Player Matchup

Hercules
Hercules
BrunoAdt
Hercules
Level 117
God Stats
1W - 5L
1,500 SR
Queue Stats
90W - 116L
1,751 Elo+
Party 1
Hel
Hel
HeraVenenosaa
Hel
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
HuzRaah
Anubis
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Thalisson5197
Izanami
Level 58
God Stats
17W - 32L
1,285 SR
Queue Stats
436W - 509L
1,286 Elo+
Party 1
Janus
Janus
yTrAsHTaKa
Janus
Level 82
God Stats
0W - 3L
1,500 SR
Queue Stats
45W - 68L
1,751 Elo+
Party 1
Team Averages
Level 109
1,457 SR
1,558 Elo+

VS

Team Averages
Level 132
1,500 SR
1,500 Elo+
Cerberus
Cerberus
Bloed
Cerberus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
Dndragon
Achilles
Level 68
God Stats
27W - 20L
1,500 SR
Queue Stats
403W - 353L
1,500 Elo+
Party 3
Fenrir
Fenrir
Rhaesly
Fenrir
Level 149
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 11L
1,500 Elo+
Party 3
Merlin
Merlin
Seaquin
Merlin
Level 160
God Stats
4W - 1L
1,500 SR
Queue Stats
336W - 298L
1,500 Elo+
Party 3
Cupid
Cupid
alberifites
Cupid
Level 127
God Stats
11W - 2L
1,500 SR
Queue Stats
134W - 127L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BrunoAdt
Hercules
8
0 / 3 / 0
4,830
483
815
5,452
2,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 4 / 0
4,982
498
3,063
7,169
1,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anubis
HuzRaah
Anubis
9
1 / 3 / 0
5,493
549
4,196
6,225
4,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Izanami
6
0 / 3 / 0
4,203
420
1,129
5,654
934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
7
0 / 3 / 0
4,264
426
1,216
4,852
1,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bloed
Cerberus
9
0 / 0 / 5
5,004
500
3,750
3,468
1,020
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
Dndragon
Achilles
11
2 / 0 / 6
6,065
607
4,742
7,566
5,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
Rhaesly
Fenrir
12
7 / 1 / 2
7,032
703
4,604
7,196
2,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
Seaquin
Merlin
11
1 / 0 / 4
6,207
621
4,490
1,916
569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
6 / 0 / 0
6,103
610
4,551
4,830
1,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
33
1
Kills
16
16
Deaths
1
0
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Bloed
Cerberus
0
0
5
2.5
L
Hercules
BrunoAdt
Hercules
0
3
0
0
W
Achilles
Dndragon
Achilles
2
0
6
5
L
0
4
0
0
L
Anubis
HuzRaah
Anubis
1
3
0
0.33
W
Fenrir
Rhaesly
Fenrir
7
1
2
8
W
Merlin
Seaquin
Merlin
1
0
4
3
L
Izanami
0
3
0
0
W
6
0
0
6
L
Janus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,419
Damage
22,137
29,352
Taken
24,976
10,727
Mitigated
11,107
8,670
Healing
11,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Bloed
Cerberus
3,750
38
253
1,171
3,468
1,020
63
232
3,236
13,239
0
L
Hercules
BrunoAdt
Hercules
815
195
0
1,633
5,452
2,470
0
2,052
3,400
0
12,545
W
Achilles
Dndragon
Achilles
4,742
1,069
0
3,492
7,566
5,950
0
3,864
3,448
0
25,882
L
3,063
164
332
3,194
7,169
1,950
0
599
6,245
22,525
0
L
Anubis
HuzRaah
Anubis
4,196
167
0
1,940
6,225
4,097
0
1,174
5,007
27,932
0
W
Fenrir
Rhaesly
Fenrir
4,604
1,095
0
3,604
7,196
2,225
0
3,319
3,855
0
38,001
W
Merlin
Seaquin
Merlin
4,490
309
0
569
1,916
569
98
582
1,294
36,833
0
L
Izanami
1,129
723
0
728
5,654
934
0
1,585
4,069
0
14,936
W
4,551
2,609
261
2,460
4,830
1,343
315
162
4,668
0
35,439
L
Janus
1,216
47
0
843
4,852
1,276
0
2,830
2,022
18,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,772
Gold Earned
30,411
196
Minions Killed
286
0
Camps Cleared
0
917,471
Distance Traveled
941,890
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,004
500
29
3
0
196,376
3
L
Hercules
4,830
483
27
3
0
214,845
1
W
Achilles
6,065
607
50
5
0
200,628
1
L
Hel
4,982
498
41
4
0
169,782
2
L
Anubis
5,493
549
62
6
0
163,162
4
W
Fenrir
7,032
703
72
7
0
200,520
1
W
Merlin
6,207
621
74
7
0
177,368
4
L
Izanami
4,203
420
38
4
0
190,023
2
W
Cupid
6,103
610
61
6
0
166,998
2
L
Janus
4,264
426
28
3
0
179,659
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role