Player Matchup

Jing Wei
Jing Wei
Mr_Yoshirox
Jing Wei
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,288 Elo+
Party 2
Mercury
Mercury
NoobNinja72
Mercury
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,288 Elo+
Party 2
Cerberus
Cerberus
Olileclerc00
Cerberus
Level 111
God Stats
0W - 3L
1,500 SR
Queue Stats
62W - 66L
1,500 Elo+
Solo
Hera
Hera
ZxSAVITARxZ
Hera
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 78L
1,491 Elo+
Party 1
Achilles
Achilles
brock1122
Achilles
Level 154
God Stats
8W - 7L
1,500 SR
Queue Stats
103W - 104L
1,231 Elo+
Party 1
Team Averages
Level 124
1,500 SR
1,360 Elo+

VS

Team Averages
Level 147
1,454 SR
1,592 Elo+
Tyr
Tyr
ElderMain22
Tyr
Level 128
God Stats
5W - 4L
1,500 SR
Queue Stats
265W - 268L
1,500 Elo+
Solo
Izanami
Izanami
PIEROPHOENIX
Izanami
Level 160
God Stats
6W - 2L
1,500 SR
Queue Stats
286W - 246L
1,869 Elo+
Party 3
Awilix
Awilix
Pikachu5707
Awilix
Level 148
God Stats
125W - 96L
1,269 SR
Queue Stats
348W - 316L
1,143 Elo+
Solo
Ah Puch
Ah Puch
Zombieslasher772
Ah Puch
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 133L
1,581 Elo+
Solo
Nox
Nox
sot382
Nox
Level 160
God Stats
16W - 9L
1,500 SR
Queue Stats
258W - 211L
1,869 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Mr_Yoshirox
Jing Wei
2
0 / 0 / 0
2,635
527
150
284
38
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mercury
NoobNinja72
Mercury
5
0 / 0 / 0
3,077
615
227
2,045
430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
Olileclerc00
Cerberus
6
0 / 0 / 0
3,094
619
208
1,837
612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

6
0 / 2 / 1
3,495
699
105
2,089
549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Achilles
brock1122
Achilles
6
1 / 1 / 0
3,567
713
1,541
4,100
1,155

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 0
3,478
696
1,615
2,865
798
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
PIEROPHOENIX
Izanami
6
0 / 0 / 0
3,450
690
334
931
478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Awilix
5
0 / 1 / 2
3,461
692
582
1,913
1,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
2 / 0 / 1
3,912
782
1,181
950
189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nox
sot382
Nox
5
0 / 0 / 2
3,408
682
528
587
194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
1
Kills
3
3
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
L
Jing Wei
Mr_Yoshirox
Jing Wei
0
0
0
0
L
Mercury
NoobNinja72
Mercury
0
0
0
0
L
Cerberus
Olileclerc00
Cerberus
0
0
0
0
W
Izanami
PIEROPHOENIX
Izanami
0
0
0
0
W
Awilix
0
1
2
1
W
2
0
1
2.5
L
0
2
1
0.25
L
Achilles
brock1122
Achilles
1
1
0
1
W
Nox
sot382
Nox
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,231
Damage
4,240
10,355
Taken
7,246
2,784
Mitigated
2,807
2,638
Healing
1,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,615
190
0
820
2,865
798
0
0
2,865
0
11,722
L
Jing Wei
Mr_Yoshirox
Jing Wei
150
150
0
70
284
38
0
12
272
0
2,730
L
Mercury
NoobNinja72
Mercury
227
84
0
496
2,045
430
0
372
1,673
0
9,402
L
Cerberus
Olileclerc00
Cerberus
208
0
0
361
1,837
612
0
270
1,567
10,653
0
W
Izanami
PIEROPHOENIX
Izanami
334
161
0
263
931
478
0
138
793
2,357
18,883
W
Awilix
582
177
0
250
1,913
1,148
40
0
1,913
2,716
10,044
W
1,181
31
0
229
950
189
39
101
845
12,962
0
L
105
0
0
592
2,089
549
0
1,065
1,024
13,941
0
L
Achilles
brock1122
Achilles
1,541
425
0
1,119
4,100
1,155
0
68
4,032
0
13,887
W
Nox
sot382
Nox
528
143
0
117
587
194
72
70
517
4,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,868
Gold Earned
17,709
142
Minions Killed
141
0
Camps Cleared
0
386,201
Distance Traveled
487,104
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
3,478
696
19
4
0
105,993
0
L
Jing Wei
2,635
527
6
1
0
29,698
0
L
Mercury
3,077
615
29
6
0
101,628
1
L
Cerberus
3,094
619
32
6
0
89,582
1
W
Izanami
3,450
690
47
9
0
80,837
1
W
Awilix
3,461
692
34
7
0
111,193
1
W
Ah Puch
3,912
782
28
6
0
83,214
0
L
Hera
3,495
699
42
8
0
87,430
2
L
Achilles
3,567
713
33
7
0
77,863
0
W
Nox
3,408
682
13
3
0
105,867
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role