Player Matchup

Sobek
Sobek
EL_LOCO_WIL_PR
Sobek
Level 107
God Stats
3W - 3L
1,500 SR
Queue Stats
91W - 94L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
MTEads
Baron Samedi
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,171 Elo+
Party 1
Arachne
Arachne
ReLiCmB
Arachne
Level 57
God Stats
5W - 5L
1,114 SR
Queue Stats
1,856W - 1,897L
1,101 Elo+
Party 1
Ra
Ra
Sam720
Ra
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,367 Elo+
Solo
Chernobog
Chernobog
Unkwn Soldr
Chernobog
Level 120
God Stats
24W - 24L
1,500 SR
Queue Stats
159W - 189L
1,500 Elo+
Solo
Team Averages
Level 85
1,423 SR
1,328 Elo+

VS

Team Averages
Level 83
1,431 SR
1,369 Elo+
Horus
Horus
 
Horus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
PAPIRRIN6000
Artio
Level 56
God Stats
3W - 4L
1,500 SR
Queue Stats
23W - 38L
1,263 Elo+
Solo
Danzaburou
Danzaburou
XxDJMMxX
Danzaburou
Level 59
God Stats
0W - 4L
1,156 SR
Queue Stats
89W - 109L
1,267 Elo+
Solo
Chronos
Chronos
YungCDewOG
Chronos
Level 68
God Stats
3W - 5L
1,500 SR
Queue Stats
205W - 188L
1,285 Elo+
Solo
Osiris
Osiris
Zero Steezy
Osiris
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 8L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 0
7,486
499
5,456
9,654
8,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
MTEads
Baron Samedi
14
2 / 1 / 5
8,135
542
7,403
9,127
4,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
ReLiCmB
Arachne
13
4 / 1 / 6
8,348
557
6,999
8,220
4,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ra
12
1 / 2 / 2
6,860
457
2,562
7,257
2,039
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chernobog
Unkwn Soldr
Chernobog
14
5 / 1 / 3
8,706
580
8,372
8,109
2,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
0 / 3 / 4
6,704
447
3,126
7,923
5,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
1 / 2 / 1
6,105
407
1,313
9,096
8,565
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Danzaburou
XxDJMMxX
Danzaburou
9
0 / 4 / 1
5,715
381
2,968
6,964
2,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chronos
YungCDewOG
Chronos
14
4 / 4 / 1
8,549
570
10,416
14,273
5,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Osiris
14
3 / 2 / 5
8,119
541
8,265
12,441
6,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
14
Kills
8
8
Deaths
15
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
3
4
0.67
W
2
3
0
0.67
W
Baron Samedi
MTEads
Baron Samedi
2
1
5
4.5
L
1
2
1
0.75
W
Arachne
ReLiCmB
Arachne
4
1
6
7
W
Ra
1
2
2
1
W
Chernobog
Unkwn Soldr
Chernobog
5
1
3
6.5
L
Danzaburou
XxDJMMxX
Danzaburou
0
4
1
0.13
L
Chronos
YungCDewOG
Chronos
4
4
1
1.13
L
Osiris
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,792
Damage
26,088
42,367
Taken
50,697
22,369
Mitigated
28,479
16,634
Healing
18,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,126
1,147
390
2,704
7,923
5,418
288
3,336
4,219
0
19,574
W
5,456
934
0
4,019
9,654
8,449
262
1,001
8,285
29,058
0
W
Baron Samedi
MTEads
Baron Samedi
7,403
380
204
4,819
9,127
4,105
848
5,296
3,831
38,709
0
L
1,313
220
60
1,055
9,096
8,565
108
1,124
7,972
19,446
0
W
Arachne
ReLiCmB
Arachne
6,999
4,094
0
2,561
8,220
4,898
0
2,124
6,074
6,047
37,408
W
Ra
2,562
867
552
3,364
7,257
2,039
1,383
1,341
5,916
26,852
0
W
Chernobog
Unkwn Soldr
Chernobog
8,372
3,857
0
1,115
8,109
2,878
527
1,967
6,142
0
53,936
L
Danzaburou
XxDJMMxX
Danzaburou
2,968
1,281
258
1,145
6,964
2,210
663
2,256
4,708
0
25,120
L
Chronos
YungCDewOG
Chronos
10,416
1,687
0
7,871
14,273
5,423
1,038
5,198
9,025
56,771
0
L
Osiris
8,265
2,853
0
4,630
12,441
6,863
0
3,320
8,996
0
52,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,535
Gold Earned
35,192
340
Minions Killed
317
0
Camps Cleared
0
1,381,530
Distance Traveled
1,404,121
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,704
447
43
3
0
301,426
3
W
Sobek
7,486
499
51
3
0
275,276
2
W
Baron Samedi
8,135
542
74
5
0
278,919
1
L
Artio
6,105
407
30
2
0
301,811
0
W
Arachne
8,348
557
76
5
0
315,532
1
W
Ra
6,860
457
47
3
0
238,032
3
W
Chernobog
8,706
580
92
6
0
273,771
2
L
Danzaburou
5,715
381
40
3
0
216,967
2
L
Chronos
8,549
570
103
7
0
254,473
1
L
Osiris
8,119
541
101
7
0
329,444
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role