Player Matchup

Cthulhu
Cthulhu
Matsuda
Cthulhu
Level 18
God Stats
1W - 2L
1,495 SR
Queue Stats
4W - 3L
1,557 Elo+
Solo
Khepri
Khepri
NeoNephelim
Khepri
Level 27
God Stats
3W - 4L
1,500 SR
Queue Stats
13W - 18L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Olimpero3
Hou Yi
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 75L
1,691 Elo+
Solo
Kali
Kali
bradcost
Kali
Level 21
God Stats
3W - 5L
1,500 SR
Queue Stats
6W - 6L
1,923 Elo+
Solo
Janus
Janus
shlash8
Janus
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 19L
1,500 Elo+
Solo
Team Averages
Level 23
1,499 SR
1,634 Elo+

VS

Team Averages
Level 26
1,429 SR
1,605 Elo+
Tsukuyomi
Tsukuyomi
Ansariial
Tsukuyomi
Level 6
God Stats
1W - 2L
1,146 SR
Queue Stats
2W - 2L
1,444 Elo+
Party 1
Raijin
Raijin
BigBoyEarnest
Raijin
Level 22
God Stats
5W - 1L
1,500 SR
Queue Stats
60W - 43L
1,806 Elo+
Solo
Neith
Neith
CeaVhiy
Neith
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
19W - 19L
1,444 Elo+
Party 1
Sylvanus
Sylvanus
Oisteis
Sylvanus
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
ShovelAsian
Sun Wukong
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
43W - 35L
1,829 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Matsuda
Cthulhu
12
2 / 4 / 3
7,236
452
5,723
13,775
9,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Khepri
10
0 / 8 / 2
5,948
372
4,244
12,125
5,152
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
Olimpero3
Hou Yi
10
0 / 6 / 1
5,841
365
3,794
8,933
2,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kali
12
4 / 4 / 1
8,221
514
7,512
12,227
3,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
shlash8
Janus
12
2 / 8 / 2
7,396
462
8,009
9,861
2,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Ansariial
Tsukuyomi
13
5 / 2 / 2
8,225
514
4,498
10,367
3,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
18 / 1 / 1
11,296
706
17,929
10,439
4,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
CeaVhiy
Neith
12
1 / 2 / 11
7,567
473
6,291
9,967
3,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Oisteis
Sylvanus
13
3 / 2 / 13
8,445
528
7,294
11,545
7,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
ShovelAsian
Sun Wukong
17
3 / 1 / 3
9,878
617
9,327
16,159
8,555
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
60
8
Kills
30
30
Deaths
8
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Ansariial
Tsukuyomi
5
2
2
3
W
18
1
1
18.5
W
Neith
CeaVhiy
Neith
1
2
11
3.25
L
Cthulhu
Matsuda
Cthulhu
2
4
3
0.88
L
Khepri
0
8
2
0.13
W
Sylvanus
Oisteis
Sylvanus
3
2
13
4.75
L
Hou Yi
Olimpero3
Hou Yi
0
6
1
0.08
W
Sun Wukong
ShovelAsian
Sun Wukong
3
1
3
4.5
L
Kali
4
4
1
1.13
L
Janus
shlash8
Janus
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,282
Damage
45,339
56,921
Taken
58,477
24,326
Mitigated
27,991
10,241
Healing
24,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Ansariial
Tsukuyomi
4,498
1,071
0
3,539
10,367
3,971
0
2,487
7,855
0
49,964
W
17,929
1,639
0
1,915
10,439
4,146
352
3,730
6,659
83,440
0
W
Neith
CeaVhiy
Neith
6,291
3,147
0
3,146
9,967
3,498
360
3,593
6,349
0
34,375
L
Cthulhu
Matsuda
Cthulhu
5,723
1,343
0
2,312
13,775
9,867
0
3,928
9,742
31,694
0
L
Khepri
4,244
330
306
1,799
12,125
5,152
0
5,008
7,095
21,295
0
W
Sylvanus
Oisteis
Sylvanus
7,294
2,223
3,099
5,514
11,545
7,821
387
3,961
7,534
28,819
0
L
Hou Yi
Olimpero3
Hou Yi
3,794
905
0
969
8,933
2,600
0
4,650
4,146
0
22,075
W
Sun Wukong
ShovelAsian
Sun Wukong
9,327
3,228
0
7,521
16,159
8,555
0
3,680
12,104
0
74,262
L
Kali
7,512
3,161
0
4,449
12,227
3,847
0
4,459
7,560
0
30,999
L
Janus
shlash8
Janus
8,009
665
0
406
9,861
2,860
0
6,430
3,155
42,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,642
Gold Earned
45,411
254
Minions Killed
508
0
Camps Cleared
0
1,420,700
Distance Traveled
1,537,838
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,225
514
84
5
0
358,805
0
W
Raijin
11,296
706
160
10
0
320,549
4
W
Neith
7,567
473
58
4
0
279,504
1
L
Cthulhu
7,236
452
56
4
0
264,255
1
L
Khepri
5,948
372
31
2
0
295,858
3
W
Sylvanus
8,445
528
47
3
0
282,365
2
L
Hou Yi
5,841
365
30
2
0
262,030
5
W
Sun Wukong
9,878
617
159
10
0
296,615
0
L
Kali
8,221
514
58
4
0
300,194
0
L
Janus
7,396
462
79
5
0
298,363
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role