Player Matchup

Hercules
Hercules
Finitepro
Hercules
Level 85
God Stats
11W - 4L
1,641 SR
Queue Stats
114W - 137L
1,719 Elo+
Party 1
Thanatos
Thanatos
JackReap
Thanatos
Level 106
God Stats
3W - 2L
1,500 SR
Queue Stats
40W - 55L
1,719 Elo+
Party 1
Baba Yaga
Baba Yaga
MarcusMk99
Baba Yaga
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,719 Elo+
Party 1
Team Averages
Level 73
1,547 SR
1,719 Elo+

VS

Team Averages
Level 76
1,616 SR
1,668 Elo+
Tyr
Tyr
DaDte
Tyr
Level 105
God Stats
38W - 31L
1,500 SR
Queue Stats
795W - 709L
1,738 Elo+
Solo
Ah Puch
Ah Puch
DemetAkalınKurt
Ah Puch
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
ardailker
Danzaburou
Level 15
God Stats
8W - 1L
1,847 SR
Queue Stats
13W - 3L
1,767 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Finitepro
Hercules
10
2 / 5 / 2
7,123
712
3,751
10,559
7,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
JackReap
Thanatos
9
2 / 3 / 1
6,582
658
4,185
5,604
2,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Baba Yaga
MarcusMk99
Baba Yaga
9
0 / 2 / 3
6,128
613
3,604
4,655
1,567
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
DaDte
Tyr
11
6 / 2 / 4
8,500
850
5,080
9,348
5,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
3 / 1 / 7
7,417
742
8,758
4,640
1,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
ardailker
Danzaburou
10
1 / 1 / 8
6,896
690
3,591
3,276
1,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
10
10
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tyr
DaDte
Tyr
6
2
4
4
W
3
1
7
6.5
L
Hercules
Finitepro
Hercules
2
5
2
0.6
L
Thanatos
JackReap
Thanatos
2
3
1
0.83
L
Baba Yaga
MarcusMk99
Baba Yaga
0
2
3
0.75
W
Danzaburou
ardailker
Danzaburou
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,540
Damage
17,429
20,818
Taken
17,264
11,450
Mitigated
8,718
6,636
Healing
5,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
DaDte
Tyr
5,080
1,380
0
4,479
9,348
5,949
0
1,495
7,853
0
28,274
W
8,758
300
0
1,026
4,640
1,286
21
584
4,056
24,793
0
L
Hercules
Finitepro
Hercules
3,751
1,359
0
3,745
10,559
7,346
0
2,821
7,215
0
12,304
L
Thanatos
JackReap
Thanatos
4,185
923
0
2,211
5,604
2,537
0
3,022
2,322
1,559
13,439
L
Baba Yaga
MarcusMk99
Baba Yaga
3,604
393
0
680
4,655
1,567
0
2,287
2,192
22,806
0
W
Danzaburou
ardailker
Danzaburou
3,591
1,792
0
435
3,276
1,483
233
1,782
1,494
0
16,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,833
Gold Earned
22,813
102
Minions Killed
127
0
Camps Cleared
0
504,444
Distance Traveled
598,850
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,500
850
42
4
0
222,687
3
W
Ah Puch
7,417
742
49
5
0
190,860
3
L
Hercules
7,123
712
27
3
0
176,728
0
L
Thanatos
6,582
658
32
3
0
175,096
0
L
Baba Yaga
6,128
613
43
4
0
152,620
0
W
Danzaburou
6,896
690
36
4
0
185,303
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role