Player Matchup

Aphrodite
Aphrodite
Amitissa
Aphrodite
Level 22
God Stats
59W - 52L
1,514 SR
Queue Stats
146W - 183L
1,396 Elo+
Solo
Thoth
Thoth
BrunoDonini87
Thoth
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,369 Elo+
Solo
Skadi
Skadi
Naive K1NG
Skadi
Level 20
God Stats
15W - 12L
1,854 SR
Queue Stats
440W - 421L
1,776 Elo+
Solo
Thanatos
Thanatos
OpulentMRB
Thanatos
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 14L
1,876 Elo+
Solo
Janus
Janus
WILLNEOCKLES
Janus
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Team Averages
Level 17
1,574 SR
1,583 Elo+

VS

Team Averages
Level 22
1,543 SR
1,481 Elo+
Yemoja
Yemoja
HurtfulCJ59
Yemoja
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,530 Elo+
Solo
Artemis
Artemis
KamikazeSergio
Artemis
Level 23
God Stats
6W - 2L
1,715 SR
Queue Stats
91W - 83L
1,859 Elo+
Solo
King Arthur
King Arthur
MrObliviation
King Arthur
Level 26
God Stats
9W - 9L
1,500 SR
Queue Stats
111W - 131L
1,232 Elo+
Solo
Fenrir
Fenrir
Nekrosma4858
Fenrir
Level 26
God Stats
28W - 26L
1,500 SR
Queue Stats
129W - 135L
1,317 Elo+
Solo
Vulcan
Vulcan
luqidatoR-abbit
Vulcan
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
69W - 43L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Amitissa
Aphrodite
10
1 / 6 / 3
6,863
458
4,072
10,384
4,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 13 / 0
5,361
357
1,109
8,915
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
10
2 / 6 / 2
6,458
431
9,524
13,583
4,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
OpulentMRB
Thanatos
14
6 / 4 / 0
8,362
557
7,106
14,578
5,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 4 / 0
7,482
499
2,801
6,585
1,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
2 / 3 / 8
8,211
547
3,220
6,998
4,606
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
4 / 3 / 9
8,240
549
10,893
13,681
4,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
MrObliviation
King Arthur
15
4 / 2 / 2
8,968
598
5,309
9,299
6,037
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
16
7 / 1 / 5
9,448
630
4,315
10,577
4,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
16 / 1 / 5
10,345
690
15,463
5,697
2,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
62
10
Kills
33
33
Deaths
10
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Amitissa
Aphrodite
1
6
3
0.42
L
0
13
0
0
W
Yemoja
2
3
8
2
W
4
3
9
2.83
W
King Arthur
MrObliviation
King Arthur
4
2
2
2.5
L
Skadi
2
6
2
0.5
W
Fenrir
7
1
5
9.5
L
Thanatos
OpulentMRB
Thanatos
6
4
0
1.5
L
1
4
0
0.25
W
16
1
5
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,612
Damage
39,200
54,045
Taken
46,252
18,057
Mitigated
22,022
21,882
Healing
16,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Amitissa
Aphrodite
4,072
304
2,979
3,421
10,384
4,676
104
4,435
5,815
20,809
0
L
1,109
287
0
0
8,915
2,311
21
5,048
3,635
9,304
0
W
Yemoja
3,220
1,013
1,307
1,038
6,998
4,606
429
1,921
5,077
20,220
0
W
10,893
6,442
0
6,893
13,681
4,836
773
1,630
12,051
0
53,545
W
King Arthur
MrObliviation
King Arthur
5,309
340
0
723
9,299
6,037
21
3,196
6,103
0
42,974
L
Skadi
9,524
4,746
201
2,406
13,583
4,123
271
3,972
9,539
0
37,896
W
Fenrir
4,315
982
0
6,262
10,577
4,062
0
460
10,117
0
60,524
L
Thanatos
OpulentMRB
Thanatos
7,106
2,250
0
11,605
14,578
5,331
0
4,171
10,347
0
55,773
L
2,801
161
0
1,270
6,585
1,616
138
479
5,894
36,787
0
W
15,463
5,269
0
740
5,697
2,481
522
1,019
4,678
66,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,526
Gold Earned
45,212
318
Minions Killed
430
0
Camps Cleared
0
1,274,645
Distance Traveled
1,391,613
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,863
458
39
3
0
233,444
0
L
Thoth
5,361
357
17
1
0
230,693
1
W
Yemoja
8,211
547
40
3
0
240,951
1
W
Artemis
8,240
549
75
5
0
232,111
2
W
King Arthur
8,968
598
92
6
0
315,978
2
L
Skadi
6,458
431
54
4
0
242,690
0
W
Fenrir
9,448
630
98
7
0
331,222
0
L
Thanatos
8,362
557
108
7
0
284,700
3
L
Janus
7,482
499
100
7
0
283,118
4
W
Vulcan
10,345
690
125
8
0
271,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role