Player Matchup

Tyr
Tyr
Dartul2
Tyr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Foustt
Merlin
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 43L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
OrdoSolarus
Tsukuyomi
Level 113
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 37L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Smartts
Sylvanus
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 40L
1,500 Elo+
Party 1
Rama
Rama
iFousty
Rama
Level 100
God Stats
7W - 5L
1,500 SR
Queue Stats
175W - 151L
1,299 Elo+
Party 1
Team Averages
Level 122
1,500 SR
1,460 Elo+

VS

Team Averages
Level 98
1,500 SR
1,500 Elo+
Aphrodite
Aphrodite
IcySalamander
Aphrodite
Level 95
God Stats
35W - 17L
1,500 SR
Queue Stats
378W - 355L
1,500 Elo+
Party 2
Anubis
Anubis
Li1 Dev1
Anubis
Level 66
God Stats
5W - 6L
1,500 SR
Queue Stats
308W - 247L
1,500 Elo+
Party 3
Medusa
Medusa
Sorry4TheSauce
Medusa
Level 100
God Stats
5W - 5L
1,500 SR
Queue Stats
513W - 447L
1,500 Elo+
Party 3
Kali
Kali
iDorko
Kali
Level 104
God Stats
15W - 9L
1,500 SR
Queue Stats
506W - 529L
1,500 Elo+
Party 2
Chaac
Chaac
rustticks
Chaac
Level 126
God Stats
18W - 13L
1,500 SR
Queue Stats
418W - 390L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
16
0 / 2 / 1
9,731
512
6,646
17,883
18,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
Foustt
Merlin
14
3 / 3 / 2
9,003
474
11,053
9,349
3,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
OrdoSolarus
Tsukuyomi
13
0 / 6 / 3
7,928
417
7,193
14,505
5,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Smartts
Sylvanus
12
1 / 2 / 2
8,135
428
4,883
14,189
10,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Rama
iFousty
Rama
14
2 / 4 / 1
8,854
466
7,842
13,976
4,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
IcySalamander
Aphrodite
13
0 / 0 / 8
9,051
476
2,571
6,711
4,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
Li1 Dev1
Anubis
16
4 / 2 / 3
9,519
501
10,852
11,805
6,396
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
5 / 3 / 2
10,559
556
15,303
16,581
7,097
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kali
iDorko
Kali
18
7 / 0 / 2
10,952
576
8,595
19,154
8,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
rustticks
Chaac
16
1 / 1 / 5
10,240
539
11,379
14,525
14,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
6
Kills
17
17
Deaths
6
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tyr
0
2
1
0.25
L
Merlin
Foustt
Merlin
3
3
2
1.33
W
Aphrodite
IcySalamander
Aphrodite
0
0
8
4
W
Anubis
Li1 Dev1
Anubis
4
2
3
2.75
L
Tsukuyomi
OrdoSolarus
Tsukuyomi
0
6
3
0.25
L
Sylvanus
Smartts
Sylvanus
1
2
2
1
W
5
3
2
2
W
Kali
iDorko
Kali
7
0
2
8
L
Rama
iFousty
Rama
2
4
1
0.63
W
Chaac
rustticks
Chaac
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,617
Damage
48,700
69,902
Taken
68,776
42,794
Mitigated
40,756
31,786
Healing
40,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
6,646
945
0
10,095
17,883
18,690
480
1,981
15,902
0
67,792
L
Merlin
Foustt
Merlin
11,053
709
0
456
9,349
3,590
120
2,026
7,323
62,411
0
W
Aphrodite
IcySalamander
Aphrodite
2,571
419
2,760
3,363
6,711
4,158
0
2,286
4,425
14,876
0
W
Anubis
Li1 Dev1
Anubis
10,852
1,216
0
7,557
11,805
6,396
0
3,420
8,335
73,593
0
L
Tsukuyomi
OrdoSolarus
Tsukuyomi
7,193
1,533
0
4,396
14,505
5,141
0
4,145
10,360
0
54,503
L
Sylvanus
Smartts
Sylvanus
4,883
822
4,306
7,435
14,189
10,860
64
5,908
8,281
16,327
0
W
15,303
9,173
0
9,124
16,581
7,097
1,808
4,380
12,176
0
83,878
W
Kali
iDorko
Kali
8,595
4,143
0
10,244
19,154
8,269
1,240
3,886
15,218
0
74,384
L
Rama
iFousty
Rama
7,842
5,796
0
5,098
13,976
4,513
0
686
13,290
0
55,949
W
Chaac
rustticks
Chaac
11,379
3,159
0
7,627
14,525
14,836
0
1,964
12,165
6,306
67,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,651
Gold Earned
50,321
494
Minions Killed
532
0
Camps Cleared
0
1,857,851
Distance Traveled
1,965,991
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,731
512
161
8
0
377,602
3
L
Merlin
9,003
474
117
6
0
357,402
7
W
Aphrodite
9,051
476
24
1
0
416,804
1
W
Anubis
9,519
501
115
6
0
320,917
5
L
Tsukuyomi
7,928
417
94
5
0
396,552
5
L
Sylvanus
8,135
428
6
0
0
387,581
8
W
Medusa
10,559
556
120
6
0
331,023
5
W
Kali
10,952
576
130
7
0
451,535
5
L
Rama
8,854
466
116
6
0
338,714
1
W
Chaac
10,240
539
143
8
0
445,712
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role