Player Matchup

Danzaburou
Danzaburou
Bouboudu56
Danzaburou
Level 28
God Stats
16W - 18L
1,182 SR
Queue Stats
71W - 52L
1,135 Elo+
Solo
Merlin
Merlin
Oryxzs
Merlin
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Kali
Kali
SaltMan228
Kali
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 10L
1,500 Elo+
Solo
Bakasura
Bakasura
Schladkov
Bakasura
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Sylvanas1998
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,400 Elo+
Solo
Team Averages
Level 19
1,436 SR
1,407 Elo+

VS

Team Averages
Level 24
1,500 SR
1,493 Elo+
Anhur
Anhur
ARP3000
Anhur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Persephone
Persephone
FedMyPoro
Persephone
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
31W - 38L
1,715 Elo+
Solo
Pele
Pele
KingHardman
Pele
Level 35
God Stats
2W - 2L
1,500 SR
Queue Stats
91W - 72L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
SulphurXyloxide
Jormungandr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 1
Olorun
Olorun
msgw
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bouboudu56
Danzaburou
18
3 / 4 / 8
11,662
507
13,653
15,396
5,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
Oryxzs
Merlin
19
3 / 3 / 4
11,313
492
14,785
8,894
3,561
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
15 / 1 / 2
15,265
664
23,106
22,083
11,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
Schladkov
Bakasura
18
9 / 6 / 6
11,128
484
8,316
15,825
6,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

3
0 / 0 / 0
6,350
276
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ARP3000
Anhur
14
2 / 8 / 5
9,348
406
7,763
16,370
5,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
FedMyPoro
Persephone
16
2 / 5 / 3
10,480
456
10,054
13,487
4,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
7 / 3 / 3
11,587
504
11,575
18,869
5,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
SulphurXyloxide
Jormungandr
13
1 / 7 / 7
8,998
391
5,951
16,246
7,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
msgw
Olorun
13
2 / 7 / 1
8,601
374
2,939
14,380
12,516
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
33
30
Kills
14
14
Deaths
30
20
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Anhur
ARP3000
Anhur
2
8
5
0.56
W
Danzaburou
Bouboudu56
Danzaburou
3
4
8
1.75
L
Persephone
FedMyPoro
Persephone
2
5
3
0.7
L
7
3
3
2.83
W
Merlin
Oryxzs
Merlin
3
3
4
1.67
W
15
1
2
16
W
Bakasura
Schladkov
Bakasura
9
6
6
2
L
Jormungandr
SulphurXyloxide
Jormungandr
1
7
7
0.64
W
0
0
0
0
L
Olorun
msgw
Olorun
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,860
Damage
38,282
62,198
Taken
79,352
26,320
Mitigated
35,744
27,313
Healing
14,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
ARP3000
Anhur
7,763
3,221
1,011
4,082
16,370
5,017
700
1,594
14,721
33
42,614
W
Danzaburou
Bouboudu56
Danzaburou
13,653
4,606
0
5,480
15,396
5,608
2,260
3,032
12,364
0
77,074
L
Persephone
FedMyPoro
Persephone
10,054
356
0
1,576
13,487
4,489
924
4,961
8,451
61,177
0
L
11,575
3,091
0
6,162
18,869
5,853
360
1,198
17,506
0
60,475
W
Merlin
Oryxzs
Merlin
14,785
880
0
2,236
8,894
3,561
755
5,116
3,778
77,226
0
W
23,106
9,604
0
14,991
22,083
11,086
1,958
5,135
16,948
0
139,670
W
Bakasura
Schladkov
Bakasura
8,316
6,347
0
4,606
15,825
6,065
886
5,694
10,131
0
31,365
L
Jormungandr
SulphurXyloxide
Jormungandr
5,951
1,472
0
1,339
16,246
7,869
135
2,820
12,893
22,217
0
W
0
0
0
0
0
0
0
0
0
0
0
L
Olorun
msgw
Olorun
2,939
1,228
18
133
14,380
12,516
720
4,211
10,169
21,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,718
Gold Earned
49,014
528
Minions Killed
362
0
Camps Cleared
0
1,687,565
Distance Traveled
1,880,069
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,348
406
90
4
0
370,479
0
W
Danzaburou
11,662
507
104
5
0
354,139
3
L
Persephone
10,480
456
116
5
0
374,419
1
L
Pele
11,587
504
92
4
0
469,639
0
W
Merlin
11,313
492
110
5
0
414,749
6
W
Kali
15,265
664
244
11
0
474,726
2
W
Bakasura
11,128
484
70
3
0
443,951
1
L
Jormungandr
8,998
391
25
1
0
370,006
0
W
Ra
6,350
276
0
0
0
0
0
L
Olorun
8,601
374
39
2
0
295,526
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role