Player Matchup

Medusa
Medusa
ArealpersonMK1
Medusa
Level 28
God Stats
3W - 8L
1,500 SR
Queue Stats
79W - 100L
1,500 Elo+
Solo
Chernobog
Chernobog
DonC420-_-
Chernobog
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
220W - 226L
1,500 Elo+
Solo
Khepri
Khepri
GrandPanChamp
Khepri
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 85L
1,500 Elo+
Party 1
He Bo
He Bo
xVXZSYx
He Bo
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,500 Elo+
Party 1
Anubis
Anubis
yussellrg
Anubis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 23
1,500 SR
1,500 Elo+

VS

Team Averages
Level 32
1,549 SR
1,586 Elo+
Cthulhu
Cthulhu
Jax2195
Cthulhu
Level 5
God Stats
34W - 33L
1,500 SR
Queue Stats
475W - 603L
1,301 Elo+
Party 2
Nox
Nox
Kapodona
Nox
Level 25
God Stats
3W - 0L
1,743 SR
Queue Stats
70W - 81L
1,805 Elo+
Solo
Ganesha
Ganesha
Misgot
Ganesha
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Solo
Da Ji
Da Ji
SnappyAsparagus
Da Ji
Level 78
God Stats
2W - 4L
1,500 SR
Queue Stats
243W - 328L
1,500 Elo+
Party 2
Izanami
Izanami
atomic420soho
Izanami
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 2L
1,824 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 0
7,994
500
5,376
9,651
3,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chernobog
DonC420-_-
Chernobog
7
0 / 4 / 0
5,722
358
1,290
5,827
2,423
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 4 / 2
7,418
464
6,013
12,907
10,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

He Bo
xVXZSYx
He Bo
12
4 / 5 / 0
8,400
525
7,538
9,615
2,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
yussellrg
Anubis
12
0 / 6 / 0
6,711
419
3,817
12,243
7,904
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jax2195
Cthulhu
11
0 / 5 / 2
6,840
428
1,695
7,650
6,845
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
6 / 0 / 3
9,611
601
8,443
7,317
2,835
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Misgot
Ganesha
13
0 / 3 / 13
8,498
531
3,997
9,476
6,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
5 / 2 / 2
8,428
527
4,594
7,449
4,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Izanami
16
11 / 2 / 2
9,618
601
16,212
13,727
4,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
11
Kills
22
22
Deaths
12
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
5
3
0
1.67
L
Chernobog
DonC420-_-
Chernobog
0
4
0
0
L
2
4
2
0.75
W
Cthulhu
Jax2195
Cthulhu
0
5
2
0.2
W
6
0
3
7.5
W
Ganesha
Misgot
Ganesha
0
3
13
2.17
W
5
2
2
3
W
Izanami
11
2
2
6
L
He Bo
xVXZSYx
He Bo
4
5
0
0.8
L
Anubis
yussellrg
Anubis
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,034
Damage
34,941
50,243
Taken
45,619
26,958
Mitigated
25,699
7,487
Healing
13,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,376
2,699
0
3,448
9,651
3,129
1,480
2,954
6,572
0
42,192
L
Chernobog
DonC420-_-
Chernobog
1,290
696
0
964
5,827
2,423
240
0
5,827
0
20,339
L
6,013
386
0
942
12,907
10,526
566
2,047
10,860
34,369
0
W
Cthulhu
Jax2195
Cthulhu
1,695
434
0
802
7,650
6,845
512
0
7,650
17,858
0
W
8,443
1,338
0
740
7,317
2,835
788
3,400
3,917
53,295
0
W
Ganesha
Misgot
Ganesha
3,997
788
684
2,665
9,476
6,459
342
4,565
4,911
26,644
0
W
4,594
1,127
0
250
7,449
4,587
0
1,809
5,640
6,934
40,874
W
Izanami
16,212
12,396
0
8,273
13,727
4,973
3,861
7,594
6,133
0
75,371
L
He Bo
xVXZSYx
He Bo
7,538
444
0
766
9,615
2,976
0
1,375
8,215
42,793
0
L
Anubis
yussellrg
Anubis
3,817
695
0
1,367
12,243
7,904
90
7,702
4,541
30,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,245
Gold Earned
42,995
261
Minions Killed
426
0
Camps Cleared
0
1,164,490
Distance Traveled
1,439,772
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,994
500
66
4
0
243,421
2
L
Chernobog
5,722
358
35
2
0
137,324
0
L
Khepri
7,418
464
42
3
0
298,784
1
W
Cthulhu
6,840
428
39
2
0
243,899
0
W
Nox
9,611
601
117
7
0
295,608
0
W
Ganesha
8,498
531
17
1
0
328,308
0
W
Da Ji
8,428
527
89
6
0
323,304
4
W
Izanami
9,618
601
164
10
0
248,653
1
L
He Bo
8,400
525
67
4
0
256,140
0
L
Anubis
6,711
419
51
3
0
228,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role