Player Matchup

Danzaburou
Danzaburou
Gold V
Drewsfood
Danzaburou
Gold V
Level 147
God Stats
9W - 7L
1,500 SR
Queue Stats
266W - 234L
1,674 MMR
Party 2
Sun Wukong
Sun Wukong
Gold V
ELTRIAXPE
Sun Wukong
Gold V
Level 122
God Stats
45W - 39L
1,715 SR
Queue Stats
329W - 347L
1,674 MMR
Solo
Scylla
Scylla
Silver I
Fad1ngProdigy
Scylla
Silver I
Level 99
God Stats
1W - 3L
1,500 SR
Queue Stats
172W - 177L
1,681 MMR
Solo
Fafnir
Fafnir
Gold V
JoeFromNewYork
Fafnir
Gold V
Level 159
God Stats
1W - 5L
1,500 SR
Queue Stats
279W - 253L
1,674 MMR
Party 2
Apollo
Apollo
Silver I
RektIord
Apollo
Silver I
Level 160
God Stats
3W - 2L
1,500 SR
Queue Stats
68W - 62L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 137
1,543 SR
1,640 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,500 SR
1,635 MMR
He Bo
He Bo
Silver I
Astrosho7
He Bo
Silver I
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 10L
1,636 MMR
Party 3
Poseidon
Poseidon
Silver I
LANverted
Poseidon
Silver I
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
44W - 37L
1,681 MMR
Party 3
Ymir
Ymir
Gold IV
LordLud
Ymir
Gold IV
Level 147
God Stats
6W - 0L
1,500 SR
Queue Stats
44W - 28L
1,722 MMR
Party 1
Hercules
Hercules
Silver I
thetwins30
Hercules
Silver I
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 64L
1,635 MMR
Party 1
Artemis
Artemis
Gold IV
xlRafael66
Artemis
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Drewsfood
Danzaburou
12
1 / 5 / 1
8,007
534
7,942
11,064
3,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
ELTRIAXPE
Sun Wukong
12
0 / 4 / 0
7,157
477
4,110
12,474
9,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 4 / 1
6,481
432
2,826
7,065
2,185
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 4 / 1
6,627
442
4,165
10,759
8,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
RektIord
Apollo
14
0 / 3 / 2
7,519
501
2,153
10,764
3,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
PersephoneSetCthulhuYemojaArachne

VS

Bans
JanusSobekTsukuyomiKhepriKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Astrosho7
He Bo
16
8 / 1 / 6
9,548
637
10,040
6,457
1,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Poseidon
LANverted
Poseidon
15
5 / 0 / 6
9,236
616
7,077
3,494
1,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
LordLud
Ymir
12
0 / 1 / 11
7,831
522
3,826
10,262
7,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hercules
thetwins30
Hercules
17
4 / 0 / 0
9,942
663
10,422
11,602
9,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Artemis
xlRafael66
Artemis
15
3 / 1 / 4
8,859
591
7,760
10,450
3,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
47
3
Kills
20
20
Deaths
3
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
He Bo
Astrosho7
He Bo
8
1
6
11
L
Danzaburou
Drewsfood
Danzaburou
1
5
1
0.3
L
Sun Wukong
ELTRIAXPE
Sun Wukong
0
4
0
0
L
0
4
1
0.13
L
2
4
1
0.63
W
Poseidon
LANverted
Poseidon
5
0
6
8
W
Ymir
LordLud
Ymir
0
1
11
5.5
L
Apollo
RektIord
Apollo
0
3
2
0.33
W
Hercules
thetwins30
Hercules
4
0
0
4
W
Artemis
xlRafael66
Artemis
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,196
Damage
39,125
52,126
Taken
42,265
27,253
Mitigated
23,744
18,425
Healing
19,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Astrosho7
He Bo
10,040
1,006
0
3,891
6,457
1,899
0
843
5,586
65,801
0
L
Danzaburou
Drewsfood
Danzaburou
7,942
3,984
0
3,940
11,064
3,625
0
3,748
7,270
0
54,328
L
Sun Wukong
ELTRIAXPE
Sun Wukong
4,110
753
0
4,469
12,474
9,329
0
1,081
11,393
0
44,690
L
2,826
346
0
1,415
7,065
2,185
0
5,533
1,396
38,580
0
L
4,165
1,179
0
3,148
10,759
8,568
0
6,556
4,135
11,333
0
W
Poseidon
LANverted
Poseidon
7,077
1,322
0
1,151
3,494
1,230
1,509
1,427
1,903
63,511
0
W
Ymir
LordLud
Ymir
3,826
1,549
0
1,785
10,262
7,906
0
2,318
7,904
20,692
0
L
Apollo
RektIord
Apollo
2,153
1,132
0
5,453
10,764
3,546
0
4,434
6,154
0
52,447
W
Hercules
thetwins30
Hercules
10,422
4,178
0
5,691
11,602
9,073
540
521
10,604
3,851
62,496
W
Artemis
xlRafael66
Artemis
7,760
3,642
0
6,925
10,450
3,636
2,006
1,613
8,837
0
62,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,791
Gold Earned
45,416
424
Minions Killed
531
0
Camps Cleared
0
1,374,324
Distance Traveled
1,409,020
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,548
637
104
7
0
293,758
2
L
Danzaburou
8,007
534
115
8
0
238,316
2
L
Sun Wukong
7,157
477
91
6
0
273,589
3
L
Scylla
6,481
432
90
6
0
275,126
0
L
Fafnir
6,627
442
8
1
0
272,582
4
W
Poseidon
9,236
616
144
10
0
314,842
6
W
Ymir
7,831
522
18
1
0
277,960
7
L
Apollo
7,519
501
120
8
0
314,711
5
W
Hercules
9,942
663
149
10
0
295,469
0
W
Artemis
8,859
591
116
8
0
226,991
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role