Player Matchup

Hou Yi
Hou Yi
Dak4rd
Hou Yi
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 23L
1,842 Elo+
Party 1
Hel
Hel
LucasCraft23
Hel
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,842 Elo+
Party 1
Fenrir
Fenrir
Riizzito
Fenrir
Level 9
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 21L
1,842 Elo+
Party 1
Nike
Nike
maxiakd2
Nike
Level 35
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 6L
1,842 Elo+
Party 1
Hercules
Hercules
sancril
Hercules
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 50L
1,842 Elo+
Party 1
Team Averages
Level 34
1,500 SR
1,842 Elo+

VS

Team Averages
Level 23
1,544 SR
1,523 Elo+
Danzaburou
Danzaburou
ANDREMAG
Danzaburou
Level 22
God Stats
10W - 14L
1,719 SR
Queue Stats
102W - 139L
1,706 Elo+
Solo
Janus
Janus
Antonio1245
Janus
Level 29
God Stats
63W - 52L
1,500 SR
Queue Stats
305W - 294L
1,500 Elo+
Solo
Medusa
Medusa
faelrv21
Medusa
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,731 Elo+
Solo
Sylvanus
Sylvanus
lucketta23
Sylvanus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
293W - 402L
1,500 Elo+
Solo
Ne Zha
Ne Zha
xYatoGami
Ne Zha
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,178 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Dak4rd
Hou Yi
8
5 / 0 / 2
4,869
696
4,317
2,410
617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

1
0 / 0 / 0
2,961
423
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Riizzito
Fenrir
5
1 / 1 / 2
3,990
570
852
4,156
1,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Nike
8
1 / 0 / 0
4,591
656
367
1,849
921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Boots

Boots

+6%
Movement Speed

Hercules
sancril
Hercules
5
1 / 1 / 2
3,661
523
584
2,162
769
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ANDREMAG
Danzaburou
5
0 / 3 / 0
3,704
529
699
4,072
717
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
1 / 1 / 0
4,243
606
936
2,876
597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
faelrv21
Medusa
3
0 / 1 / 0
3,221
460
334
1,410
269
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
lucketta23
Sylvanus
5
0 / 2 / 1
3,806
544
396
3,399
1,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ne Zha
xYatoGami
Ne Zha
7
0 / 1 / 0
4,159
594
884
4,259
1,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
8
Kills
1
2
Deaths
8
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ANDREMAG
Danzaburou
0
3
0
0
L
1
1
0
1
W
Hou Yi
Dak4rd
Hou Yi
5
0
2
6
W
0
0
0
0
W
Fenrir
Riizzito
Fenrir
1
1
2
2
L
Medusa
faelrv21
Medusa
0
1
0
0
L
Sylvanus
lucketta23
Sylvanus
0
2
1
0.25
W
Nike
1
0
0
1
W
Hercules
sancril
Hercules
1
1
2
2
L
Ne Zha
xYatoGami
Ne Zha
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,120
Damage
3,249
10,577
Taken
16,016
3,316
Mitigated
4,380
3,865
Healing
5,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ANDREMAG
Danzaburou
699
45
0
1,188
4,072
717
81
0
4,072
0
13,304
L
936
62
0
750
2,876
597
500
0
2,876
14,868
0
W
Hou Yi
Dak4rd
Hou Yi
4,317
2,799
0
1,487
2,410
617
504
700
1,692
0
21,490
W
0
0
0
0
0
0
0
0
0
400
0
W
Fenrir
Riizzito
Fenrir
852
153
0
2,036
4,156
1,009
0
0
4,156
0
13,019
L
Medusa
faelrv21
Medusa
334
157
0
378
1,410
269
0
0
1,410
0
5,357
L
Sylvanus
lucketta23
Sylvanus
396
246
63
826
3,399
1,714
0
0
3,399
4,552
0
W
Nike
367
0
0
50
1,849
921
237
268
1,543
0
20,378
W
Hercules
sancril
Hercules
584
232
0
292
2,162
769
241
308
1,854
0
1,862
L
Ne Zha
xYatoGami
Ne Zha
884
414
0
2,399
4,259
1,083
0
0
4,234
0
16,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,072
Gold Earned
19,133
117
Minions Killed
134
0
Camps Cleared
0
497,181
Distance Traveled
515,016
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,704
529
25
4
0
114,416
2
L
Janus
4,243
606
35
5
0
129,122
0
W
Hou Yi
4,869
696
38
5
0
118,400
0
W
Hel
2,961
423
0
0
0
14,825
0
W
Fenrir
3,990
570
32
5
0
131,805
0
L
Medusa
3,221
460
11
2
0
57,707
1
L
Sylvanus
3,806
544
10
1
0
88,921
1
W
Nike
4,591
656
41
6
0
123,489
0
W
Hercules
3,661
523
6
1
0
108,662
0
L
Ne Zha
4,159
594
53
8
0
124,850
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role