Player Matchup

Tsukuyomi
Tsukuyomi
ENrG Mike
Tsukuyomi
Level 24
God Stats
20W - 18L
1,884 SR
Queue Stats
224W - 266L
1,900 Elo+
Party 1
Pele
Pele
Feuerhose27
Pele
Level 24
God Stats
15W - 13L
1,884 SR
Queue Stats
93W - 95L
1,900 Elo+
Party 1
Ra
Ra
asmanis1
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Khepri
Khepri
sG ZombieTV
Khepri
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
314W - 351L
1,900 Elo+
Party 1
Artemis
Artemis
virush6
Artemis
Level 18
God Stats
4W - 3L
1,824 SR
Queue Stats
5W - 6L
1,900 Elo+
Party 1
Team Averages
Level 21
1,718 SR
1,820 Elo+

VS

Team Averages
Level 21
1,500 SR
1,500 Elo+
Nemesis
Nemesis
BH_SAMA
Nemesis
Level 23
God Stats
21W - 8L
1,500 SR
Queue Stats
191W - 121L
1,500 Elo+
Party 2
Izanami
Izanami
ChilliMonkii
Izanami
Level 23
God Stats
66W - 19L
1,500 SR
Queue Stats
203W - 140L
1,500 Elo+
Party 2
Scylla
Scylla
J-Sav808
Scylla
Level 16
God Stats
5W - 4L
1,500 SR
Queue Stats
41W - 25L
1,500 Elo+
Party 2
Ra
Ra
KNZ0 05
Ra
Level 11
God Stats
11W - 1L
1,500 SR
Queue Stats
94W - 57L
1,500 Elo+
Party 2
Ymir
Ymir
SONOFBLADES496
Ymir
Level 32
God Stats
16W - 10L
1,500 SR
Queue Stats
199W - 134L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ENrG Mike
Tsukuyomi
8
2 / 3 / 0
5,308
531
2,450
7,630
3,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 1 / 1
4,900
490
976
7,534
2,103
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

6
0 / 4 / 0
4,016
402
2,090
5,270
1,951
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Khepri
7
0 / 3 / 0
4,171
417
1,008
5,297
4,244
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Artemis
virush6
Artemis
10
0 / 1 / 0
5,177
518
1,537
5,142
1,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BH_SAMA
Nemesis
9
0 / 0 / 2
5,174
517
1,964
5,063
1,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
ChilliMonkii
Izanami
10
1 / 0 / 0
5,625
563
4,089
2,755
763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
J-Sav808
Scylla
10
3 / 2 / 0
5,559
556
4,275
3,295
653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
3 / 0 / 5
5,625
563
5,046
1,854
575
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
5 / 0 / 3
6,200
620
5,531
3,925
1,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
12
12
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BH_SAMA
Nemesis
0
0
2
1
W
Izanami
ChilliMonkii
Izanami
1
0
0
1
L
Tsukuyomi
ENrG Mike
Tsukuyomi
2
3
0
0.67
L
0
1
1
0.5
W
Scylla
J-Sav808
Scylla
3
2
0
1.5
W
3
0
5
5.5
W
5
0
3
6.5
L
0
4
0
0
L
Khepri
0
3
0
0
L
Artemis
virush6
Artemis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,061
Damage
20,905
30,873
Taken
16,892
13,658
Mitigated
4,962
10,888
Healing
7,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BH_SAMA
Nemesis
1,964
895
0
2,664
5,063
1,255
0
0
5,038
0
24,907
W
Izanami
ChilliMonkii
Izanami
4,089
2,817
0
1,275
2,755
763
353
80
2,675
0
28,696
L
Tsukuyomi
ENrG Mike
Tsukuyomi
2,450
601
0
2,707
7,630
3,673
0
4,252
3,378
0
18,451
L
976
75
0
3,960
7,534
2,103
0
1,994
5,540
0
23,812
W
Scylla
J-Sav808
Scylla
4,275
268
318
756
3,295
653
475
0
3,045
20,685
0
W
5,046
650
939
776
1,854
575
239
952
902
27,138
0
W
5,531
1,461
0
864
3,925
1,716
245
2,066
1,834
20,904
0
L
2,090
497
142
608
5,270
1,951
0
4,648
622
12,603
0
L
Khepri
1,008
36
156
566
5,297
4,244
0
3,958
1,339
10,986
0
L
Artemis
virush6
Artemis
1,537
393
0
2,749
5,142
1,687
264
0
5,142
0
24,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,572
Gold Earned
28,183
185
Minions Killed
249
0
Camps Cleared
0
849,776
Distance Traveled
891,317
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,174
517
58
6
0
185,405
0
W
Izanami
5,625
563
58
6
0
145,247
3
L
Tsukuyomi
5,308
531
23
2
0
167,845
2
L
Pele
4,900
490
55
6
0
192,186
1
W
Scylla
5,559
556
36
4
0
173,681
1
W
Ra
5,625
563
47
5
0
195,781
0
W
Ymir
6,200
620
50
5
0
191,203
3
L
Ra
4,016
402
31
3
0
160,980
0
L
Khepri
4,171
417
16
2
0
161,686
0
L
Artemis
5,177
518
60
6
0
167,079
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role