Player Matchup

Ra
Ra
AURAREAPER
Ra
Level 25
God Stats
11W - 7L
1,500 SR
Queue Stats
35W - 24L
1,500 Elo+
Party 2
Fenrir
Fenrir
COD_fan5564
Fenrir
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 28L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Probleminhell
Cthulhu
Level 68
God Stats
3W - 6L
1,500 SR
Queue Stats
70W - 59L
1,500 Elo+
Party 2
Team Averages
Level 53
1,500 SR
1,500 Elo+

VS

Team Averages
Level 10
1,644 SR
1,630 Elo+
Cthulhu
Cthulhu
OgLemonTree4200
Cthulhu
Level 18
God Stats
0W - 1L
1,718 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Ra
Ra
earora4498
Ra
Level 6
God Stats
3W - 2L
1,715 SR
Queue Stats
6W - 9L
1,695 Elo+
Party 1
Rama
Rama
oHughMungus
Rama
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,695 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 11
8,056
732
6,612
3,942
1,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
12
7 / 2 / 7
8,817
802
5,791
8,358
4,618
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
13
7 / 2 / 8
9,270
843
8,713
10,041
6,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 3
7,448
677
4,370
11,887
7,547
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
1 / 6 / 3
7,075
643
4,064
6,473
2,288
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 4 / 2
8,207
746
4,441
8,059
2,790
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
17
Kills
6
6
Deaths
17
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
2
11
4.25
W
Fenrir
7
2
7
5.25
L
2
7
3
0.5
W
Cthulhu
7
2
8
5.5
L
1
6
3
0.42
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,116
Damage
12,875
22,341
Taken
26,419
12,202
Mitigated
12,625
6,942
Healing
1,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,612
879
2,202
891
3,942
1,508
527
2,335
1,607
28,232
0
W
Fenrir
5,791
1,978
0
2,101
8,358
4,618
639
1,929
6,429
0
32,215
L
4,370
279
0
200
11,887
7,547
0
8,080
3,807
14,089
0
W
Cthulhu
8,713
408
163
1,585
10,041
6,076
322
4,316
5,725
29,203
0
L
4,064
229
646
278
6,473
2,288
0
3,879
2,594
11,649
0
L
4,441
3,431
0
310
8,059
2,790
0
3,406
4,653
0
26,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,143
Gold Earned
22,730
132
Minions Killed
91
0
Camps Cleared
0
572,209
Distance Traveled
570,080
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,056
732
39
4
0
183,574
0
W
Fenrir
8,817
802
38
3
0
178,122
0
L
Cthulhu
7,448
677
15
1
0
215,612
0
W
Cthulhu
9,270
843
55
5
0
210,513
1
L
Ra
7,075
643
18
2
0
175,046
1
L
Rama
8,207
746
58
5
0
179,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role