Player Matchup

Danzaburou
Danzaburou
Bronze III
AlwaysYung
Danzaburou
Bronze III
Level 104
God Stats
2W - 6L
1,500 SR
Queue Stats
154W - 153L
1,500 MMR
Solo
Sobek
Sobek
Bronze III
The Wolfe Pac
Sobek
Bronze III
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 16L
1,500 MMR
Solo
Amaterasu
Amaterasu
Bronze III
TrippyC09
Amaterasu
Bronze III
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 MMR
Party 1
Sol
Sol
Bronze III
Wubong
Sol
Bronze III
Level 154
God Stats
5W - 6L
1,500 SR
Queue Stats
74W - 58L
1,500 MMR
Solo
Mercury
Mercury
Bronze III
buckshot7708
Mercury
Bronze III
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 119
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 82
1,500 SR
1,500 MMR
Kuzenbo
Kuzenbo
Bronze III
DONPARKER84
Kuzenbo
Bronze III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,500 MMR
Solo
Anhur
Anhur
Bronze III
DarkWingDoug516
Anhur
Bronze III
Level 69
God Stats
5W - 22L
1,500 SR
Queue Stats
96W - 130L
1,500 MMR
Solo
Pele
Pele
Bronze III
GhostCreepin
Pele
Bronze III
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Anubis
Anubis
Bronze III
RS FAKERSOLDIER
Anubis
Bronze III
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 30L
1,500 MMR
Solo
Osiris
Osiris
Bronze III
StonyDromo
Osiris
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 137L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlwaysYung
Danzaburou
19
11 / 0 / 3
13,079
769
8,086
6,754
2,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
6 / 2 / 15
10,668
628
7,588
15,202
13,808
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
TrippyC09
Amaterasu
18
2 / 0 / 4
11,188
658
8,467
11,421
12,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
Wubong
Sol
17
14 / 0 / 7
11,564
680
20,207
13,836
5,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mercury
buckshot7708
Mercury
15
3 / 2 / 1
9,532
561
3,127
10,593
3,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
CthulhuArachneTsukuyomiIzanamiRa

VS

Bans
AthenaBellonaHeimdallrMedusaHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DONPARKER84
Kuzenbo
9
2 / 7 / 1
6,703
394
4,304
15,202
8,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 8 / 2
6,397
376
3,713
10,042
2,245
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 8 / 3
7,611
448
4,954
11,870
6,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
1 / 9 / 0
6,886
405
2,432
10,505
4,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
StonyDromo
Osiris
15
1 / 4 / 0
8,470
498
10,610
14,735
10,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
10
36
Kills
4
4
Deaths
36
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AlwaysYung
Danzaburou
11
0
3
12.5
L
Kuzenbo
DONPARKER84
Kuzenbo
2
7
1
0.36
L
0
8
2
0.13
L
0
8
3
0.19
L
1
9
0
0.11
L
Osiris
StonyDromo
Osiris
1
4
0
0.25
W
6
2
15
6.75
W
Amaterasu
TrippyC09
Amaterasu
2
0
4
4
W
Sol
Wubong
Sol
14
0
7
17.5
W
Mercury
buckshot7708
Mercury
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,475
Damage
26,013
57,806
Taken
62,354
37,482
Mitigated
32,228
26,075
Healing
11,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AlwaysYung
Danzaburou
8,086
4,041
0
5,156
6,754
2,484
1,822
995
5,759
0
90,166
L
Kuzenbo
DONPARKER84
Kuzenbo
4,304
1,888
0
2,543
15,202
8,310
0
9,626
5,576
16,009
0
L
3,713
1,842
181
1,150
10,042
2,245
0
3,859
6,183
0
21,489
L
4,954
1,316
0
1,431
11,870
6,967
0
4,667
7,203
4,490
41,056
L
2,432
103
0
1,184
10,505
4,593
0
8,377
2,128
27,027
0
L
Osiris
StonyDromo
Osiris
10,610
3,512
0
5,403
14,735
10,113
0
1,984
12,751
0
58,906
W
7,588
643
0
5,051
15,202
13,808
0
3,218
11,984
30,321
0
W
Amaterasu
TrippyC09
Amaterasu
8,467
4,039
0
6,002
11,421
12,185
2,407
330
11,091
5,481
54,038
W
Sol
Wubong
Sol
20,207
6,526
0
9,713
13,836
5,220
3,238
2,611
11,225
98,707
0
W
Mercury
buckshot7708
Mercury
3,127
1,322
0
153
10,593
3,785
1,525
559
10,034
0
55,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,031
Gold Earned
36,067
577
Minions Killed
296
0
Camps Cleared
0
1,756,606
Distance Traveled
1,399,285
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,079
769
164
10
0
298,081
0
L
Kuzenbo
6,703
394
11
1
0
326,172
9
L
Anhur
6,397
376
35
2
0
274,749
1
L
Pele
7,611
448
86
5
0
274,745
3
L
Anubis
6,886
405
41
2
0
217,902
1
L
Osiris
8,470
498
123
7
0
305,717
4
W
Sobek
10,668
628
31
2
0
357,696
6
W
Amaterasu
11,188
658
129
8
0
375,612
2
W
Sol
11,564
680
160
9
0
321,406
0
W
Mercury
9,532
561
93
5
0
403,811
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role