Player Matchup

Thor
Thor
BLAKDUD3
Thor
Level 146
God Stats
3W - 3L
1,500 SR
Queue Stats
118W - 126L
1,424 Elo+
Party 1
Cthulhu
Cthulhu
DolphinPoot
Cthulhu
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 28L
1,424 Elo+
Party 1
Neith
Neith
GoomyChrist
Neith
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,656 Elo+
Party 1
Hades
Hades
KingSoultan
Hades
Level 155
God Stats
3W - 3L
1,500 SR
Queue Stats
46W - 35L
1,656 Elo+
Party 1
Zhong Kui
Zhong Kui
Shofu
Zhong Kui
Level 155
God Stats
11W - 5L
1,500 SR
Queue Stats
426W - 408L
1,324 Elo+
Party 1
Team Averages
Level 98
1,500 SR
1,497 Elo+

VS

Team Averages
Level 55
1,601 SR
1,790 Elo+
Jormungandr
Jormungandr
Higmis Mobis
Jormungandr
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 108L
1,861 Elo+
Party 2
Izanami
Izanami
ImaculateSauce
Izanami
Level 62
God Stats
13W - 4L
1,753 SR
Queue Stats
45W - 16L
1,861 Elo+
Party 2
Sylvanus
Sylvanus
NoVapurple78
Sylvanus
Level 66
God Stats
23W - 9L
1,753 SR
Queue Stats
162W - 151L
1,861 Elo+
Party 2
Ra
Ra
RuthlessBro10
Ra
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 94L
1,869 Elo+
Solo
Ravana
Ravana
imeanjustbetter
Ravana
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
9
6 / 4 / 2
6,101
610
3,767
7,165
2,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
DolphinPoot
Cthulhu
7
0 / 3 / 0
4,582
458
394
4,422
1,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 2 / 0
5,057
506
2,800
3,516
725
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
0 / 1 / 1
5,871
587
2,188
5,431
1,936
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
Shofu
Zhong Kui
12
4 / 1 / 4
7,378
738
7,431
6,468
3,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Higmis Mobis
Jormungandr
10
1 / 2 / 0
5,615
562
1,681
5,475
2,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
3 / 1 / 4
5,816
582
4,538
4,879
1,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
NoVapurple78
Sylvanus
10
3 / 1 / 4
6,079
608
2,109
5,378
1,773
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 5 / 0
5,572
557
1,489
5,210
1,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
3 / 2 / 3
5,840
584
4,438
4,898
2,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
22
11
Kills
11
11
Deaths
11
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thor
6
4
2
1.75
W
Cthulhu
DolphinPoot
Cthulhu
0
3
0
0
W
1
2
0
0.5
L
Jormungandr
Higmis Mobis
Jormungandr
1
2
0
0.5
L
3
1
4
5
W
0
1
1
0.5
L
Sylvanus
NoVapurple78
Sylvanus
3
1
4
5
L
1
5
0
0.2
W
Zhong Kui
Shofu
Zhong Kui
4
1
4
6
L
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,580
Damage
14,255
27,002
Taken
25,840
10,242
Mitigated
9,902
10,375
Healing
8,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
3,767
1,310
0
1,315
7,165
2,176
0
1,517
5,648
0
22,108
W
Cthulhu
DolphinPoot
Cthulhu
394
102
0
475
4,422
1,407
0
1,025
3,397
6,873
0
W
2,800
525
0
1,070
3,516
725
0
341
3,175
0
25,758
L
Jormungandr
Higmis Mobis
Jormungandr
1,681
446
0
1,364
5,475
2,684
0
3,024
2,385
27,229
0
L
4,538
3,188
0
2,137
4,879
1,369
454
592
4,245
0
38,893
W
2,188
1,300
81
3,452
5,431
1,936
0
1,196
4,235
30,882
0
L
Sylvanus
NoVapurple78
Sylvanus
2,109
763
825
1,662
5,378
1,773
90
994
4,336
11,873
0
L
1,489
263
81
1,269
5,210
1,494
860
3,205
1,769
30,783
0
W
Zhong Kui
Shofu
Zhong Kui
7,431
1,084
0
3,982
6,468
3,998
0
1,921
4,547
41,856
0
L
4,438
1,227
0
959
4,898
2,582
0
1,691
3,092
7,883
25,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,989
Gold Earned
28,922
290
Minions Killed
269
0
Camps Cleared
0
924,036
Distance Traveled
888,399
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,101
610
42
4
0
222,634
2
W
Cthulhu
4,582
458
16
2
0
177,763
4
W
Neith
5,057
506
54
5
0
160,768
3
L
Jormungandr
5,615
562
56
6
0
175,767
5
L
Izanami
5,816
582
83
8
0
163,602
3
W
Hades
5,871
587
84
8
0
159,169
3
L
Sylvanus
6,079
608
19
2
0
179,915
0
L
Ra
5,572
557
58
6
0
183,122
1
W
Zhong Kui
7,378
738
94
9
0
203,702
2
L
Ravana
5,840
584
53
5
0
185,993
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role