Player Matchup

Merlin
Merlin
MissWizardPotato
Merlin
Level 116
God Stats
3W - 3L
1,716 SR
Queue Stats
29W - 39L
1,488 Elo+
Party 1
Medusa
Medusa
TheSingingNature
Medusa
Level 103
God Stats
9W - 5L
1,500 SR
Queue Stats
380W - 299L
1,500 Elo+
Party 1
Bacchus
Bacchus
Theolini
Bacchus
Level 67
God Stats
3W - 0L
1,500 SR
Queue Stats
14W - 26L
1,488 Elo+
Party 1
Team Averages
Level 95
1,572 SR
1,492 Elo+

VS

Team Averages
Level 64
1,501 SR
1,431 Elo+
Set
Set
Silent1471
Set
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,165 Elo+
Solo
Sol
Sol
mad-dealer123
Sol
Level 103
God Stats
32W - 31L
1,720 SR
Queue Stats
596W - 731L
1,843 Elo+
Solo
Sun Wukong
Sun Wukong
zombiechef01
Sun Wukong
Level 27
God Stats
1W - 3L
1,285 SR
Queue Stats
11W - 4L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 2
4,146
829
401
1,124
418
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
3 / 0 / 2
4,768
954
1,982
2,163
650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Theolini
Bacchus
7
2 / 0 / 3
4,763
953
1,879
3,342
1,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
3,687
737
1,333
3,569
2,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

5
0 / 1 / 0
3,595
719
1,041
1,877
455
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
zombiechef01
Sun Wukong
5
0 / 2 / 0
3,541
708
609
3,298
1,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
6
Kills
0
0
Deaths
6
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
0
3
0
0
W
3
0
2
4
W
Bacchus
Theolini
Bacchus
2
0
3
3.5
L
0
1
0
0
L
Sun Wukong
zombiechef01
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,262
Damage
2,983
6,629
Taken
8,744
3,041
Mitigated
3,718
1,859
Healing
1,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
401
74
0
379
1,124
418
429
40
1,084
5,872
0
L
1,333
300
0
543
3,569
2,030
0
1,316
2,253
1,003
6,894
W
1,982
984
0
580
2,163
650
216
455
1,708
0
11,927
W
Bacchus
Theolini
Bacchus
1,879
278
0
900
3,342
1,973
252
638
2,704
4,310
0
L
1,041
284
0
804
1,877
455
68
458
1,419
7,251
0
L
Sun Wukong
zombiechef01
Sun Wukong
609
106
222
170
3,298
1,233
0
537
2,761
0
2,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,677
Gold Earned
10,823
38
Minions Killed
28
0
Camps Cleared
0
245,752
Distance Traveled
181,045
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
4,146
829
10
2
0
58,612
1
L
Set
3,687
737
10
2
0
76,654
0
W
Medusa
4,768
954
19
4
0
83,951
1
W
Bacchus
4,763
953
9
2
0
103,189
1
L
Sol
3,595
719
13
3
0
43,046
0
L
Sun Wukong
3,541
708
5
1
0
61,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role