Player Matchup

Heimdallr
Heimdallr
Bronze III
ChristianTYTYTY
Heimdallr
Bronze III
Level 127
God Stats
6W - 8L
1,500 SR
Queue Stats
415W - 435L
1,321 MMR
Party 1
Scylla
Scylla
Silver V
DoggyAdobo7
Scylla
Silver V
Level 109
God Stats
41W - 48L
1,500 SR
Queue Stats
369W - 378L
1,276 MMR
Party 1
King Arthur
King Arthur
Bronze III
Mlg11
King Arthur
Bronze III
Level 74
God Stats
2W - 2L
1,500 SR
Queue Stats
141W - 140L
1,366 MMR
Solo
Ares
Ares
Bronze III
Mrfreakmen38
Ares
Bronze III
Level 125
God Stats
30W - 18L
1,500 SR
Queue Stats
223W - 217L
1,354 MMR
Solo
Nemesis
Nemesis
Bronze IV
Powsii
Nemesis
Bronze IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 112
1,500 SR
1,363 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 131
1,500 SR
1,384 MMR
Medusa
Medusa
Bronze III
ADRES18
Medusa
Bronze III
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver V
FreeAll
Chang'e
Silver V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Bronze III
Garde007
Khepri
Bronze III
Level 63
God Stats
82W - 70L
1,500 SR
Queue Stats
463W - 458L
1,322 MMR
Solo
Erlang Shen
Erlang Shen
Silver IV
toonmaster
Erlang Shen
Silver IV
Level 153
God Stats
4W - 3L
1,500 SR
Queue Stats
99W - 109L
1,323 MMR
Solo
Jormungandr
Jormungandr
Silver V
tormenthay
Jormungandr
Silver V
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,277 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ChristianTYTYTY
Heimdallr
15
1 / 4 / 1
8,983
473
6,945
10,184
3,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
14
2 / 4 / 0
8,864
467
4,082
9,113
2,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

King Arthur
Mlg11
King Arthur
14
0 / 7 / 0
8,588
452
7,390
18,192
13,461
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 4 / 3
7,382
389
5,276
10,919
6,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Powsii
Nemesis
15
0 / 1 / 2
8,999
474
2,871
12,497
4,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
CthulhuTsukuyomiSetPersephoneDanzaburou

VS

Bans
BakasuraRamaSun WukongCerberusArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ADRES18
Medusa
17
1 / 1 / 7
10,560
556
6,534
9,635
3,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
FreeAll
Chang'e
18
6 / 0 / 7
11,742
618
10,129
7,326
3,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
Garde007
Khepri
13
1 / 1 / 8
9,486
499
3,240
10,560
7,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Erlang Shen
toonmaster
Erlang Shen
17
8 / 1 / 4
10,735
565
7,582
13,008
9,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jormungandr
tormenthay
Jormungandr
19
4 / 0 / 3
12,454
655
11,791
11,462
14,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
49
3
Kills
20
20
Deaths
3
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Medusa
ADRES18
Medusa
1
1
7
4.5
L
Heimdallr
ChristianTYTYTY
Heimdallr
1
4
1
0.38
L
Scylla
2
4
0
0.5
W
Chang'e
FreeAll
Chang'e
6
0
7
9.5
W
Khepri
Garde007
Khepri
1
1
8
5
L
King Arthur
Mlg11
King Arthur
0
7
0
0
L
0
4
3
0.38
L
Nemesis
Powsii
Nemesis
0
1
2
1
W
Erlang Shen
toonmaster
Erlang Shen
8
1
4
10
W
Jormungandr
tormenthay
Jormungandr
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,564
Damage
39,276
60,905
Taken
51,991
30,730
Mitigated
38,255
17,384
Healing
24,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
ADRES18
Medusa
6,534
2,856
0
5,830
9,635
3,563
1,284
1,977
7,618
0
76,096
L
Heimdallr
ChristianTYTYTY
Heimdallr
6,945
2,857
0
4,234
10,184
3,682
832
1,604
8,546
0
60,878
L
Scylla
4,082
251
0
1,201
9,113
2,938
0
5,429
3,404
58,589
0
W
Chang'e
FreeAll
Chang'e
10,129
595
6,839
5,756
7,326
3,189
1,228
1,701
5,611
78,515
0
W
Khepri
Garde007
Khepri
3,240
448
0
1,521
10,560
7,709
658
3,593
6,897
14,256
0
L
King Arthur
Mlg11
King Arthur
7,390
1,171
0
3,009
18,192
13,461
0
11,392
6,741
241
50,407
L
5,276
133
0
3,045
10,919
6,087
0
2,911
7,926
21,248
0
L
Nemesis
Powsii
Nemesis
2,871
825
0
5,895
12,497
4,562
28
3,920
8,469
0
74,965
W
Erlang Shen
toonmaster
Erlang Shen
7,582
3,637
0
2,256
13,008
9,003
2,849
2,102
10,862
13,534
76,626
W
Jormungandr
tormenthay
Jormungandr
11,791
4,000
0
1,915
11,462
14,791
722
58
11,404
87,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,816
Gold Earned
54,977
506
Minions Killed
614
0
Camps Cleared
0
1,886,264
Distance Traveled
2,051,136
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,560
556
130
7
0
404,562
5
L
Heimdallr
8,983
473
129
7
0
314,648
3
L
Scylla
8,864
467
121
6
0
377,561
6
W
Chang'e
11,742
618
162
9
0
406,651
2
W
Khepri
9,486
499
17
1
0
455,345
10
L
King Arthur
8,588
452
105
6
0
351,096
4
L
Ares
7,382
389
14
1
0
391,565
8
L
Nemesis
8,999
474
137
7
0
451,394
3
W
Erlang Shen
10,735
565
108
6
0
416,091
4
W
Jormungandr
12,454
655
197
10
0
368,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role