Player Matchup

Apollo
Apollo
Delsite1223
Apollo
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,500 Elo+
Party 2
Horus
Horus
ElFrancais69
Horus
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 18L
1,451 Elo+
Solo
Ao Kuang
Ao Kuang
Kevinproject360
Ao Kuang
Level 27
God Stats
8W - 8L
1,500 SR
Queue Stats
462W - 461L
1,500 Elo+
Solo
Serqet
Serqet
MurrKing
Serqet
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 60L
1,509 Elo+
Party 2
Cerberus
Cerberus
TTVJustFetch
Cerberus
Level 29
God Stats
4W - 5L
1,500 SR
Queue Stats
45W - 35L
1,500 Elo+
Solo
Team Averages
Level 27
1,500 SR
1,492 Elo+

VS

Team Averages
Level 19
1,601 SR
1,543 Elo+
Da Ji
Da Ji
EarthwormJum
Da Ji
Level 17
God Stats
2W - 3L
1,660 SR
Queue Stats
94W - 126L
1,600 Elo+
Party 1
Bellona
Bellona
Gerswervo
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,501 Elo+
Solo
Jormungandr
Jormungandr
Sgt Leemurr
Jormungandr
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
664W - 716L
1,600 Elo+
Party 1
Neith
Neith
WilmaTipFit
Neith
Level 22
God Stats
12W - 8L
1,847 SR
Queue Stats
278W - 299L
1,513 Elo+
Party 1
Hel
Hel
xXBlitziusXx
Hel
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
2 / 1 / 3
5,397
491
3,795
5,203
1,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
3 / 4 / 2
6,289
572
4,509
6,975
5,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ao Kuang
12
4 / 0 / 2
6,790
617
4,222
7,074
2,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Serqet
MurrKing
Serqet
12
6 / 0 / 3
7,103
646
3,381
6,145
1,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
TTVJustFetch
Cerberus
9
2 / 1 / 4
5,721
520
4,438
6,322
3,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 1
4,809
437
2,637
7,020
1,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Gerswervo
Bellona
11
3 / 5 / 0
6,210
565
4,253
7,666
5,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
Sgt Leemurr
Jormungandr
8
2 / 2 / 0
5,057
460
2,594
6,747
3,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 2 / 2
5,132
467
4,117
5,533
1,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 0
5,314
483
2,925
5,183
1,861
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
17
Kills
5
6
Deaths
17
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Apollo
2
1
3
3.5
L
0
5
1
0.1
W
3
4
2
1
L
Bellona
Gerswervo
Bellona
3
5
0
0.6
W
Ao Kuang
4
0
2
5
W
Serqet
MurrKing
Serqet
6
0
3
7.5
L
Jormungandr
Sgt Leemurr
Jormungandr
2
2
0
1
W
Cerberus
TTVJustFetch
Cerberus
2
1
4
4
L
0
2
2
0.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,345
Damage
16,526
31,719
Taken
32,149
14,661
Mitigated
14,283
14,429
Healing
9,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
3,795
2,009
0
1,823
5,203
1,448
0
1,093
3,935
0
22,073
L
2,637
564
0
1,848
7,020
1,693
0
1,273
5,691
0
19,885
W
4,509
2,283
56
1,110
6,975
5,515
532
0
6,676
19
25,167
L
Bellona
Gerswervo
Bellona
4,253
1,526
0
1,206
7,666
5,957
0
19
7,337
0
23,273
W
Ao Kuang
4,222
831
0
5,748
7,074
2,395
938
2,541
4,533
34,030
0
W
Serqet
MurrKing
Serqet
3,381
1,014
0
3,137
6,145
1,993
0
384
5,761
0
33,387
L
Jormungandr
Sgt Leemurr
Jormungandr
2,594
683
417
1,971
6,747
3,581
40
2,010
4,737
16,718
0
W
Cerberus
TTVJustFetch
Cerberus
4,438
105
0
2,555
6,322
3,310
0
1,176
4,996
15,663
0
L
4,117
1,637
0
1,822
5,533
1,191
548
1,499
4,034
0
22,872
L
2,925
740
222
1,750
5,183
1,861
683
3,878
1,305
22,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,300
Gold Earned
26,522
262
Minions Killed
238
0
Camps Cleared
0
996,944
Distance Traveled
952,547
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,397
491
49
4
0
164,635
1
L
Da Ji
4,809
437
46
4
0
209,166
0
W
Horus
6,289
572
47
4
0
167,117
1
L
Bellona
6,210
565
63
6
0
190,522
2
W
Ao Kuang
6,790
617
75
7
0
218,028
0
W
Serqet
7,103
646
73
7
0
240,876
3
L
Jormungandr
5,057
460
29
3
0
198,190
0
W
Cerberus
5,721
520
18
2
0
206,288
0
L
Neith
5,132
467
50
5
0
187,949
3
L
Hel
5,314
483
50
5
0
166,720
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role