Player Matchup

Danzaburou
Danzaburou
Dustpacito
Danzaburou
Level 15
God Stats
0W - 2L
1,312 SR
Queue Stats
2W - 6L
1,176 Elo+
Party 1
Nu Wa
Nu Wa
PervertedSenpai
Nu Wa
Level 39
God Stats
0W - 4L
1,287 SR
Queue Stats
0W - 4L
1,176 Elo+
Party 1
Hercules
Hercules
monkfoot
Hercules
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Team Averages
Level 25
1,366 SR
1,284 Elo+

VS

Team Averages
Level 26
1,572 SR
1,610 Elo+
Neith
Neith
Bosniak1
Neith
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
44W - 42L
1,500 Elo+
Solo
Vamana
Vamana
Chadwuzheer
Vamana
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 70L
1,500 Elo+
Solo
Scylla
Scylla
TBlick05
Scylla
Level 28
God Stats
4W - 1L
1,715 SR
Queue Stats
50W - 51L
1,829 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dustpacito
Danzaburou
11
2 / 8 / 4
8,942
639
7,945
13,771
4,820
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 5 / 5
8,790
628
11,042
11,131
3,344
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
monkfoot
Hercules
12
5 / 5 / 1
9,231
659
8,184
16,672
15,559
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bosniak1
Neith
14
7 / 4 / 10
10,429
745
9,467
13,123
4,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Vamana
14
7 / 1 / 8
10,656
761
10,191
13,383
12,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
TBlick05
Scylla
14
4 / 3 / 14
9,944
710
13,773
7,584
2,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
50
8
Kills
18
18
Deaths
8
10
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Neith
Bosniak1
Neith
7
4
10
3
W
Vamana
7
1
8
11
L
Danzaburou
Dustpacito
Danzaburou
2
8
4
0.5
L
1
5
5
0.7
W
Scylla
TBlick05
Scylla
4
3
14
3.67
L
Hercules
monkfoot
Hercules
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,171
Damage
33,431
41,574
Taken
34,090
23,723
Mitigated
19,852
6,096
Healing
9,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Bosniak1
Neith
9,467
5,018
103
4,009
13,123
4,902
570
4,633
8,490
0
46,185
W
Vamana
10,191
4,463
0
4,795
13,383
12,283
405
4,167
9,216
358
40,722
L
Danzaburou
Dustpacito
Danzaburou
7,945
3,174
222
1,919
13,771
4,820
476
4,589
8,706
0
21,487
L
11,042
1,946
0
0
11,131
3,344
303
3,057
7,718
38,333
0
W
Scylla
TBlick05
Scylla
13,773
635
0
147
7,584
2,667
150
3,094
4,490
43,856
0
L
Hercules
monkfoot
Hercules
8,184
1,558
0
3,955
16,672
15,559
0
5,798
10,403
231
23,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,963
Gold Earned
31,029
124
Minions Killed
181
0
Camps Cleared
0
677,189
Distance Traveled
734,852
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,429
745
69
5
0
235,276
0
W
Vamana
10,656
761
47
3
0
265,581
1
L
Danzaburou
8,942
639
30
2
0
216,670
1
L
Nu Wa
8,790
628
63
5
0
224,496
2
W
Scylla
9,944
710
65
5
0
233,995
0
L
Hercules
9,231
659
31
2
0
236,023
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role