Player Matchup

Neith
Neith
Bronze III
EastATLpanda
Neith
Bronze III
Level 69
God Stats
136W - 115L
1,285 SR
Queue Stats
173W - 166L
1,500 MMR
Party 1
Sobek
Sobek
Bronze III
KingG_2108
Sobek
Bronze III
Level 79
God Stats
54W - 43L
1,500 SR
Queue Stats
155W - 151L
1,500 MMR
Party 1
Nox
Nox
Bronze III
Nyk7459
Nox
Bronze III
Level 86
God Stats
19W - 13L
1,500 SR
Queue Stats
128W - 123L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 78
1,428 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 97
1,500 SR
1,500 MMR
Hera
Hera
Bronze III
FISHINISMYLIFE2
Hera
Bronze III
Level 123
God Stats
4W - 6L
1,500 SR
Queue Stats
438W - 463L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze III
OT_Blackhammer
Danzaburou
Bronze III
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 MMR
Party 2
Terra
Terra
Bronze III
XX-BLove-IV
Terra
Bronze III
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 4
7,955
796
8,202
5,011
1,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
10
2 / 0 / 7
7,753
775
3,354
8,003
6,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nox
11
3 / 1 / 6
7,507
751
4,976
3,941
1,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
AphroditeZeusCthulhuBacchusKumbhakarna

VS

Bans
VulcanKing ArthurYmirChaacAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 0
6,548
655
5,544
4,981
1,775
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
OT_Blackhammer
Danzaburou
7
0 / 5 / 2
6,229
623
5,029
8,829
2,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 3 / 2
6,758
676
1,690
9,201
5,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
11
Kills
2
2
Deaths
11
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
1
4
8
L
2
3
0
0.67
W
Sobek
2
0
7
5.5
W
Nox
3
1
6
6
L
Danzaburou
OT_Blackhammer
Danzaburou
0
5
2
0.2
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,532
Damage
12,263
16,955
Taken
23,011
9,585
Mitigated
10,172
5,725
Healing
7,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,202
3,642
0
2,595
5,011
1,713
889
2,380
2,631
0
27,518
L
5,544
927
0
66
4,981
1,775
49
1,862
3,087
24,343
0
W
Sobek
3,354
69
0
1,978
8,003
6,475
180
2,955
5,048
7,191
0
W
Nox
4,976
40
0
1,152
3,941
1,397
612
1,923
2,018
24,348
0
L
Danzaburou
OT_Blackhammer
Danzaburou
5,029
2,753
466
1,431
8,829
2,823
0
3,180
5,507
0
19,277
L
1,690
406
1,831
3,298
9,201
5,574
12
2,866
6,059
6,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,215
Gold Earned
19,535
111
Minions Killed
86
0
Camps Cleared
0
538,298
Distance Traveled
496,730
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,955
796
46
5
0
160,186
1
L
Hera
6,548
655
38
4
0
178,654
1
W
Sobek
7,753
775
7
1
0
181,673
2
W
Nox
7,507
751
58
6
0
196,439
2
L
Danzaburou
6,229
623
35
4
0
159,865
0
L
Terra
6,758
676
13
1
0
158,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role