Player Matchup

Tyr
Tyr
AbrAsIvE_DiLBo
Tyr
Level 69
God Stats
6W - 5L
1,500 SR
Queue Stats
123W - 93L
1,725 Elo+
Party 2
Thanatos
Thanatos
KillerPotato1229
Thanatos
Level 23
God Stats
2W - 8L
1,500 SR
Queue Stats
4W - 12L
1,500 Elo+
Party 2
Anubis
Anubis
PrinceCloudyz
Anubis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,269 Elo+
Party 3
Danzaburou
Danzaburou
aRCie_23
Danzaburou
Level 35
God Stats
24W - 29L
1,240 SR
Queue Stats
195W - 212L
1,464 Elo+
Solo
Hel
Hel
m3rcTi0
Hel
Level 146
God Stats
10W - 8L
1,500 SR
Queue Stats
674W - 583L
1,937 Elo+
Party 3
Team Averages
Level 60
1,448 SR
1,579 Elo+

VS

Team Averages
Level 52
1,532 SR
1,555 Elo+
Raijin
Raijin
CAPTAIN_AUTISMO2
Raijin
Level 45
God Stats
19W - 23L
1,312 SR
Queue Stats
46W - 67L
1,278 Elo+
Party 1
Nemesis
Nemesis
Edwin98
Nemesis
Level 44
God Stats
4W - 4L
1,500 SR
Queue Stats
762W - 972L
1,534 Elo+
Solo
King Arthur
King Arthur
Perc_Smith
King Arthur
Level 48
God Stats
26W - 13L
1,713 SR
Queue Stats
130W - 153L
1,726 Elo+
Party 1
Ganesha
Ganesha
TheBrave175
Ganesha
Level 64
God Stats
9W - 4L
1,312 SR
Queue Stats
144W - 157L
1,617 Elo+
Party 1
Heimdallr
Heimdallr
TopazPlatypus
Heimdallr
Level 59
God Stats
22W - 17L
1,824 SR
Queue Stats
244W - 245L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 0 / 1
12,098
504
14,788
17,071
26,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
2 / 7 / 1
10,464
436
4,832
21,752
7,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 11 / 1
8,829
368
3,953
13,502
4,605
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
aRCie_23
Danzaburou
14
5 / 7 / 2
9,714
405
12,429
16,575
5,528
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
14
3 / 3 / 6
10,642
443
12,756
19,113
15,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 1 / 3
13,145
548
15,054
10,295
4,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Edwin98
Nemesis
17
3 / 5 / 4
10,843
452
7,120
16,260
7,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
Perc_Smith
King Arthur
19
2 / 3 / 5
12,261
511
13,299
18,669
17,834
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
TheBrave175
Ganesha
16
0 / 5 / 12
11,032
460
5,425
14,361
12,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
TopazPlatypus
Heimdallr
20
10 / 2 / 6
14,325
597
20,257
20,210
9,726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
58
14
Kills
28
28
Deaths
16
11
Assists
30
Player
Kills
Deaths
Assists
KDA
L
4
0
1
4.5
W
13
1
3
14.5
W
Nemesis
Edwin98
Nemesis
3
5
4
1
L
2
7
1
0.36
W
King Arthur
Perc_Smith
King Arthur
2
3
5
1.5
L
0
11
1
0.05
W
Ganesha
TheBrave175
Ganesha
0
5
12
1.2
W
Heimdallr
TopazPlatypus
Heimdallr
10
2
6
6.5
L
Danzaburou
aRCie_23
Danzaburou
5
7
2
0.86
L
Hel
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,758
Damage
61,155
88,013
Taken
79,795
58,702
Mitigated
51,703
41,131
Healing
19,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,788
2,726
0
11,827
17,071
26,116
93
0
17,071
0
82,193
W
15,054
1,463
0
618
10,295
4,328
1,522
2,611
7,684
67,010
0
W
Nemesis
Edwin98
Nemesis
7,120
2,920
0
2,794
16,260
7,369
482
2,420
13,740
0
41,434
L
4,832
818
0
13,379
21,752
7,449
0
3,632
18,000
0
77,290
W
King Arthur
Perc_Smith
King Arthur
13,299
511
0
5,646
18,669
17,834
418
316
17,669
0
81,920
L
3,953
200
0
1,377
13,502
4,605
1,057
6,754
6,308
35,852
0
W
Ganesha
TheBrave175
Ganesha
5,425
135
0
1,437
14,361
12,446
641
5,070
9,291
20,792
0
W
Heimdallr
TopazPlatypus
Heimdallr
20,257
11,088
0
8,917
20,210
9,726
4,351
6,292
13,918
0
126,549
L
Danzaburou
aRCie_23
Danzaburou
12,429
4,640
0
1,346
16,575
5,528
151
2,500
13,953
0
50,886
L
Hel
12,756
748
3,226
9,976
19,113
15,004
669
6,775
12,021
52,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,747
Gold Earned
61,606
523
Minions Killed
567
0
Camps Cleared
0
2,047,796
Distance Traveled
2,080,427
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
12,098
504
171
7
0
426,360
3
W
Raijin
13,145
548
118
5
0
408,940
0
W
Nemesis
10,843
452
70
3
0
451,415
0
L
Thanatos
10,464
436
129
5
0
397,196
0
W
King Arthur
12,261
511
164
7
0
385,036
1
L
Anubis
8,829
368
66
3
0
339,510
2
W
Ganesha
11,032
460
7
0
0
411,387
4
W
Heimdallr
14,325
597
208
9
0
423,649
0
L
Danzaburou
9,714
405
70
3
0
445,821
2
L
Hel
10,642
443
87
4
0
438,909
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role