Player Matchup

Sun Wukong
Sun Wukong
DR-STALLION-95
Sun Wukong
Level 14
God Stats
82W - 50L
1,500 SR
Queue Stats
245W - 164L
1,500 Elo+
Party 3
Bacchus
Bacchus
Firetube118
Bacchus
Level 41
God Stats
31W - 26L
1,197 SR
Queue Stats
72W - 100L
1,132 Elo+
Party 1
Bakasura
Bakasura
Hyrudragoner
Bakasura
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
KrispyKreme99
Artemis
Level 54
God Stats
65W - 83L
1,285 SR
Queue Stats
258W - 362L
1,132 Elo+
Party 1
Zhong Kui
Zhong Kui
Ranger_MJ99
Zhong Kui
Level 128
God Stats
4W - 4L
1,500 SR
Queue Stats
714W - 565L
1,438 Elo+
Party 3
Team Averages
Level 67
1,396 SR
1,341 Elo+

VS

Team Averages
Level 72
1,659 SR
1,676 Elo+
He Bo
He Bo
BlindManSword
He Bo
Level 48
God Stats
21W - 15L
1,758 SR
Queue Stats
364W - 384L
1,919 Elo+
Party 2
Apollo
Apollo
Hydrei IVBIX
Apollo
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Solo
Ymir
Ymir
Mr_EmoSmurfCore
Ymir
Level 159
God Stats
16W - 34L
1,758 SR
Queue Stats
452W - 464L
1,543 Elo+
Solo
Bellona
Bellona
The Don Sweat
Bellona
Level 69
God Stats
4W - 4L
1,780 SR
Queue Stats
381W - 396L
1,919 Elo+
Party 2
Arachne
Arachne
Yang-God_
Arachne
Level 47
God Stats
17W - 13L
1,500 SR
Queue Stats
56W - 60L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DR-STALLION-95
Sun Wukong
17
2 / 1 / 4
10,024
477
10,086
18,290
17,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Firetube118
Bacchus
12
0 / 5 / 1
8,129
387
4,051
14,212
11,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
Hyrudragoner
Bakasura
20
7 / 4 / 6
12,324
587
15,809
14,791
9,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artemis
14
2 / 8 / 1
8,636
411
12,828
16,052
5,298
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
Ranger_MJ99
Zhong Kui
17
7 / 8 / 4
11,498
548
14,040
21,168
14,328
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 7 / 5
11,638
554
13,264
15,586
5,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
18
9 / 2 / 5
12,237
583
16,684
16,598
6,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
7 / 1 / 11
11,886
566
10,890
17,463
9,331
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bellona
18
0 / 4 / 0
11,467
546
13,363
19,604
18,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
Yang-God_
Arachne
17
5 / 4 / 7
11,002
524
7,335
18,671
6,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
53
18
Kills
25
26
Deaths
18
16
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
7
5
0.93
L
Sun Wukong
DR-STALLION-95
Sun Wukong
2
1
4
4
L
Bacchus
Firetube118
Bacchus
0
5
1
0.1
W
Apollo
9
2
5
5.75
L
Bakasura
Hyrudragoner
Bakasura
7
4
6
2.5
L
Artemis
2
8
1
0.31
W
7
1
11
12.5
L
Zhong Kui
Ranger_MJ99
Zhong Kui
7
8
4
1.13
W
Bellona
0
4
0
0
W
Arachne
Yang-God_
Arachne
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,814
Damage
61,536
84,513
Taken
87,922
57,473
Mitigated
47,370
26,668
Healing
35,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,264
1,427
0
4,271
15,586
5,868
1,619
7,252
7,698
68,380
0
L
Sun Wukong
DR-STALLION-95
Sun Wukong
10,086
1,436
0
8,611
18,290
17,308
0
1,623
16,645
0
60,737
L
Bacchus
Firetube118
Bacchus
4,051
423
0
4,244
14,212
11,088
442
2,286
11,926
21,674
0
W
Apollo
16,684
9,891
0
6,818
16,598
6,392
0
4,315
12,073
0
80,334
L
Bakasura
Hyrudragoner
Bakasura
15,809
9,939
0
2,123
14,791
9,451
0
4,099
10,579
9,958
92,369
L
Artemis
12,828
7,487
0
3,546
16,052
5,298
600
2,829
13,223
0
62,272
W
10,890
2,541
1,034
4,766
17,463
9,331
0
4,175
12,750
56,119
0
L
Zhong Kui
Ranger_MJ99
Zhong Kui
14,040
1,466
0
8,144
21,168
14,328
0
13,621
7,174
60,186
0
W
Bellona
13,363
5,177
0
7,386
19,604
18,969
838
1,747
16,244
7,148
88,009
W
Arachne
Yang-God_
Arachne
7,335
4,453
0
11,175
18,671
6,810
0
2,005
16,484
0
70,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,611
Gold Earned
58,230
523
Minions Killed
618
0
Camps Cleared
0
1,865,210
Distance Traveled
1,889,229
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,638
554
117
6
0
363,521
0
L
Sun Wukong
10,024
477
109
5
0
383,512
0
L
Bacchus
8,129
387
20
1
0
332,682
1
W
Apollo
12,237
583
133
6
0
382,346
3
L
Bakasura
12,324
587
170
8
0
445,301
4
L
Artemis
8,636
411
113
5
0
337,590
0
W
Ymir
11,886
566
66
3
0
360,831
1
L
Zhong Kui
11,498
548
111
5
0
366,125
4
W
Bellona
11,467
546
198
9
0
345,156
7
W
Arachne
11,002
524
104
5
0
437,375
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role