Player Matchup

Scylla
Scylla
Bronze III
DroplShot
Scylla
Bronze III
Level 149
God Stats
4W - 6L
1,267 SR
Queue Stats
77W - 88L
1,460 MMR
Solo
Apollo
Apollo
Silver I
EasyGameForMe
Apollo
Silver I
Level 119
God Stats
14W - 11L
1,285 SR
Queue Stats
208W - 203L
1,405 MMR
Party 1
Osiris
Osiris
Gold V
MiGueLoKii
Osiris
Gold V
Level 124
God Stats
1W - 2L
1,285 SR
Queue Stats
80W - 75L
1,501 MMR
Party 1
Sobek
Sobek
Bronze III
danipantin
Sobek
Bronze III
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 68L
1,459 MMR
Party 2
Set
Set
Bronze III
tomascedeira
Set
Bronze III
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 62L
1,459 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 128
1,367 SR
1,457 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 111
1,500 SR
1,474 MMR
Yemoja
Yemoja
Bronze III
Citanul187
Yemoja
Bronze III
Level 157
God Stats
6W - 2L
1,500 SR
Queue Stats
61W - 57L
1,459 MMR
Solo
Danzaburou
Danzaburou
Bronze III
IsiIdur1
Danzaburou
Bronze III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Bronze III
jhonny457
Agni
Bronze III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Bronze III
randomdu67
Chang'e
Bronze III
Level 50
God Stats
2W - 2L
1,500 SR
Queue Stats
78W - 77L
1,451 MMR
Solo
Arachne
Arachne
Bronze III
vladmega18
Arachne
Bronze III
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 6L
1,459 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DroplShot
Scylla
15
5 / 2 / 0
8,623
539
3,998
7,681
2,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
2 / 3 / 2
7,709
482
6,998
13,160
3,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
MiGueLoKii
Osiris
13
3 / 3 / 1
7,733
483
11,419
14,171
12,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sobek
9
0 / 7 / 1
5,977
374
2,736
15,589
7,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 4 / 1
7,837
490
5,377
12,052
5,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
FenrirCthulhuJanusBakasuraPersephone

VS

Bans
NemesisKaliCu ChulainnTsukuyomiBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Citanul187
Yemoja
13
0 / 0 / 7
8,122
508
4,514
8,915
6,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
IsiIdur1
Danzaburou
16
7 / 1 / 3
10,371
648
17,413
11,586
4,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
14
3 / 5 / 5
8,928
558
8,865
8,987
3,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
randomdu67
Chang'e
14
2 / 6 / 2
8,313
520
8,247
13,821
4,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Arachne
vladmega18
Arachne
16
7 / 0 / 4
9,669
604
7,524
12,189
4,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
12
Kills
19
19
Deaths
12
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Citanul187
Yemoja
0
0
7
3.5
L
Scylla
DroplShot
Scylla
5
2
0
2.5
L
2
3
2
1
W
Danzaburou
IsiIdur1
Danzaburou
7
1
3
8.5
L
Osiris
MiGueLoKii
Osiris
3
3
1
1.17
L
Sobek
0
7
1
0.07
W
Agni
3
5
5
1.1
W
Chang'e
randomdu67
Chang'e
2
6
2
0.5
L
2
4
1
0.63
W
Arachne
vladmega18
Arachne
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,528
Damage
46,563
62,653
Taken
55,498
32,149
Mitigated
23,506
18,307
Healing
25,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Citanul187
Yemoja
4,514
1,119
2,359
3,301
8,915
6,371
27
926
7,989
25,254
0
L
Scylla
DroplShot
Scylla
3,998
369
0
1,728
7,681
2,651
0
4,696
2,705
49,997
0
L
6,998
4,524
0
5,124
13,160
3,899
0
2,955
10,167
0
53,570
W
Danzaburou
IsiIdur1
Danzaburou
17,413
10,323
0
5,594
11,586
4,657
103
1,517
10,029
0
93,115
L
Osiris
MiGueLoKii
Osiris
11,419
4,202
0
3,794
14,171
12,727
0
6,844
7,327
4,708
39,088
L
Sobek
2,736
171
0
3,442
15,589
7,573
0
3,098
12,421
13,940
0
W
Agni
8,865
521
0
2,408
8,987
3,033
191
2,351
6,442
52,549
0
W
Chang'e
randomdu67
Chang'e
8,247
199
436
6,833
13,821
4,491
225
890
12,931
46,293
0
L
5,377
1,243
0
4,219
12,052
5,299
0
3,509
8,407
0
53,940
W
Arachne
vladmega18
Arachne
7,524
4,492
0
4,640
12,189
4,954
478
1,874
10,281
0
71,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,879
Gold Earned
45,403
423
Minions Killed
523
0
Camps Cleared
0
1,528,133
Distance Traveled
1,546,619
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,122
508
27
2
0
311,141
6
L
Scylla
8,623
539
110
7
0
291,464
10
L
Apollo
7,709
482
120
8
0
285,628
2
W
Danzaburou
10,371
648
160
10
0
296,743
4
L
Osiris
7,733
483
64
4
0
297,945
3
L
Sobek
5,977
374
28
2
0
321,885
5
W
Agni
8,928
558
115
7
0
273,593
2
W
Chang'e
8,313
520
95
6
0
304,889
2
L
Set
7,837
490
101
6
0
331,211
0
W
Arachne
9,669
604
126
8
0
360,253
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role