Player Matchup

Fenrir
Fenrir
BlasterLeila
Fenrir
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 49L
1,285 Elo+
Party 2
Kumbhakarna
Kumbhakarna
NekoCTM
Kumbhakarna
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 40L
1,500 Elo+
Party 2
Neith
Neith
YeiPR
Neith
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
173W - 154L
1,312 Elo+
Party 2
Janus
Janus
iSwAGii
Janus
Level 129
God Stats
32W - 29L
1,500 SR
Queue Stats
116W - 84L
1,500 Elo+
Party 2
Bellona
Bellona
martinezpablo956
Bellona
Level 35
God Stats
18W - 24L
1,500 SR
Queue Stats
119W - 174L
1,500 Elo+
Solo
Team Averages
Level 87
1,500 SR
1,419 Elo+

VS

Team Averages
Level 76
1,500 SR
1,668 Elo+
Ymir
Ymir
BBIGGIE7889
Ymir
Level 28
God Stats
5W - 2L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Party 3
Ares
Ares
Desena408
Ares
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
45W - 30L
1,500 Elo+
Party 1
Tyr
Tyr
Logicisstupid
Tyr
Level 141
God Stats
0W - 3L
1,500 SR
Queue Stats
178W - 182L
1,993 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MagikM0n
Tsukuyomi
Level 37
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 23L
1,634 Elo+
Party 3
Ra
Ra
whitey148
Ra
Level 145
God Stats
3W - 6L
1,500 SR
Queue Stats
449W - 460L
1,713 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
9 / 4 / 6
14,277
571
13,152
22,057
9,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
NekoCTM
Kumbhakarna
18
3 / 1 / 30
13,437
537
7,319
17,771
17,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
YeiPR
Neith
20
16 / 2 / 9
14,865
595
33,016
20,624
9,207
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
iSwAGii
Janus
20
7 / 4 / 14
13,957
558
22,448
16,404
6,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
9 / 7 / 9
14,449
578
14,209
22,550
17,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 3
8,772
351
5,061
19,675
14,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ares
15
0 / 7 / 7
10,019
401
10,349
21,222
18,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
11 / 6 / 2
13,087
523
16,812
24,895
24,435
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tsukuyomi
MagikM0n
Tsukuyomi
17
2 / 15 / 0
11,237
449
8,311
25,093
9,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 7 / 3
11,685
467
12,045
21,307
9,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
33
44
Kills
18
18
Deaths
44
68
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
9
3
0.17
W
Fenrir
9
4
6
3
L
Ares
0
7
7
0.5
L
11
6
2
2
L
Tsukuyomi
MagikM0n
Tsukuyomi
2
15
0
0.13
W
Kumbhakarna
NekoCTM
Kumbhakarna
3
1
30
18
W
Neith
YeiPR
Neith
16
2
9
10.25
W
Janus
iSwAGii
Janus
7
4
14
3.5
W
9
7
9
1.93
L
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,144
Damage
52,578
99,406
Taken
112,192
61,231
Mitigated
75,609
40,508
Healing
23,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,061
396
528
1,782
19,675
14,229
0
4,275
15,166
21,820
0
W
Fenrir
13,152
2,312
0
9,957
22,057
9,914
0
5,445
16,383
0
98,550
L
Ares
10,349
446
0
3,796
21,222
18,275
40
6,684
14,332
38,995
0
L
16,812
2,058
0
4,107
24,895
24,435
100
4,802
19,971
0
52,835
L
Tsukuyomi
MagikM0n
Tsukuyomi
8,311
978
145
5,274
25,093
9,333
1,212
6,276
18,631
0
62,133
W
Kumbhakarna
NekoCTM
Kumbhakarna
7,319
1,181
0
5,161
17,771
17,583
245
6,960
10,381
23,679
0
W
Neith
YeiPR
Neith
33,016
15,832
0
12,278
20,624
9,207
4,515
6,652
13,722
0
133,340
W
Janus
iSwAGii
Janus
22,448
642
427
5,487
16,404
6,674
365
5,247
10,768
99,776
0
W
14,209
5,624
0
7,198
22,550
17,853
2,080
4,121
18,185
511
73,709
L
12,045
474
1,454
6,906
21,307
9,337
118
7,007
13,906
77,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,985
Gold Earned
54,800
600
Minions Killed
357
0
Camps Cleared
0
2,352,109
Distance Traveled
2,149,665
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,772
351
21
1
0
379,639
1
W
Fenrir
14,277
571
126
5
0
483,376
0
L
Ares
10,019
401
42
2
0
435,460
5
L
Tyr
13,087
523
68
3
0
499,070
0
L
Tsukuyomi
11,237
449
106
4
0
371,189
0
W
Kumbhakarna
13,437
537
28
1
0
499,866
1
W
Neith
14,865
595
160
6
0
409,605
0
W
Janus
13,957
558
162
6
0
545,831
2
W
Bellona
14,449
578
124
5
0
413,431
0
L
Ra
11,685
467
120
5
0
464,307
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role