Player Matchup

Anhur
Anhur
HeartBern
Anhur
Level 28
God Stats
2W - 5L
1,197 SR
Queue Stats
23W - 21L
1,201 Elo+
Solo
Nu Wa
Nu Wa
Pakkal
Nu Wa
Level 28
God Stats
4W - 1L
1,500 SR
Queue Stats
75W - 82L
1,783 Elo+
Solo
Cthulhu
Cthulhu
Qbscurity
Cthulhu
Level 8
God Stats
13W - 8L
1,500 SR
Queue Stats
138W - 124L
1,500 Elo+
Party 1
Osiris
Osiris
Rift Sandman
Osiris
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
192W - 164L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
nymorrhad
Sun Wukong
Level 7
God Stats
5W - 1L
1,732 SR
Queue Stats
52W - 43L
1,880 Elo+
Solo
Team Averages
Level 32
1,486 SR
1,573 Elo+

VS

Team Averages
Level 20
1,439 SR
1,303 Elo+
Ymir
Ymir
Brewtish
Ymir
Level 15
God Stats
38W - 28L
1,500 SR
Queue Stats
198W - 197L
1,062 Elo+
Solo
Izanami
Izanami
BriGuyFryGuy
Izanami
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
54W - 39L
1,500 Elo+
Party 2
Zeus
Zeus
Cartersmom23
Zeus
Level 24
God Stats
25W - 28L
1,197 SR
Queue Stats
173W - 160L
1,201 Elo+
Solo
Chaac
Chaac
Cjuranty
Chaac
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,255 Elo+
Solo
Susano
Susano
WorldSlayerTTV
Susano
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 19L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
HeartBern
Anhur
18
5 / 8 / 3
12,693
488
10,440
20,693
7,655
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Pakkal
Nu Wa
20
9 / 3 / 13
15,319
589
31,572
16,898
7,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Qbscurity
Cthulhu
20
6 / 1 / 12
14,981
576
17,382
19,142
21,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Osiris
20
7 / 1 / 13
15,366
591
12,089
22,313
21,635
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
nymorrhad
Sun Wukong
20
8 / 1 / 10
16,899
650
22,103
28,980
25,849
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
1 / 7 / 7
10,755
414
7,422
27,006
16,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
BriGuyFryGuy
Izanami
18
3 / 7 / 8
12,203
469
17,078
20,321
7,105
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
5 / 6 / 3
12,799
492
16,631
20,715
7,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Cjuranty
Chaac
19
2 / 7 / 3
12,292
473
15,592
27,637
31,236
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
3 / 8 / 4
12,070
464
11,426
24,324
9,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
39
35
Kills
14
14
Deaths
35
51
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
7
7
0.64
L
Izanami
BriGuyFryGuy
Izanami
3
7
8
1
L
5
6
3
1.08
L
Chaac
Cjuranty
Chaac
2
7
3
0.5
W
Anhur
HeartBern
Anhur
5
8
3
0.81
W
Nu Wa
Pakkal
Nu Wa
9
3
13
5.17
W
Cthulhu
Qbscurity
Cthulhu
6
1
12
12
W
Osiris
7
1
13
13.5
L
3
8
4
0.63
W
Sun Wukong
nymorrhad
Sun Wukong
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,586
Damage
68,149
108,026
Taken
120,003
84,720
Mitigated
72,017
37,900
Healing
28,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
7,422
1,650
0
3,730
27,006
16,765
0
16,059
10,947
34,935
0
L
Izanami
BriGuyFryGuy
Izanami
17,078
11,953
0
3,445
20,321
7,105
0
10,292
10,029
0
83,567
L
16,631
1,336
0
7,713
20,715
7,431
759
7,099
13,616
105,203
0
L
Chaac
Cjuranty
Chaac
15,592
2,212
0
6,995
27,637
31,236
0
8,826
18,811
0
88,720
W
Anhur
HeartBern
Anhur
10,440
5,252
175
5,130
20,693
7,655
1,769
4,277
16,416
0
75,415
W
Nu Wa
Pakkal
Nu Wa
31,572
6,192
0
5,678
16,898
7,820
4,661
7,549
9,349
125,188
0
W
Cthulhu
Qbscurity
Cthulhu
17,382
282
2,089
8,010
19,142
21,761
794
6,018
13,124
57,534
0
W
Osiris
12,089
3,727
0
1,066
22,313
21,635
2,044
4,282
18,031
18,934
120,274
L
11,426
1,402
0
6,297
24,324
9,480
0
7,633
16,691
0
90,999
W
Sun Wukong
nymorrhad
Sun Wukong
22,103
4,798
0
15,752
28,980
25,849
1,973
5,010
23,970
221
117,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,258
Gold Earned
60,119
728
Minions Killed
670
0
Camps Cleared
0
2,487,183
Distance Traveled
2,231,344
21
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,755
414
58
2
0
452,013
10
L
Izanami
12,203
469
152
6
0
403,232
2
L
Zeus
12,799
492
173
7
0
442,704
20
L
Chaac
12,292
473
153
6
0
448,136
1
W
Anhur
12,693
488
88
3
0
399,238
5
W
Nu Wa
15,319
589
166
6
0
484,424
14
W
Cthulhu
14,981
576
93
4
0
505,837
1
W
Osiris
15,366
591
163
6
0
573,992
1
L
Susano
12,070
464
134
5
0
485,259
0
W
Sun Wukong
16,899
650
218
8
0
523,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role