Player Matchup

Neith
Neith
LumiTwoShoes
Neith
Level 29
God Stats
7W - 2L
1,749 SR
Queue Stats
127W - 93L
1,613 Elo+
Party 1
Fenrir
Fenrir
QuantumShift123
Fenrir
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
236W - 153L
1,413 Elo+
Party 2
Bellona
Bellona
ROGU3 FG
Bellona
Level 149
God Stats
7W - 4L
1,500 SR
Queue Stats
391W - 252L
1,413 Elo+
Party 2
Kuzenbo
Kuzenbo
ScareRIPPER2012
Kuzenbo
Level 28
God Stats
16W - 12L
1,500 SR
Queue Stats
32W - 30L
1,500 Elo+
Party 2
Agni
Agni
WardenOfAle
Agni
Level 87
God Stats
18W - 13L
1,840 SR
Queue Stats
185W - 145L
1,556 Elo+
Party 1
Team Averages
Level 64
1,618 SR
1,499 Elo+

VS

Team Averages
Level 67
1,500 SR
1,445 Elo+
Nemesis
Nemesis
Punchonello
Nemesis
Level 68
God Stats
0W - 3L
1,500 SR
Queue Stats
64W - 71L
1,500 Elo+
Party 3
Bellona
Bellona
SFunk
Bellona
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 87L
1,500 Elo+
Party 3
Ra
Ra
Tehut
Ra
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 40L
1,500 Elo+
Party 3
Neith
Neith
magiklmysteryboi
Neith
Level 69
God Stats
7W - 11L
1,500 SR
Queue Stats
158W - 201L
1,223 Elo+
Solo
Cthulhu
Cthulhu
soapysalesmen
Cthulhu
Level 29
God Stats
14W - 13L
1,500 SR
Queue Stats
105W - 112L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 3
6,639
443
6,058
6,768
1,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
7 / 3 / 3
8,211
547
6,279
8,814
3,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
ROGU3 FG
Bellona
15
3 / 2 / 3
8,668
578
9,274
13,365
14,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 0 / 6
7,015
468
3,666
7,485
4,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
9 / 0 / 3
9,785
652
8,947
4,295
1,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Punchonello
Nemesis
11
1 / 3 / 2
6,770
451
2,652
8,021
5,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
SFunk
Bellona
13
3 / 5 / 1
7,307
487
8,110
13,462
7,913
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ra
13
1 / 6 / 0
7,750
517
2,368
8,997
3,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
3 / 2 / 0
7,685
512
6,487
7,106
2,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
11
0 / 3 / 4
6,934
462
5,375
11,604
7,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
19
Kills
8
8
Deaths
19
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
3
3
0.5
L
Nemesis
Punchonello
Nemesis
1
3
2
0.67
W
7
3
3
2.83
W
Bellona
ROGU3 FG
Bellona
3
2
3
2.25
L
Bellona
SFunk
Bellona
3
5
1
0.7
W
0
0
6
3
L
Ra
1
6
0
0.17
W
9
0
3
10.5
L
3
2
0
1.5
L
Cthulhu
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,224
Damage
24,992
40,727
Taken
49,190
25,806
Mitigated
26,000
16,096
Healing
8,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,058
3,362
0
2,942
6,768
1,831
0
2,370
4,398
0
41,555
L
Nemesis
Punchonello
Nemesis
2,652
598
0
965
8,021
5,021
0
1,126
6,855
6,939
34,181
W
6,279
1,314
0
2,782
8,814
3,100
0
1,703
7,111
0
28,359
W
Bellona
ROGU3 FG
Bellona
9,274
3,192
0
5,750
13,365
14,706
404
1,128
12,237
15,597
38,158
L
Bellona
SFunk
Bellona
8,110
3,202
0
1,000
13,462
7,913
0
2,248
11,186
0
29,335
W
3,666
1,131
0
3,069
7,485
4,670
0
2,249
5,236
17,125
0
L
Ra
2,368
195
217
2,313
8,997
3,250
0
4,829
3,928
51,073
0
W
8,947
215
0
1,553
4,295
1,499
470
432
3,863
65,000
0
L
6,487
2,193
0
1,975
7,106
2,482
0
2,333
4,711
0
50,496
L
Cthulhu
5,375
220
0
2,187
11,604
7,334
0
3,781
7,709
25,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,318
Gold Earned
36,446
394
Minions Killed
393
0
Camps Cleared
0
1,405,237
Distance Traveled
1,382,774
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,639
443
91
6
0
234,740
2
L
Nemesis
6,770
451
74
5
0
281,571
3
W
Fenrir
8,211
547
50
3
0
297,369
1
W
Bellona
8,668
578
103
7
0
286,694
3
L
Bellona
7,307
487
62
4
0
280,820
1
W
Kuzenbo
7,015
468
25
2
0
265,607
1
L
Ra
7,750
517
117
8
0
294,516
1
W
Agni
9,785
652
125
8
0
320,827
3
L
Neith
7,685
512
98
7
0
265,289
5
L
Cthulhu
6,934
462
42
3
0
260,578
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role