Player Matchup

Fenrir
Fenrir
He B Slime
Fenrir
Level 157
God Stats
2W - 5L
1,500 SR
Queue Stats
663W - 579L
1,472 Elo+
Party 2
Raijin
Raijin
MikeBreezy24
Raijin
Level 149
God Stats
6W - 4L
1,512 SR
Queue Stats
387W - 315L
1,472 Elo+
Party 2
Xing Tian
Xing Tian
iConcha
Xing Tian
Level 47
God Stats
2W - 3L
1,202 SR
Queue Stats
64W - 43L
1,403 Elo+
Solo
Bellona
Bellona
iTz_Shavaxd04
Bellona
Level 40
God Stats
2W - 2L
1,500 SR
Queue Stats
23W - 24L
1,500 Elo+
Solo
Izanami
Izanami
xII PLaGuE IIx
Izanami
Level 29
God Stats
9W - 9L
1,500 SR
Queue Stats
281W - 269L
1,472 Elo+
Party 2
Team Averages
Level 84
1,443 SR
1,464 Elo+

VS

Team Averages
Level 66
1,548 SR
1,497 Elo+
Artemis
Artemis
CHAVA10
Artemis
Level 108
God Stats
6W - 5L
1,738 SR
Queue Stats
126W - 138L
1,714 Elo+
Party 1
Janus
Janus
Chopper728
Janus
Level 64
God Stats
1W - 3L
1,500 SR
Queue Stats
35W - 28L
1,409 Elo+
Party 1
Anhur
Anhur
RedRodrick03
Anhur
Level 44
God Stats
1W - 5L
1,500 SR
Queue Stats
337W - 346L
1,528 Elo+
Party 1
Bacchus
Bacchus
chetexxninjaxx
Bacchus
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
307W - 257L
1,333 Elo+
Party 1
Bakasura
Bakasura
noober10FTW
Bakasura
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
He B Slime
Fenrir
15
6 / 1 / 9
8,809
629
9,820
9,602
3,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
15
7 / 0 / 5
8,633
617
8,970
4,786
1,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
iConcha
Xing Tian
10
1 / 1 / 2
6,339
453
5,281
7,583
3,513
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
13
4 / 0 / 0
7,483
535
3,197
6,414
6,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 2 / 2
6,169
441
3,757
6,208
1,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CHAVA10
Artemis
13
0 / 3 / 0
7,213
515
3,890
8,488
2,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
11
1 / 7 / 0
6,528
466
2,841
8,444
2,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 2 / 2
6,328
452
2,724
6,810
1,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
1 / 2 / 1
6,403
457
3,856
9,304
4,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
noober10FTW
Bakasura
8
0 / 5 / 2
5,581
399
3,433
10,331
2,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
19
Kills
3
4
Deaths
19
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artemis
CHAVA10
Artemis
0
3
0
0
L
Janus
1
7
0
0.14
W
Fenrir
He B Slime
Fenrir
6
1
9
10.5
W
Raijin
7
0
5
9.5
L
1
2
2
1
L
1
2
1
0.75
W
Xing Tian
iConcha
Xing Tian
1
1
2
2
W
Bellona
4
0
0
4
L
Bakasura
noober10FTW
Bakasura
0
5
2
0.2
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,025
Damage
16,744
34,593
Taken
43,377
16,546
Mitigated
14,431
12,062
Healing
14,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
CHAVA10
Artemis
3,890
1,248
0
4,441
8,488
2,634
0
0
8,244
0
43,154
L
Janus
2,841
103
0
1,240
8,444
2,280
372
5,169
2,919
32,742
0
W
Fenrir
He B Slime
Fenrir
9,820
2,441
0
5,196
9,602
3,631
0
1,200
8,206
0
58,157
W
Raijin
8,970
570
0
1,785
4,786
1,575
0
1,757
2,797
57,198
0
L
2,724
715
0
2,996
6,810
1,946
0
1,341
5,469
0
32,265
L
3,856
327
0
1,387
9,304
4,794
0
4,368
4,847
21,314
0
W
Xing Tian
iConcha
Xing Tian
5,281
551
0
2,083
7,583
3,513
0
1,504
6,079
18,839
0
W
Bellona
3,197
648
0
1,103
6,414
6,190
828
0
6,293
0
32,549
L
Bakasura
noober10FTW
Bakasura
3,433
3,106
0
3,943
10,331
2,777
0
2,824
7,403
0
16,581
W
3,757
2,104
0
1,895
6,208
1,637
0
1,938
4,260
0
33,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,433
Gold Earned
32,053
368
Minions Killed
333
0
Camps Cleared
0
1,280,908
Distance Traveled
1,224,219
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,213
515
100
7
0
222,200
5
L
Janus
6,528
466
78
6
0
236,690
4
W
Fenrir
8,809
629
95
7
0
293,578
4
W
Raijin
8,633
617
107
8
0
257,729
5
L
Anhur
6,328
452
66
5
0
228,791
4
L
Bacchus
6,403
457
43
3
0
267,093
4
W
Xing Tian
6,339
453
26
2
0
236,115
2
W
Bellona
7,483
535
75
5
0
264,529
1
L
Bakasura
5,581
399
46
3
0
269,445
0
W
Izanami
6,169
441
65
5
0
228,957
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role