Player Matchup

Arachne
Arachne
BTSM6827
Arachne
Level 20
God Stats
5W - 0L
1,500 SR
Queue Stats
224W - 173L
1,183 Elo+
Solo
Danzaburou
Danzaburou
LRBlack
Danzaburou
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 1L
1,500 Elo+
Solo
Nike
Nike
NeedFriends3227
Nike
Level 28
God Stats
12W - 12L
1,376 SR
Queue Stats
191W - 208L
1,554 Elo+
Solo
Sol
Sol
Sharkfin345
Sol
Level 23
God Stats
17W - 9L
1,291 SR
Queue Stats
72W - 67L
1,326 Elo+
Solo
Cthulhu
Cthulhu
VyprExp
Cthulhu
Level 26
God Stats
14W - 16L
1,285 SR
Queue Stats
108W - 132L
1,420 Elo+
Solo
Team Averages
Level 24
1,390 SR
1,396 Elo+

VS

Team Averages
Level 15
1,547 SR
1,464 Elo+
Cthulhu
Cthulhu
Androm3d
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
He Bo
He Bo
OxyToxiC
He Bo
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Solo
Ullr
Ullr
Xl_Fetti_lX
Ullr
Level 24
God Stats
1W - 5L
1,500 SR
Queue Stats
62W - 58L
1,500 Elo+
Solo
Bellona
Bellona
sonic1ar
Bellona
Level 15
God Stats
0W - 1L
1,734 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
yoyo_is_me
Thor
Level 6
God Stats
1W - 5L
1,500 SR
Queue Stats
22W - 26L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BTSM6827
Arachne
14
9 / 1 / 4
8,323
694
9,343
9,086
2,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
LRBlack
Danzaburou
10
1 / 1 / 1
6,036
503
507
3,225
1,047
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
2 / 0 / 0
5,955
496
3,231
3,545
3,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
6 / 3 / 3
6,522
544
4,351
7,863
2,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
VyprExp
Cthulhu
10
0 / 2 / 2
6,471
539
2,767
8,782
4,399
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Androm3d
Cthulhu
7
0 / 3 / 0
4,415
368
1,793
5,984
2,714
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

He Bo
OxyToxiC
He Bo
7
0 / 8 / 2
4,599
383
1,418
6,454
1,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
4 / 1 / 1
6,895
575
5,766
7,739
2,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
sonic1ar
Bellona
2
0 / 3 / 0
3,902
325
1,327
2,893
2,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 3 / 0
5,910
493
1,545
9,111
2,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
18
Kills
6
7
Deaths
18
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Androm3d
Cthulhu
0
3
0
0
W
Arachne
BTSM6827
Arachne
9
1
4
11
W
Danzaburou
LRBlack
Danzaburou
1
1
1
1.5
W
2
0
0
2
L
He Bo
OxyToxiC
He Bo
0
8
2
0.13
W
6
3
3
2.5
W
Cthulhu
VyprExp
Cthulhu
0
2
2
0.5
L
4
1
1
4.5
L
Bellona
sonic1ar
Bellona
0
3
0
0
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,199
Damage
11,849
32,501
Taken
32,181
14,359
Mitigated
11,048
10,759
Healing
7,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Androm3d
Cthulhu
1,793
80
0
750
5,984
2,714
0
866
4,968
11,950
0
W
Arachne
BTSM6827
Arachne
9,343
6,256
0
5,693
9,086
2,988
0
814
8,172
0
52,702
W
Danzaburou
LRBlack
Danzaburou
507
200
0
164
3,225
1,047
2,076
777
2,448
0
21,139
W
3,231
192
0
1,125
3,545
3,597
44
245
3,300
0
24,879
L
He Bo
OxyToxiC
He Bo
1,418
153
0
390
6,454
1,605
100
2,439
4,015
9,868
0
W
4,351
863
588
3,189
7,863
2,328
2,068
886
6,952
31,357
0
W
Cthulhu
VyprExp
Cthulhu
2,767
711
0
0
8,782
4,399
0
489
8,293
30,793
0
L
5,766
2,909
0
3,078
7,739
2,101
0
2,586
4,978
0
36,817
L
Bellona
sonic1ar
Bellona
1,327
507
0
87
2,893
2,013
170
803
2,090
0
5,667
L
1,545
133
0
3,340
9,111
2,615
0
424
8,662
0
28,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,307
Gold Earned
25,721
302
Minions Killed
177
0
Camps Cleared
0
1,095,450
Distance Traveled
900,535
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,415
368
13
1
0
209,294
2
W
Arachne
8,323
694
98
8
0
255,981
4
W
Danzaburou
6,036
503
56
5
0
230,700
0
W
Nike
5,955
496
49
4
0
202,487
1
L
He Bo
4,599
383
21
2
0
179,824
2
W
Sol
6,522
544
54
5
0
184,144
1
W
Cthulhu
6,471
539
45
4
0
222,138
0
L
Ullr
6,895
575
74
6
0
196,990
3
L
Bellona
3,902
325
6
1
0
98,544
0
L
Thor
5,910
493
63
5
0
215,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role