Player Matchup

Guan Yu
Guan Yu
AputaDatuaMae
Guan Yu
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 123L
1,426 Elo+
Party 3
Achilles
Achilles
MitraChunga
Achilles
Level 65
God Stats
4W - 2L
1,500 SR
Queue Stats
38W - 27L
1,281 Elo+
Party 3
Loki
Loki
supercaniche1
Loki
Level 125
God Stats
1W - 4L
1,500 SR
Queue Stats
72W - 54L
1,514 Elo+
Party 3
Thoth
Thoth
thewhitelopo
Thoth
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 73L
1,514 Elo+
Party 3
Ullr
Ullr
wickrabb
Ullr
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 101
1,500 SR
1,447 Elo+

VS

Team Averages
Level 129
1,543 SR
1,554 Elo+
Sobek
Sobek
Flamës
Sobek
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,642 Elo+
Party 1
Danzaburou
Danzaburou
OptïK
Danzaburou
Level 103
God Stats
7W - 3L
1,715 SR
Queue Stats
56W - 41L
1,642 Elo+
Party 1
Amaterasu
Amaterasu
TebeyKe
Amaterasu
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 18L
1,421 Elo+
Party 2
Mercury
Mercury
TriggëRs
Mercury
Level 149
God Stats
3W - 2L
1,500 SR
Queue Stats
42W - 31L
1,642 Elo+
Party 1
Ra
Ra
YUReadThis12
Ra
Level 140
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 37L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
9
0 / 5 / 1
6,463
380
4,463
12,629
7,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Achilles
MitraChunga
Achilles
14
6 / 3 / 3
8,848
520
10,929
15,991
16,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
4 / 2 / 5
9,772
575
5,153
10,641
4,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 6 / 4
8,458
498
9,255
7,861
2,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ullr
14
1 / 4 / 2
8,367
492
3,068
10,938
3,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Flamës
Sobek
12
4 / 0 / 12
9,195
541
6,279
12,787
11,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
OptïK
Danzaburou
15
6 / 2 / 3
10,882
640
7,592
8,772
3,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
TebeyKe
Amaterasu
12
0 / 7 / 5
7,842
461
7,124
14,845
10,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
TriggëRs
Mercury
16
5 / 2 / 5
9,630
566
5,376
9,243
3,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 3 / 9
10,041
591
14,057
9,746
3,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
54
14
Kills
20
20
Deaths
14
15
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
0
5
1
0.1
W
Sobek
Flamës
Sobek
4
0
12
10
L
Achilles
MitraChunga
Achilles
6
3
3
2.5
W
Danzaburou
OptïK
Danzaburou
6
2
3
3.75
W
Amaterasu
TebeyKe
Amaterasu
0
7
5
0.36
W
Mercury
TriggëRs
Mercury
5
2
5
3.75
W
5
3
9
3.17
L
4
2
5
3.25
L
3
6
4
0.83
L
Ullr
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,868
Damage
40,428
58,060
Taken
55,393
34,478
Mitigated
32,457
14,054
Healing
20,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
4,463
685
1,143
2,419
12,629
7,518
147
6,496
5,979
0
16,386
W
Sobek
Flamës
Sobek
6,279
751
0
3,633
12,787
11,383
32
1,497
11,165
21,835
0
L
Achilles
MitraChunga
Achilles
10,929
2,638
0
2,806
15,991
16,517
0
7,157
8,623
0
39,632
W
Danzaburou
OptïK
Danzaburou
7,592
3,615
0
3,942
8,772
3,043
2,577
704
8,068
0
59,606
W
Amaterasu
TebeyKe
Amaterasu
7,124
3,099
0
3,030
14,845
10,903
1,027
2,325
12,050
5,271
25,429
W
Mercury
TriggëRs
Mercury
5,376
1,857
0
3,024
9,243
3,502
0
1,557
7,661
0
65,910
W
14,057
2,044
3,424
3,848
9,746
3,626
1,375
3,172
6,453
71,281
0
L
5,153
1,287
0
3,630
10,641
4,070
0
2,841
7,668
0
62,874
L
9,255
607
0
1,016
7,861
2,614
0
2,803
4,910
45,472
0
L
Ullr
3,068
1,583
0
3,040
10,938
3,759
0
1,737
9,167
0
55,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,908
Gold Earned
47,590
413
Minions Killed
424
0
Camps Cleared
0
1,655,828
Distance Traveled
1,718,601
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,463
380
34
2
0
356,610
4
W
Sobek
9,195
541
12
1
0
377,498
7
L
Achilles
8,848
520
76
4
0
319,421
3
W
Danzaburou
10,882
640
115
7
0
302,110
5
W
Amaterasu
7,842
461
55
3
0
315,901
1
W
Mercury
9,630
566
110
6
0
370,493
3
W
Ra
10,041
591
132
8
0
352,599
1
L
Loki
9,772
575
110
6
0
358,011
2
L
Thoth
8,458
498
90
5
0
318,266
2
L
Ullr
8,367
492
103
6
0
303,520
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role