Player Matchup

Cupid
Cupid
Mnkyphaquer
Cupid
Level 129
God Stats
4W - 3L
1,500 SR
Queue Stats
190W - 186L
1,500 Elo+
Party 2
Mercury
Mercury
SUB Orphic
Mercury
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 17L
1,500 Elo+
Party 3
Artio
Artio
Taquain
Artio
Level 143
God Stats
6W - 10L
1,500 SR
Queue Stats
134W - 110L
1,619 Elo+
Solo
Chang'e
Chang'e
cLo3b
Chang'e
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 16L
1,500 Elo+
Party 3
Anubis
Anubis
vvolf22
Anubis
Level 124
God Stats
15W - 15L
1,500 SR
Queue Stats
323W - 328L
1,500 Elo+
Party 2
Team Averages
Level 113
1,500 SR
1,524 Elo+

VS

Team Averages
Level 103
1,500 SR
1,577 Elo+
Fenrir
Fenrir
Jerradactyl
Fenrir
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
122W - 127L
1,703 Elo+
Party 1
Sylvanus
Sylvanus
NotEnoughCats
Sylvanus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Poseides
Olorun
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 6L
1,466 Elo+
Solo
Anhur
Anhur
SRdragon
Anhur
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,715 Elo+
Party 1
Sun Wukong
Sun Wukong
karlminer
Sun Wukong
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 35L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 3
10,636
506
8,041
10,025
2,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mercury
SUB Orphic
Mercury
18
10 / 5 / 1
11,696
557
13,123
16,912
6,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
Taquain
Artio
12
1 / 5 / 3
8,718
415
4,582
20,845
11,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chang'e
cLo3b
Chang'e
15
2 / 7 / 4
9,995
476
7,128
17,084
5,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
vvolf22
Anubis
16
1 / 5 / 4
10,559
503
7,052
9,707
8,236
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
6 / 5 / 7
10,157
484
6,540
18,654
6,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
NotEnoughCats
Sylvanus
14
0 / 3 / 9
8,796
419
9,135
12,640
12,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
Poseides
Olorun
18
11 / 6 / 3
12,123
577
20,557
14,199
7,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
SRdragon
Anhur
17
5 / 2 / 7
11,229
535
11,085
10,208
3,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
karlminer
Sun Wukong
16
3 / 1 / 4
10,749
512
6,739
13,232
9,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
55
16
Kills
25
25
Deaths
17
15
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
5
7
1.9
L
2
3
3
1.17
W
Sylvanus
NotEnoughCats
Sylvanus
0
3
9
1.5
W
Olorun
Poseides
Olorun
11
6
3
2.08
W
Anhur
SRdragon
Anhur
5
2
7
4.25
L
Mercury
SUB Orphic
Mercury
10
5
1
2.1
L
Artio
Taquain
Artio
1
5
3
0.5
L
Chang'e
cLo3b
Chang'e
2
7
4
0.57
W
Sun Wukong
karlminer
Sun Wukong
3
1
4
5
L
Anubis
vvolf22
Anubis
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,926
Damage
54,056
74,573
Taken
68,933
34,322
Mitigated
39,626
18,187
Healing
23,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
6,540
1,605
0
6,073
18,654
6,887
0
4,998
13,656
0
57,523
L
8,041
3,559
723
2,909
10,025
2,938
0
5,010
5,015
0
66,360
W
Sylvanus
NotEnoughCats
Sylvanus
9,135
2,684
1,562
3,944
12,640
12,338
154
3,235
9,405
34,856
0
W
Olorun
Poseides
Olorun
20,557
13,224
248
4,156
14,199
7,872
3,855
5,094
9,105
76,657
0
W
Anhur
SRdragon
Anhur
11,085
5,195
0
1,248
10,208
3,457
189
2,510
7,698
0
71,742
L
Mercury
SUB Orphic
Mercury
13,123
9,600
0
410
16,912
6,632
0
7,569
9,218
0
75,799
L
Artio
Taquain
Artio
4,582
414
732
5,758
20,845
11,188
0
6,628
14,217
23,273
0
L
Chang'e
cLo3b
Chang'e
7,128
1,054
183
4,524
17,084
5,328
1,247
7,753
9,306
60,770
0
W
Sun Wukong
karlminer
Sun Wukong
6,739
921
0
6,224
13,232
9,072
1,618
2,925
10,307
0
51,206
L
Anubis
vvolf22
Anubis
7,052
102
0
2,948
9,707
8,236
0
2,732
6,550
51,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,604
Gold Earned
53,054
491
Minions Killed
451
0
Camps Cleared
0
1,750,014
Distance Traveled
1,821,182
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,157
484
89
4
0
405,502
3
L
Cupid
10,636
506
144
7
0
351,880
5
W
Sylvanus
8,796
419
53
3
0
335,593
7
W
Olorun
12,123
577
103
5
0
330,930
6
W
Anhur
11,229
535
120
6
0
352,659
1
L
Mercury
11,696
557
113
5
0
412,810
0
L
Artio
8,718
415
30
1
0
367,685
10
L
Chang'e
9,995
476
105
5
0
327,922
2
W
Sun Wukong
10,749
512
86
4
0
396,498
3
L
Anubis
10,559
503
99
5
0
289,717
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role