Player Matchup

Cthulhu
Cthulhu
QuantØm
Cthulhu
Level 8
God Stats
20W - 16L
1,498 SR
Queue Stats
28W - 24L
1,603 Elo+
Solo
Cupid
Cupid
SpencerBTW
Cupid
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,301 Elo+
Solo
Osiris
Osiris
TheBigBoyBuford
Osiris
Level 84
God Stats
4W - 3L
1,673 SR
Queue Stats
112W - 100L
1,534 Elo+
Party 2
Skadi
Skadi
Zerodelta788
Skadi
Level 29
God Stats
9W - 3L
1,500 SR
Queue Stats
204W - 215L
1,560 Elo+
Solo
Olorun
Olorun
themrhydra
Olorun
Level 7
God Stats
10W - 6L
1,673 SR
Queue Stats
22W - 15L
1,466 Elo+
Party 2
Team Averages
Level 31
1,569 SR
1,493 Elo+

VS

Team Averages
Level 16
1,532 SR
1,773 Elo+
Jing Wei
Jing Wei
Blippyy
Jing Wei
Level 27
God Stats
5W - 7L
1,661 SR
Queue Stats
18W - 16L
1,468 Elo+
Solo
Skadi
Skadi
Chubess
Skadi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,892 Elo+
Party 1
Bastet
Bastet
TheForgottenLord
Bastet
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,790 Elo+
Party 1
Ares
Ares
TheForgottenOni
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,892 Elo+
Party 1
Bellona
Bellona
worldonfire1
Bellona
Level 27
God Stats
24W - 13L
1,500 SR
Queue Stats
188W - 178L
1,824 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
QuantØm
Cthulhu
12
2 / 1 / 1
7,497
500
6,876
10,061
5,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cupid
11
0 / 3 / 5
6,633
442
8,343
9,480
2,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
5 / 1 / 7
9,343
623
6,712
7,010
6,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

5
0 / 2 / 0
5,182
345
1,369
2,242
941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Olorun
themrhydra
Olorun
14
7 / 2 / 2
8,764
584
9,718
10,089
5,451
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Blippyy
Jing Wei
12
2 / 1 / 1
7,398
493
9,499
13,437
4,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
Chubess
Skadi
11
1 / 5 / 1
6,845
456
4,204
9,988
3,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

8
0 / 7 / 0
5,975
398
1,750
9,710
2,660
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 1 / 4
7,437
496
5,058
9,051
5,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
worldonfire1
Bellona
15
5 / 1 / 0
9,148
610
5,050
8,824
7,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
14
Kills
9
9
Deaths
15
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Blippyy
Jing Wei
2
1
1
2.5
L
Skadi
Chubess
Skadi
1
5
1
0.3
W
Cthulhu
QuantØm
Cthulhu
2
1
1
2.5
W
Cupid
0
3
5
0.83
W
5
1
7
8.5
L
0
7
0
0
L
1
1
4
3
W
0
2
0
0
W
Olorun
themrhydra
Olorun
7
2
2
4
L
Bellona
worldonfire1
Bellona
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,018
Damage
25,561
38,882
Taken
51,010
21,273
Mitigated
23,604
13,968
Healing
12,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Blippyy
Jing Wei
9,499
6,224
0
6,294
13,437
4,126
0
4,795
8,642
0
52,795
L
Skadi
Chubess
Skadi
4,204
2,107
0
1,289
9,988
3,452
1,278
5,391
4,597
0
25,696
W
Cthulhu
QuantØm
Cthulhu
6,876
305
131
4,374
10,061
5,774
0
1,931
8,130
34,803
0
W
Cupid
8,343
5,011
85
4,598
9,480
2,889
1,050
2,873
6,582
0
37,713
W
6,712
2,511
0
0
7,010
6,218
644
254
6,690
11,058
59,516
L
1,750
533
0
0
9,710
2,660
336
2,511
7,199
0
25,633
L
5,058
511
522
1,360
9,051
5,850
0
2,741
6,310
16,668
0
W
1,369
529
0
0
2,242
941
0
0
2,081
1,012
7,643
W
Olorun
themrhydra
Olorun
9,718
5,898
303
4,477
10,089
5,451
842
0
10,014
51,434
0
L
Bellona
worldonfire1
Bellona
5,050
1,178
0
2,711
8,824
7,516
2,107
1,932
6,892
0
52,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,419
Gold Earned
36,803
358
Minions Killed
310
0
Camps Cleared
0
1,190,079
Distance Traveled
1,377,312
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,398
493
101
7
0
277,925
4
L
Skadi
6,845
456
38
3
0
258,884
1
W
Cthulhu
7,497
500
42
3
0
300,918
6
W
Cupid
6,633
442
77
5
0
241,573
2
W
Osiris
9,343
623
138
9
0
311,690
0
L
Bastet
5,975
398
46
3
0
286,946
0
L
Ares
7,437
496
16
1
0
283,255
0
W
Skadi
5,182
345
12
1
0
78,023
0
W
Olorun
8,764
584
89
6
0
257,875
4
L
Bellona
9,148
610
109
7
0
270,302
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role