Player Matchup

Cthulhu
Cthulhu
Silver I
CorKar
Cthulhu
Silver I
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Silver I
Landminer
The Morrigan
Silver I
Level 140
God Stats
12W - 7L
1,322 SR
Queue Stats
155W - 123L
1,677 MMR
Party 2
Osiris
Osiris
Silver I
Légit
Osiris
Silver I
Level 134
God Stats
1W - 3L
1,715 SR
Queue Stats
176W - 155L
1,678 MMR
Party 2
Sun Wukong
Sun Wukong
Silver II
Meatslap
Sun Wukong
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Silver I
NílsonMo
Hachiman
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 138
1,507 SR
1,571 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,579 SR
1,626 MMR
Achilles
Achilles
Silver III
Ifufffy
Achilles
Silver III
Level 145
God Stats
19W - 13L
1,500 SR
Queue Stats
453W - 443L
1,497 MMR
Party 3
Ao Kuang
Ao Kuang
Gold V
SwingingGibbon
Ao Kuang
Gold V
Level 63
God Stats
4W - 1L
1,500 SR
Queue Stats
140W - 100L
1,677 MMR
Party 1
Apollo
Apollo
Gold V
alber777
Apollo
Gold V
Level 149
God Stats
1W - 3L
1,500 SR
Queue Stats
277W - 275L
1,638 MMR
Solo
Raijin
Raijin
Gold III
e101redpanda21
Raijin
Gold III
Level 148
God Stats
13W - 11L
1,893 SR
Queue Stats
567W - 553L
1,816 MMR
Party 3
Thanatos
Thanatos
Gold V
teevee
Thanatos
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CorKar
Cthulhu
9
0 / 4 / 1
6,019
430
3,696
11,511
4,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

The Morrigan
Landminer
The Morrigan
13
2 / 4 / 1
7,764
555
6,319
6,908
2,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
Légit
Osiris
12
1 / 6 / 1
7,313
522
4,743
10,600
7,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
Meatslap
Sun Wukong
12
0 / 2 / 0
6,854
490
8,157
12,575
7,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hachiman
NílsonMo
Hachiman
9
0 / 1 / 0
5,485
392
1,393
4,091
1,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
He BoFenrirKing ArthurSetNemesis

VS

Bans
DanzaburouIzanamiYemojaHeimdallrKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ifufffy
Achilles
12
4 / 0 / 8
7,904
565
6,696
9,005
4,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ao Kuang
15
1 / 0 / 2
8,097
578
10,281
13,895
5,946
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Apollo
alber777
Apollo
15
5 / 0 / 6
8,860
633
6,581
6,309
2,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 2 / 10
7,398
528
5,586
7,937
3,224
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thanatos
teevee
Thanatos
14
6 / 1 / 4
8,575
613
4,760
7,521
3,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
47
3
Kills
17
17
Deaths
3
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CorKar
Cthulhu
0
4
1
0.13
W
Achilles
Ifufffy
Achilles
4
0
8
8
L
The Morrigan
Landminer
The Morrigan
2
4
1
0.63
L
Osiris
Légit
Osiris
1
6
1
0.25
L
Sun Wukong
Meatslap
Sun Wukong
0
2
0
0
L
Hachiman
NílsonMo
Hachiman
0
1
0
0
W
Ao Kuang
1
0
2
2
W
Apollo
alber777
Apollo
5
0
6
8
W
1
2
10
3
W
Thanatos
teevee
Thanatos
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,308
Damage
33,904
45,685
Taken
44,667
23,337
Mitigated
18,910
12,658
Healing
26,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CorKar
Cthulhu
3,696
123
0
2,380
11,511
4,274
0
2,533
8,978
21,886
0
W
Achilles
Ifufffy
Achilles
6,696
1,432
0
2,185
9,005
4,452
0
3,697
5,217
0
24,369
L
The Morrigan
Landminer
The Morrigan
6,319
786
0
758
6,908
2,091
0
1,683
4,756
47,818
0
L
Osiris
Légit
Osiris
4,743
1,322
0
1,307
10,600
7,778
0
2,085
8,515
11,653
39,404
L
Sun Wukong
Meatslap
Sun Wukong
8,157
1,176
0
7,686
12,575
7,300
0
9,566
3,009
0
38,803
L
Hachiman
NílsonMo
Hachiman
1,393
556
0
527
4,091
1,894
0
0
4,091
4,340
21,803
W
Ao Kuang
10,281
2,642
0
8,964
13,895
5,946
0
69
13,101
48,417
0
W
Apollo
alber777
Apollo
6,581
3,949
0
4,236
6,309
2,244
1,720
1,346
4,947
0
55,790
W
5,586
688
0
2,817
7,937
3,224
0
3,925
3,882
50,947
0
W
Thanatos
teevee
Thanatos
4,760
1,456
0
8,710
7,521
3,044
0
1,258
6,186
0
61,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,435
Gold Earned
40,834
353
Minions Killed
441
0
Camps Cleared
0
1,349,774
Distance Traveled
1,436,608
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,019
430
38
3
0
258,811
5
W
Achilles
7,904
565
29
2
0
301,873
5
L
The Morrigan
7,764
555
111
8
0
260,468
5
L
Osiris
7,313
522
92
7
0
275,951
6
L
Sun Wukong
6,854
490
70
5
0
261,161
2
L
Hachiman
5,485
392
42
3
0
293,383
3
W
Ao Kuang
8,097
578
89
6
0
297,964
4
W
Apollo
8,860
633
124
9
0
276,440
4
W
Raijin
7,398
528
87
6
0
252,307
5
W
Thanatos
8,575
613
112
8
0
308,024
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role