Player Matchup

Cupid
Cupid
Chr1sballer08
Cupid
Level 137
God Stats
2W - 2L
1,500 SR
Queue Stats
111W - 110L
1,655 Elo+
Solo
Cthulhu
Cthulhu
TidusX7084
Cthulhu
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 66L
1,163 Elo+
Solo
Fenrir
Fenrir
atown903
Fenrir
Level 125
God Stats
6W - 5L
1,500 SR
Queue Stats
360W - 341L
1,500 Elo+
Solo
Osiris
Osiris
greendayboy1996
Osiris
Level 120
God Stats
2W - 9L
1,500 SR
Queue Stats
90W - 94L
1,219 Elo+
Solo
Baron Samedi
Baron Samedi
xAsuraaa
Baron Samedi
Level 128
God Stats
6W - 8L
1,600 SR
Queue Stats
41W - 42L
1,602 Elo+
Solo
Team Averages
Level 117
1,520 SR
1,428 Elo+

VS

Team Averages
Level 129
1,454 SR
1,438 Elo+
Hel
Hel
 
Hel
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
HADRON VII
Ne Zha
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 57L
1,155 Elo+
Party 1
Chaac
Chaac
MrNargles 12
Chaac
Level 138
God Stats
2W - 1L
1,500 SR
Queue Stats
283W - 259L
1,615 Elo+
Solo
Discordia
Discordia
ToxicTyhunter
Discordia
Level 146
God Stats
3W - 2L
1,268 SR
Queue Stats
41W - 48L
1,155 Elo+
Party 1
Izanami
Izanami
xl Catt
Izanami
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,766 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 1
5,495
500
4,450
4,539
1,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Cthulhu
TidusX7084
Cthulhu
9
1 / 1 / 3
5,359
487
4,924
8,287
3,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
atown903
Fenrir
9
4 / 3 / 1
5,976
543
5,015
9,157
3,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

3
0 / 0 / 0
3,842
349
232
1,003
611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
xAsuraaa
Baron Samedi
10
0 / 4 / 2
5,431
494
1,756
7,004
3,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
8
1 / 2 / 0
4,906
446
2,505
4,764
1,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
HADRON VII
Ne Zha
11
3 / 1 / 2
6,412
583
3,585
7,528
2,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 1 / 1
6,479
589
2,460
5,657
5,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Discordia
ToxicTyhunter
Discordia
12
4 / 1 / 3
6,733
612
6,310
3,756
1,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
xl Catt
Izanami
9
0 / 3 / 0
5,030
457
3,449
6,966
1,633
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
15
8
Kills
9
9
Deaths
8
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
2
0
0.5
L
3
1
1
3.5
W
Ne Zha
HADRON VII
Ne Zha
3
1
2
4
W
1
1
1
1.5
L
Cthulhu
TidusX7084
Cthulhu
1
1
3
2.5
W
Discordia
ToxicTyhunter
Discordia
4
1
3
5.5
L
Fenrir
atown903
Fenrir
4
3
1
1.5
L
0
0
0
0
L
Baron Samedi
xAsuraaa
Baron Samedi
0
4
2
0.25
W
Izanami
xl Catt
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,377
Damage
18,309
29,990
Taken
28,671
11,042
Mitigated
11,735
9,421
Healing
12,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
2,505
311
1,378
1,723
4,764
1,194
0
1,728
3,036
16,184
0
L
4,450
2,165
237
2,423
4,539
1,029
0
196
4,343
0
31,023
W
Ne Zha
HADRON VII
Ne Zha
3,585
1,083
0
4,263
7,528
2,568
0
751
6,777
0
35,124
W
2,460
1,153
0
1,438
5,657
5,159
0
633
4,978
0
40,973
L
Cthulhu
TidusX7084
Cthulhu
4,924
741
35
2,820
8,287
3,082
0
2,616
5,646
15,726
0
W
Discordia
ToxicTyhunter
Discordia
6,310
424
0
1,661
3,756
1,181
427
1,601
2,155
41,068
0
L
Fenrir
atown903
Fenrir
5,015
1,575
0
1,928
9,157
3,168
0
1,406
7,726
0
28,338
L
232
18
0
316
1,003
611
0
0
934
0
3,558
L
Baron Samedi
xAsuraaa
Baron Samedi
1,756
76
43
1,619
7,004
3,152
74
4,597
2,407
28,664
0
W
Izanami
xl Catt
Izanami
3,449
2,954
234
2,285
6,966
1,633
1,142
1,967
4,999
0
28,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,103
Gold Earned
29,560
189
Minions Killed
336
0
Camps Cleared
0
761,998
Distance Traveled
975,949
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
4,906
446
26
2
0
195,398
4
L
Cupid
5,495
500
56
5
0
168,792
0
W
Ne Zha
6,412
583
80
7
0
216,264
0
W
Chaac
6,479
589
100
9
0
191,279
1
L
Cthulhu
5,359
487
18
2
0
189,069
2
W
Discordia
6,733
612
70
6
0
210,741
0
L
Fenrir
5,976
543
48
4
0
196,073
0
L
Osiris
3,842
349
12
1
0
39,951
2
L
Baron Samedi
5,431
494
55
5
0
168,113
3
W
Izanami
5,030
457
60
5
0
162,267
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role