Player Matchup

Apollo
Apollo
HideMyPerks
Apollo
Level 27
God Stats
15W - 12L
1,500 SR
Queue Stats
563W - 431L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
HideMyPerks
Nu Wa
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 6L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
KDs_u_c_k_D
Cthulhu
Level 32
God Stats
17W - 7L
1,500 SR
Queue Stats
485W - 368L
1,500 Elo+
Party 1
Osiris
Osiris
MrObliviation
Osiris
Level 26
God Stats
8W - 7L
1,500 SR
Queue Stats
111W - 131L
1,304 Elo+
Solo
Loki
Loki
TheSomaCruz
Loki
Level 28
God Stats
5W - 3L
1,500 SR
Queue Stats
36W - 16L
1,324 Elo+
Solo
Team Averages
Level 25
1,500 SR
1,425 Elo+

VS

Team Averages
Level 23
1,500 SR
1,640 Elo+
Nu Wa
Nu Wa
Dank Sales
Nu Wa
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 34L
1,371 Elo+
Solo
Artemis
Artemis
KamikazeSergio
Artemis
Level 23
God Stats
6W - 2L
1,500 SR
Queue Stats
91W - 83L
1,808 Elo+
Solo
Pele
Pele
Marvels KuKu
Pele
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 6L
1,555 Elo+
Party 2
Fenrir
Fenrir
OpulentMRB
Fenrir
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,804 Elo+
Solo
Anubis
Anubis
whycantisayfork
Anubis
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 38L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
11
4 / 4 / 3
6,763
483
7,295
12,347
3,359
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 8 / 2
6,622
473
6,184
8,961
1,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
KDs_u_c_k_D
Cthulhu
9
1 / 3 / 3
6,261
447
5,893
10,077
4,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 2 / 1
7,031
502
6,542
8,633
6,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
5 / 2 / 0
7,615
544
4,960
8,342
2,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
9
0 / 4 / 1
6,233
445
4,676
6,556
1,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
4 / 3 / 2
7,338
524
8,532
11,449
3,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
5 / 3 / 3
8,831
631
6,106
12,298
4,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Fenrir
OpulentMRB
Fenrir
11
1 / 3 / 9
7,215
515
5,640
9,557
5,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
9 / 2 / 5
8,983
642
9,856
8,471
4,435
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
39
15
Kills
19
19
Deaths
15
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
0
4
1
0.13
L
Apollo
4
4
3
1.38
L
2
8
2
0.38
L
Cthulhu
KDs_u_c_k_D
Cthulhu
1
3
3
0.83
W
4
3
2
1.67
W
5
3
3
2.17
L
3
2
1
1.75
W
Fenrir
OpulentMRB
Fenrir
1
3
9
1.83
L
5
2
0
2.5
W
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,874
Damage
34,810
48,360
Taken
48,331
18,468
Mitigated
19,372
11,972
Healing
19,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
4,676
984
0
1,010
6,556
1,603
1,066
478
5,676
26,211
0
L
Apollo
7,295
4,409
0
4,414
12,347
3,359
148
1,987
10,257
0
30,991
L
6,184
554
0
475
8,961
1,805
0
5,039
3,898
27,942
0
L
Cthulhu
KDs_u_c_k_D
Cthulhu
5,893
1,065
229
1,883
10,077
4,216
0
677
9,297
19,187
0
W
8,532
5,241
0
5,492
11,449
3,588
1,222
4,431
6,922
0
44,614
W
6,106
1,731
0
5,964
12,298
4,272
0
1,613
10,379
0
55,187
L
6,542
2,913
0
1,241
8,633
6,695
0
3,060
5,379
0
35,926
W
Fenrir
OpulentMRB
Fenrir
5,640
1,208
0
1,997
9,557
5,474
0
2,588
6,888
0
21,144
L
4,960
1,382
0
3,730
8,342
2,393
0
3,206
4,997
0
43,214
W
9,856
821
0
4,554
8,471
4,435
66
2,375
5,889
52,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,292
Gold Earned
38,600
263
Minions Killed
351
0
Camps Cleared
0
1,291,787
Distance Traveled
1,208,266
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,233
445
55
4
0
193,924
1
L
Apollo
6,763
483
43
3
0
270,116
0
L
Nu Wa
6,622
473
46
3
0
240,186
4
L
Cthulhu
6,261
447
25
2
0
242,148
0
W
Artemis
7,338
524
72
5
0
209,351
1
W
Pele
8,831
631
110
8
0
306,894
5
L
Osiris
7,031
502
69
5
0
279,751
2
W
Fenrir
7,215
515
26
2
0
279,599
3
L
Loki
7,615
544
80
6
0
259,586
5
W
Anubis
8,983
642
88
6
0
218,498
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role