
826
173
9
4
392,170
0
W
Anhur
16,593
873
142
7
7
366,422
1
L
Ra
12,409
653
158
8
1
327,858
0
L
Zeus
13,227
696
94
5
1
276,381
1
W
Fenrir
7,826
412
0
0
0
0
0
W
Merlin
13,228
696
111
6
0
331,774
0
L
Bastet
9,648
508
25
1
0
253,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role