Player Matchup

Achilles
Achilles
Lira_man
Achilles
Level 105
God Stats
104W - 71L
1,500 SR
Queue Stats
571W - 494L
1,500 Elo+
Solo
Bastet
Bastet
SquadLeader420
Bastet
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Set
Set
X-omega_Z-X
Set
Level 68
God Stats
17W - 18L
1,298 SR
Queue Stats
74W - 78L
1,515 Elo+
Solo
Ares
Ares
blax5314
Ares
Level 67
God Stats
1W - 4L
1,500 SR
Queue Stats
41W - 50L
1,500 Elo+
Solo
Danzaburou
Danzaburou
dive5678
Danzaburou
Level 69
God Stats
6W - 5L
1,500 SR
Queue Stats
35W - 21L
1,704 Elo+
Solo
Team Averages
Level 79
1,460 SR
1,544 Elo+

VS

Team Averages
Level 95
1,500 SR
1,538 Elo+
Danzaburou
Danzaburou
Gods Chos3n One
Danzaburou
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 17L
1,737 Elo+
Party 1
Yemoja
Yemoja
Lokey Swauce
Yemoja
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
120W - 97L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
TerraFurrma
Nu Wa
Level 86
God Stats
7W - 4L
1,500 SR
Queue Stats
183W - 182L
1,594 Elo+
Solo
Ne Zha
Ne Zha
vSheLuvComsO
Ne Zha
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 70L
1,114 Elo+
Solo
Achilles
Achilles
x Crow Itachi x
Achilles
Level 82
God Stats
3W - 3L
1,500 SR
Queue Stats
45W - 71L
1,746 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Lira_man
Achilles
14
4 / 4 / 0
8,724
513
7,079
12,142
8,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

8
0 / 9 / 0
6,152
362
248
8,763
1,987
15
2 / 2 / 2
9,151
538
3,797
9,717
6,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
12
5 / 5 / 1
8,389
493
5,486
14,617
10,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
dive5678
Danzaburou
12
1 / 5 / 3
8,580
505
7,210
12,447
3,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gods Chos3n One
Danzaburou
14
5 / 4 / 6
9,406
553
8,421
12,482
4,318
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
13
2 / 2 / 8
8,603
506
3,351
5,167
2,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

15
8 / 0 / 5
9,835
579
13,196
4,690
1,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
15
8 / 3 / 5
9,571
563
7,996
9,679
6,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
13
2 / 3 / 3
8,401
494
4,979
11,299
9,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
12
Kills
25
25
Deaths
12
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Gods Chos3n One
Danzaburou
5
4
6
2
L
Achilles
Lira_man
Achilles
4
4
0
1
W
Yemoja
2
2
8
3
L
0
9
0
0
W
8
0
5
10.5
L
2
2
2
1.5
L
Ares
5
5
1
1.1
L
Danzaburou
dive5678
Danzaburou
1
5
3
0.5
W
Ne Zha
8
3
5
3.5
W
Achilles
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,820
Damage
37,943
57,686
Taken
43,317
31,301
Mitigated
25,240
9,062
Healing
12,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Gods Chos3n One
Danzaburou
8,421
4,119
0
4,892
12,482
4,318
1,822
3,703
8,779
0
52,681
L
Achilles
Lira_man
Achilles
7,079
2,922
0
3,092
12,142
8,193
292
1,667
10,167
4,231
37,481
W
Yemoja
3,351
797
728
1,747
5,167
2,830
531
1,335
3,832
20,385
0
L
248
248
0
0
8,763
1,987
0
2,584
6,179
0
5,599
W
13,196
4,670
0
750
4,690
1,446
1,866
545
4,145
58,505
0
L
3,797
1,558
0
1,865
9,717
6,661
240
1,682
7,925
5,049
60,551
L
Ares
5,486
574
0
732
14,617
10,732
304
4,983
9,634
20,137
0
L
Danzaburou
dive5678
Danzaburou
7,210
2,503
0
3,373
12,447
3,728
912
5,883
6,564
0
54,188
W
Ne Zha
7,996
4,009
0
1,390
9,679
6,814
92
271
9,408
6,570
53,482
W
Achilles
4,979
1,387
0
3,288
11,299
9,832
1,224
527
10,772
0
43,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,996
Gold Earned
45,816
312
Minions Killed
381
0
Camps Cleared
0
1,420,780
Distance Traveled
1,508,030
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,406
553
77
5
0
278,766
0
L
Achilles
8,724
513
84
5
0
321,362
1
W
Yemoja
8,603
506
39
2
0
285,051
3
L
Bastet
6,152
362
6
0
0
300,252
2
W
Nu Wa
9,835
579
89
5
0
338,461
4
L
Set
9,151
538
112
7
0
294,294
0
L
Ares
8,389
493
24
1
0
263,092
2
L
Danzaburou
8,580
505
86
5
0
241,780
0
W
Ne Zha
9,571
563
93
5
0
324,713
3
W
Achilles
8,401
494
83
5
0
281,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role