Player Matchup

Cerberus
Cerberus
BooperDooper71
Cerberus
Level 28
God Stats
7W - 6L
1,739 SR
Queue Stats
64W - 73L
1,780 Elo+
Party 1
Jing Wei
Jing Wei
DirectSause2224
Jing Wei
Level 106
God Stats
8W - 2L
1,746 SR
Queue Stats
75W - 67L
1,917 Elo+
Party 1
Ra
Ra
FatNinjaFTW19
Ra
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 10L
1,757 Elo+
Party 1
Team Averages
Level 84
1,662 SR
1,818 Elo+

VS

Team Averages
Level 31
1,418 SR
1,405 Elo+
Chaac
Chaac
ChainsawMan4791
Chaac
Level 7
God Stats
8W - 7L
1,254 SR
Queue Stats
8W - 7L
1,254 Elo+
Party 2
Hades
Hades
Its Pixel8318
Hades
Level 63
God Stats
2W - 3L
1,500 SR
Queue Stats
95W - 107L
1,461 Elo+
Party 2
Thanatos
Thanatos
KindaDarknado
Thanatos
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
11 / 7 / 19
12,455
778
11,823
20,887
22,217
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jing Wei
15
4 / 1 / 25
11,677
730
11,694
14,150
4,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
16 / 1 / 12
13,493
843
20,988
9,432
3,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 5
10,468
654
10,562
23,270
26,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 10 / 3
11,034
690
18,341
15,362
8,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
KindaDarknado
Thanatos
13
3 / 13 / 1
10,031
627
4,254
16,860
7,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
17
31
Kills
8
9
Deaths
31
56
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
11
7
19
2.93
L
2
8
5
0.56
W
Jing Wei
4
1
25
16.5
W
16
1
12
22
L
3
10
3
0.45
L
Thanatos
KindaDarknado
Thanatos
3
13
1
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,505
Damage
33,157
44,469
Taken
55,492
30,546
Mitigated
42,391
19,617
Healing
12,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
11,823
584
0
4,173
20,887
22,217
324
6,683
13,879
21,764
0
L
10,562
1,893
0
4,345
23,270
26,989
161
11,490
11,369
0
39,919
W
Jing Wei
11,694
9,339
0
4,903
14,150
4,745
1,847
6,821
7,079
0
44,174
W
20,988
1,778
5,853
4,688
9,432
3,584
956
5,055
4,277
74,237
0
L
18,341
835
1,099
2,546
15,362
8,074
148
8,604
6,463
49,506
0
L
Thanatos
KindaDarknado
Thanatos
4,254
1,035
0
4,939
16,860
7,328
0
11,766
4,817
1,428
19,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,625
Gold Earned
31,533
191
Minions Killed
139
0
Camps Cleared
0
853,005
Distance Traveled
697,421
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,455
778
22
1
0
271,634
0
L
Chaac
10,468
654
51
3
0
232,304
0
W
Jing Wei
11,677
730
40
3
0
282,675
0
W
Ra
13,493
843
129
8
0
298,696
0
L
Hades
11,034
690
62
4
0
238,189
0
L
Thanatos
10,031
627
26
2
0
226,928
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role