Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
ChavesJr06
Sol
Level 18
God Stats
6W - 10L
1,843 SR
Queue Stats
31W - 38L
1,833 Elo+
Party 1
Geb
Geb
RichardBlow
Geb
Level 16
God Stats
1W - 2L
1,300 SR
Queue Stats
1W - 6L
1,063 Elo+
Party 2
Skadi
Skadi
TheTrashwoman
Skadi
Level 17
God Stats
0W - 4L
1,300 SR
Queue Stats
1W - 9L
1,063 Elo+
Party 2
Odin
Odin
teloniun
Odin
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 37L
1,833 Elo+
Party 1
Team Averages
Level 35
1,488 SR
1,458 Elo+

VS

Team Averages
Level 17
1,567 SR
1,444 Elo+
Danzaburou
Danzaburou
Ab3ryan
Danzaburou
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 10L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Boloboy
Guan Yu
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 31L
1,143 Elo+
Solo
Ra
Ra
OFSIZE
Ra
Level 15
God Stats
1W - 1L
1,285 SR
Queue Stats
8W - 7L
1,175 Elo+
Solo
Tsukuyomi
Tsukuyomi
ZΔχΞ
Tsukuyomi
Level 15
God Stats
3W - 1L
1,703 SR
Queue Stats
22W - 19L
1,530 Elo+
Solo
Kuzenbo
Kuzenbo
jksax
Kuzenbo
Level 27
God Stats
5W - 3L
1,847 SR
Queue Stats
523W - 418L
1,873 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
3 / 3 / 1
7,538
538
6,037
10,483
3,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 4 / 2
7,042
503
5,859
7,888
2,526
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 3 / 3
6,020
430
3,333
11,061
5,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

10
2 / 3 / 0
6,300
450
3,119
6,434
2,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odin
12
2 / 3 / 1
7,130
509
3,961
7,305
4,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ab3ryan
Danzaburou
11
3 / 4 / 3
7,076
505
5,258
8,707
2,939
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
Boloboy
Guan Yu
12
0 / 1 / 5
6,814
487
2,576
7,687
4,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ra
16
10 / 0 / 2
9,448
675
12,893
8,936
4,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
ZΔχΞ
Tsukuyomi
13
3 / 3 / 3
7,689
549
5,164
8,993
3,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kuzenbo
jksax
Kuzenbo
10
0 / 0 / 6
6,787
485
4,472
7,400
4,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
8
Kills
16
16
Deaths
8
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
3
1
1.17
W
Danzaburou
Ab3ryan
Danzaburou
3
4
3
1.13
W
Guan Yu
Boloboy
Guan Yu
0
1
5
2.5
L
1
4
2
0.5
W
Ra
10
0
2
11
L
0
3
3
0.5
L
2
3
0
0.67
W
Tsukuyomi
ZΔχΞ
Tsukuyomi
3
3
3
1.5
W
Kuzenbo
jksax
Kuzenbo
0
0
6
3
L
Odin
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,309
Damage
30,363
43,171
Taken
41,723
18,611
Mitigated
20,061
11,947
Healing
18,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,037
2,118
0
3,647
10,483
3,981
0
3,052
7,406
0
48,180
W
Danzaburou
Ab3ryan
Danzaburou
5,258
2,038
0
1,885
8,707
2,939
934
2,689
5,993
0
32,914
W
Guan Yu
Boloboy
Guan Yu
2,576
628
642
2,216
7,687
4,804
219
515
6,919
0
15,108
L
5,859
700
0
2,910
7,888
2,526
0
3,268
4,620
38,807
0
W
Ra
12,893
1,334
2,181
5,692
8,936
4,178
223
2,310
6,601
83,716
0
L
3,333
520
0
2,415
11,061
5,643
0
7,045
3,991
11,397
0
L
3,119
1,367
0
1,625
6,434
2,069
579
2,691
3,743
0
29,442
W
Tsukuyomi
ZΔχΞ
Tsukuyomi
5,164
1,081
0
3,467
8,993
3,340
165
1,567
7,376
0
45,018
W
Kuzenbo
jksax
Kuzenbo
4,472
1,779
0
2,475
7,400
4,800
373
2,111
5,289
19,088
0
L
Odin
3,961
1,255
0
1,350
7,305
4,392
114
1,309
5,789
0
24,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,030
Gold Earned
37,814
292
Minions Killed
367
0
Camps Cleared
0
1,266,015
Distance Traveled
1,396,053
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,538
538
95
7
0
281,895
2
W
Danzaburou
7,076
505
44
3
0
249,960
3
W
Guan Yu
6,814
487
48
3
0
249,644
0
L
Sol
7,042
503
69
5
0
256,656
1
W
Ra
9,448
675
152
11
0
300,783
3
L
Geb
6,020
430
6
0
0
255,351
3
L
Skadi
6,300
450
60
4
0
228,970
4
W
Tsukuyomi
7,689
549
85
6
0
290,138
5
W
Kuzenbo
6,787
485
38
3
0
305,528
8
L
Odin
7,130
509
62
4
0
243,143
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role