Player Matchup

Sobek
Sobek
DFFRNT01
Sobek
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 12L
1,500 Elo+
Solo
Janus
Janus
FrancoFelipeM
Janus
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 12L
1,500 Elo+
Solo
Nemesis
Nemesis
boberto24
Nemesis
Level 25
God Stats
13W - 10L
1,343 SR
Queue Stats
48W - 42L
1,240 Elo+
Solo
Hachiman
Hachiman
spirited-scrap7
Hachiman
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 13L
1,499 Elo+
Solo
Cthulhu
Cthulhu
zackahoya
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 22
1,469 SR
1,448 Elo+

VS

Team Averages
Level 23
1,569 SR
1,606 Elo+
Nemesis
Nemesis
FosterBeret42
Nemesis
Level 29
God Stats
5W - 0L
1,878 SR
Queue Stats
52W - 65L
1,914 Elo+
Solo
Kukulkan
Kukulkan
Gyarados3
Kukulkan
Level 5
God Stats
2W - 1L
1,264 SR
Queue Stats
4W - 7L
1,405 Elo+
Solo
Apollo
Apollo
YRN Shadow
Apollo
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,508 Elo+
Solo
Mulan
Mulan
ZeroSuitKobu
Mulan
Level 25
God Stats
9W - 11L
1,500 SR
Queue Stats
20W - 21L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
capelinos123
Erlang Shen
Level 29
God Stats
50W - 71L
1,702 SR
Queue Stats
148W - 192L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DFFRNT01
Sobek
15
4 / 8 / 8
9,875
411
8,696
23,052
28,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
8 / 6 / 0
12,787
533
14,753
17,905
7,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
boberto24
Nemesis
17
4 / 9 / 6
11,455
477
13,469
22,933
9,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hachiman
3
2 / 0 / 0
6,831
285
616
878
163
Boots

Boots

+6%
Movement Speed

Cthulhu
zackahoya
Cthulhu
15
3 / 5 / 2
10,226
426
10,626
16,212
17,566
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
19
3 / 3 / 2
12,510
521
5,969
17,574
6,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
Gyarados3
Kukulkan
20
7 / 3 / 3
14,098
587
19,175
16,330
7,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
YRN Shadow
Apollo
18
12 / 7 / 7
13,287
554
19,794
18,082
8,142
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 7 / 7
11,317
472
5,696
13,866
14,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Erlang Shen
capelinos123
Erlang Shen
18
5 / 2 / 6
12,853
536
13,295
21,245
9,851
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
53
21
Kills
28
28
Deaths
22
16
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sobek
DFFRNT01
Sobek
4
8
8
1
W
Nemesis
3
3
2
1.33
L
8
6
0
1.33
W
Kukulkan
Gyarados3
Kukulkan
7
3
3
2.83
W
Apollo
YRN Shadow
Apollo
12
7
7
2.21
W
1
7
7
0.64
L
Nemesis
boberto24
Nemesis
4
9
6
0.78
W
Erlang Shen
capelinos123
Erlang Shen
5
2
6
4
L
Hachiman
2
0
0
2
L
Cthulhu
zackahoya
Cthulhu
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,160
Damage
63,929
80,980
Taken
87,097
63,128
Mitigated
46,337
13,106
Healing
34,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
DFFRNT01
Sobek
8,696
312
0
3,685
23,052
28,058
0
2,342
20,385
17,183
0
W
Nemesis
5,969
2,037
0
6,593
17,574
6,826
471
4,400
13,174
0
107,293
L
14,753
892
0
3,658
17,905
7,678
0
7,407
10,461
91,598
0
W
Kukulkan
Gyarados3
Kukulkan
19,175
1,339
0
6,937
16,330
7,250
842
8,069
8,261
100,891
0
W
Apollo
YRN Shadow
Apollo
19,794
12,584
32
5,599
18,082
8,142
7,028
5,737
12,345
0
71,518
W
5,696
643
0
1,593
13,866
14,268
890
5,789
8,077
0
36,780
L
Nemesis
boberto24
Nemesis
13,469
6,405
0
4,804
22,933
9,663
0
6,115
16,743
0
55,911
W
Erlang Shen
capelinos123
Erlang Shen
13,295
8,108
0
13,504
21,245
9,851
1,582
10,080
11,165
0
65,895
L
Hachiman
616
472
0
525
878
163
0
0
878
0
4,550
L
Cthulhu
zackahoya
Cthulhu
10,626
851
434
0
16,212
17,566
0
3,311
12,851
39,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,174
Gold Earned
64,065
354
Minions Killed
564
0
Camps Cleared
0
1,623,958
Distance Traveled
2,075,784
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,875
411
16
1
0
405,528
12
W
Nemesis
12,510
521
147
6
0
485,183
0
L
Janus
12,787
533
151
6
0
420,866
3
W
Kukulkan
14,098
587
166
7
0
425,423
0
W
Apollo
13,287
554
91
4
0
409,181
0
W
Mulan
11,317
472
59
2
0
335,116
4
L
Nemesis
11,455
477
108
5
0
394,734
1
W
Erlang Shen
12,853
536
101
4
0
420,881
3
L
Hachiman
6,831
285
9
0
0
53,633
1
L
Cthulhu
10,226
426
70
3
0
349,197
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role