Player Matchup

Chiron
Chiron
CorkyGoat
Chiron
Level 23
God Stats
5W - 2L
1,285 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Emart02
Cthulhu
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 10L
1,822 Elo+
Party 1
Fenrir
Fenrir
Gavio10
Fenrir
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,622 Elo+
Party 1
Scylla
Scylla
adrianaIO
Scylla
Level 31
God Stats
6W - 1L
1,886 SR
Queue Stats
7W - 4L
1,622 Elo+
Party 1
Osiris
Osiris
mattcamp48
Osiris
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,285 Elo+
Party 1
Team Averages
Level 47
1,534 SR
1,570 Elo+

VS

Team Averages
Level 54
1,602 SR
1,617 Elo+
Thoth
Thoth
Fuego_LetsGet_It
Thoth
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 52L
1,778 Elo+
Party 2
Fafnir
Fafnir
GuapoboyJay-PR
Fafnir
Level 84
God Stats
2W - 3L
1,699 SR
Queue Stats
165W - 203L
1,535 Elo+
Party 2
Ne Zha
Ne Zha
HellBoyDre-
Ne Zha
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
236W - 236L
1,567 Elo+
Party 2
Baron Samedi
Baron Samedi
MichiganMadeEli
Baron Samedi
Level 29
God Stats
2W - 3L
1,813 SR
Queue Stats
52W - 51L
1,638 Elo+
Party 2
Cernunnos
Cernunnos
jduck321
Cernunnos
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
43W - 54L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
CorkyGoat
Chiron
8
4 / 1 / 1
5,271
527
3,039
4,957
1,362
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Emart02
Cthulhu
8
1 / 0 / 4
4,960
496
4,184
4,185
1,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
Gavio10
Fenrir
9
1 / 1 / 2
5,547
555
1,959
5,915
1,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
adrianaIO
Scylla
11
1 / 0 / 2
5,878
588
1,330
1,880
440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
mattcamp48
Osiris
9
1 / 0 / 0
5,519
552
1,219
4,405
3,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
4,080
408
1,112
1,219
284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

8
1 / 2 / 1
5,459
546
1,971
6,754
4,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
9
0 / 1 / 2
5,206
521
3,502
5,688
3,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
MichiganMadeEli
Baron Samedi
3
0 / 1 / 0
3,779
378
537
1,110
292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cernunnos
jduck321
Cernunnos
8
1 / 3 / 0
4,851
485
3,846
5,814
1,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
8
Kills
2
2
Deaths
8
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chiron
CorkyGoat
Chiron
4
1
1
4.5
W
Cthulhu
Emart02
Cthulhu
1
0
4
3
L
0
1
0
0
W
Fenrir
Gavio10
Fenrir
1
1
2
2
L
1
2
1
0.75
L
Ne Zha
0
1
2
1
L
Baron Samedi
MichiganMadeEli
Baron Samedi
0
1
0
0
W
Scylla
adrianaIO
Scylla
1
0
2
2
L
Cernunnos
jduck321
Cernunnos
1
3
0
0.33
W
Osiris
mattcamp48
Osiris
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,731
Damage
10,968
21,342
Taken
20,585
8,737
Mitigated
10,646
9,773
Healing
4,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
CorkyGoat
Chiron
3,039
1,421
441
2,496
4,957
1,362
0
1,347
3,610
0
12,291
W
Cthulhu
Emart02
Cthulhu
4,184
394
0
1,229
4,185
1,390
0
430
3,755
13,540
0
L
1,112
38
0
280
1,219
284
0
273
946
7,882
0
W
Fenrir
Gavio10
Fenrir
1,959
597
0
3,059
5,915
1,883
0
457
5,426
0
26,886
L
1,971
594
405
1,856
6,754
4,885
0
2,086
4,668
8,222
0
L
Ne Zha
3,502
1,065
0
558
5,688
3,502
0
745
4,833
4,712
24,845
L
Baron Samedi
MichiganMadeEli
Baron Samedi
537
107
47
346
1,110
292
0
0
1,035
4,794
0
W
Scylla
adrianaIO
Scylla
1,330
213
0
878
1,880
440
1,137
700
982
27,128
0
L
Cernunnos
jduck321
Cernunnos
3,846
1,781
0
1,160
5,814
1,683
0
2,410
3,404
0
25,535
W
Osiris
mattcamp48
Osiris
1,219
0
0
1,670
4,405
3,662
1,488
640
3,765
0
18,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,175
Gold Earned
23,375
178
Minions Killed
150
0
Camps Cleared
0
878,520
Distance Traveled
673,402
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
5,271
527
23
2
0
165,056
0
W
Cthulhu
4,960
496
20
2
0
189,771
0
L
Thoth
4,080
408
11
1
0
71,866
0
W
Fenrir
5,547
555
56
6
0
190,861
0
L
Fafnir
5,459
546
8
1
0
176,267
1
L
Ne Zha
5,206
521
67
7
0
211,224
1
L
Baron Samedi
3,779
378
8
1
0
43,852
0
W
Scylla
5,878
588
53
5
0
171,445
1
L
Cernunnos
4,851
485
56
6
0
170,193
1
W
Osiris
5,519
552
26
3
0
161,387
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role