Player Matchup

Horus
Horus
SON OF AQUAMAN
Horus
Level 124
God Stats
19W - 9L
1,500 SR
Queue Stats
267W - 181L
1,500 Elo+
Party 1
Zeus
Zeus
nC reBel
Zeus
Level 156
God Stats
14W - 8L
1,500 SR
Queue Stats
451W - 284L
1,500 Elo+
Party 1
Fenrir
Fenrir
raiderboyznc
Fenrir
Level 147
God Stats
17W - 6L
1,725 SR
Queue Stats
267W - 172L
1,500 Elo+
Party 1
Team Averages
Level 142
1,575 SR
1,500 Elo+

VS

Team Averages
Level 138
1,750 SR
1,811 Elo+
Cupid
Cupid
DormantSoul48
Cupid
Level 157
God Stats
2W - 1L
1,715 SR
Queue Stats
56W - 46L
1,904 Elo+
Party 2
Sylvanus
Sylvanus
Sanic Punch
Sylvanus
Level 142
God Stats
1W - 2L
1,715 SR
Queue Stats
29W - 20L
1,904 Elo+
Party 2
Agni
Agni
gaylovers
Agni
Level 115
God Stats
1W - 2L
1,820 SR
Queue Stats
3W - 11L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 11
8,968
747
3,715
11,080
11,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zeus
13
7 / 1 / 4
9,318
777
14,510
6,393
1,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
11
4 / 2 / 5
8,391
699
7,128
9,061
7,367
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
7,674
640
7,577
7,663
2,814
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Sanic Punch
Sylvanus
10
2 / 4 / 1
8,193
683
4,427
15,100
11,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Agni
10
0 / 5 / 2
7,071
589
6,340
6,862
2,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
12
Kills
3
3
Deaths
12
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
1
0
11
6.5
L
Sylvanus
Sanic Punch
Sylvanus
2
4
1
0.63
L
Agni
0
5
2
0.2
W
Zeus
7
1
4
9
W
Fenrir
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,353
Damage
18,344
26,534
Taken
29,625
21,201
Mitigated
16,290
9,569
Healing
10,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,577
4,025
1,020
2,450
7,663
2,814
0
3,836
3,827
0
33,783
W
3,715
1,725
1,378
4,319
11,080
11,839
147
3,400
7,312
0
11,355
L
Sylvanus
Sanic Punch
Sylvanus
4,427
1,034
1,683
5,016
15,100
11,462
0
8,057
7,043
15,444
0
L
Agni
6,340
813
0
0
6,862
2,014
0
2,628
4,234
25,935
0
W
Zeus
14,510
1,080
0
1,531
6,393
1,995
317
2,902
3,211
58,113
0
W
Fenrir
7,128
1,942
0
2,341
9,061
7,367
52
3,561
5,132
0
29,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,677
Gold Earned
22,938
161
Minions Killed
132
0
Camps Cleared
0
646,675
Distance Traveled
579,104
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,674
640
67
6
0
203,079
4
W
Horus
8,968
747
12
1
0
219,267
3
L
Sylvanus
8,193
683
22
2
0
191,675
2
L
Agni
7,071
589
43
4
0
184,350
0
W
Zeus
9,318
777
108
9
0
211,221
2
W
Fenrir
8,391
699
41
3
0
216,187
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role