Player Matchup

Thanatos
Thanatos
CDiore
Thanatos
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Bellona
Bellona
COOMER1
Bellona
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 8L
1,715 Elo+
Party 1
Thoth
Thoth
TurtleWard
Thoth
Level 8
God Stats
12W - 12L
1,500 SR
Queue Stats
124W - 108L
1,529 Elo+
Solo
Chernobog
Chernobog
VanjoBanjo
Chernobog
Level 18
God Stats
3W - 3L
1,743 SR
Queue Stats
15W - 13L
1,715 Elo+
Party 1
Osiris
Osiris
sappyCoCo
Osiris
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
21W - 15L
1,715 Elo+
Party 1
Team Averages
Level 9
1,549 SR
1,635 Elo+

VS

Team Averages
Level 38
1,500 SR
1,660 Elo+
Zeus
Zeus
Mohximus
Zeus
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 51L
1,861 Elo+
Solo
Heimdallr
Heimdallr
Raulputoma
Heimdallr
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Ruinedcosmonaut
Sylvanus
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
432W - 421L
1,500 Elo+
Solo
Loki
Loki
TheJoguy
Loki
Level 126
God Stats
3W - 0L
1,500 SR
Queue Stats
73W - 44L
1,500 Elo+
Party 2
Chang'e
Chang'e
aiyjayy
Chang'e
Level 5
God Stats
6W - 5L
1,500 SR
Queue Stats
77W - 70L
1,937 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CDiore
Thanatos
7
2 / 4 / 1
6,827
341
1,199
7,595
2,085
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
COOMER1
Bellona
17
5 / 7 / 2
11,007
550
11,484
22,135
22,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Thoth
15
2 / 12 / 4
9,154
458
10,155
14,895
4,263
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chernobog
VanjoBanjo
Chernobog
14
4 / 8 / 9
9,986
499
8,366
17,942
5,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
sappyCoCo
Osiris
15
10 / 6 / 12
10,262
513
18,068
24,427
22,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
18
10 / 3 / 12
13,165
658
21,582
15,111
6,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
Raulputoma
Heimdallr
16
2 / 7 / 3
11,529
576
5,760
11,564
4,336
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
14
2 / 10 / 7
10,249
512
9,790
22,351
16,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Loki
19
14 / 2 / 10
13,638
682
18,782
19,754
7,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
aiyjayy
Chang'e
19
9 / 1 / 7
13,091
655
14,906
15,415
6,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
76
23
Kills
37
37
Deaths
23
28
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Thanatos
CDiore
Thanatos
2
4
1
0.63
L
Bellona
COOMER1
Bellona
5
7
2
0.86
W
Zeus
10
3
12
5.33
W
Heimdallr
Raulputoma
Heimdallr
2
7
3
0.5
W
Sylvanus
2
10
7
0.55
W
Loki
14
2
10
9.5
L
Thoth
2
12
4
0.33
L
Chernobog
VanjoBanjo
Chernobog
4
8
9
1.06
W
Chang'e
aiyjayy
Chang'e
9
1
7
12.5
L
Osiris
sappyCoCo
Osiris
10
6
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,272
Damage
70,820
86,994
Taken
84,195
57,370
Mitigated
41,260
11,528
Healing
35,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
CDiore
Thanatos
1,199
481
0
3,504
7,595
2,085
0
2,446
5,105
0
14,204
L
Bellona
COOMER1
Bellona
11,484
2,577
0
2,197
22,135
22,728
0
13,436
8,214
15,161
43,937
W
Zeus
21,582
3,653
202
6,554
15,111
6,075
1,661
5,204
9,907
86,183
0
W
Heimdallr
Raulputoma
Heimdallr
5,760
2,313
0
538
11,564
4,336
3,556
586
10,978
0
51,202
W
Sylvanus
9,790
2,856
2,507
4,561
22,351
16,397
1,391
2,136
20,215
39,544
0
W
Loki
18,782
6,551
0
6,366
19,754
7,863
4,571
3,385
16,369
0
94,953
L
Thoth
10,155
126
0
90
14,895
4,263
0
6,080
8,567
42,596
0
L
Chernobog
VanjoBanjo
Chernobog
8,366
4,987
0
5,217
17,942
5,714
182
9,571
8,164
0
50,896
W
Chang'e
aiyjayy
Chang'e
14,906
1,425
5,478
9,716
15,415
6,589
2,770
3,556
11,859
82,223
0
L
Osiris
sappyCoCo
Osiris
18,068
6,323
0
520
24,427
22,580
822
13,487
10,666
4,533
40,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,236
Gold Earned
61,672
351
Minions Killed
537
0
Camps Cleared
0
1,607,074
Distance Traveled
1,890,013
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,827
341
36
2
0
154,617
1
L
Bellona
11,007
550
108
5
0
390,796
1
W
Zeus
13,165
658
126
6
0
361,916
1
W
Heimdallr
11,529
576
101
5
0
359,237
0
W
Sylvanus
10,249
512
50
3
0
333,667
0
W
Loki
13,638
682
119
6
0
445,062
2
L
Thoth
9,154
458
70
4
0
295,695
3
L
Chernobog
9,986
499
89
4
0
351,394
0
W
Chang'e
13,091
655
141
7
0
390,131
3
L
Osiris
10,262
513
48
2
0
414,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role