Player Matchup

Horus
Horus
DankerPepe
Horus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,673 Elo+
Solo
Apollo
Apollo
Skillerrino
Apollo
Level 21
God Stats
15W - 10L
1,500 SR
Queue Stats
58W - 52L
1,710 Elo+
Party 1
Fenrir
Fenrir
Velocifaptor92
Fenrir
Level 9
God Stats
0W - 3L
1,285 SR
Queue Stats
2W - 11L
1,297 Elo+
Solo
Bakasura
Bakasura
Vennis7
Bakasura
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 3L
1,634 Elo+
Party 1
Cernunnos
Cernunnos
kuzeprima
Cernunnos
Level 24
God Stats
2W - 4L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo
Team Averages
Level 19
1,457 SR
1,563 Elo+

VS

Team Averages
Level 18
1,499 SR
1,368 Elo+
Cupid
Cupid
Colipro25
Cupid
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,473 Elo+
Party 2
Sun Wukong
Sun Wukong
Jalki
Sun Wukong
Level 27
God Stats
26W - 15L
1,495 SR
Queue Stats
289W - 274L
1,294 Elo+
Solo
Serqet
Serqet
L3ks1
Serqet
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 81L
1,332 Elo+
Solo
Merlin
Merlin
NickWave
Merlin
Level 21
God Stats
7W - 5L
1,500 SR
Queue Stats
99W - 105L
1,268 Elo+
Solo
Ganesha
Ganesha
Oalacucastane
Ganesha
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
2 / 3 / 4
9,413
471
3,002
15,765
15,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
16
1 / 6 / 2
9,284
464
11,086
18,331
6,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
3 / 3 / 2
9,384
469
4,913
14,467
5,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
Vennis7
Bakasura
14
1 / 10 / 0
9,223
461
12,152
19,543
12,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
kuzeprima
Cernunnos
16
4 / 5 / 1
10,333
517
14,660
16,459
6,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Colipro25
Cupid
18
15 / 2 / 7
11,965
598
21,370
12,482
5,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Jalki
Sun Wukong
18
9 / 1 / 5
11,819
591
13,379
20,094
12,627
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Serqet
L3ks1
Serqet
14
1 / 2 / 9
9,370
469
7,423
11,537
4,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
NickWave
Merlin
16
2 / 4 / 4
10,460
523
12,929
8,520
4,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
16
0 / 2 / 21
9,746
487
6,595
13,862
12,101
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
73
11
Kills
27
27
Deaths
11
9
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Cupid
Colipro25
Cupid
15
2
7
9.25
L
Horus
2
3
4
1.33
W
Sun Wukong
Jalki
Sun Wukong
9
1
5
11.5
W
Serqet
L3ks1
Serqet
1
2
9
2.75
W
Merlin
NickWave
Merlin
2
4
4
1
W
Ganesha
0
2
21
5.25
L
Apollo
1
6
2
0.33
L
3
3
2
1.33
L
Bakasura
Vennis7
Bakasura
1
10
0
0.1
L
Cernunnos
kuzeprima
Cernunnos
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,813
Damage
61,696
84,565
Taken
66,495
46,846
Mitigated
39,430
31,862
Healing
23,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Colipro25
Cupid
21,370
13,111
389
7,020
12,482
5,477
5,476
568
11,914
0
82,865
L
Horus
3,002
1,478
4,899
5,252
15,765
15,712
449
4,763
10,472
0
9,592
W
Sun Wukong
Jalki
Sun Wukong
13,379
2,650
0
9,138
20,094
12,627
696
0
17,964
0
78,839
W
Serqet
L3ks1
Serqet
7,423
2,678
390
3,034
11,537
4,759
127
0
11,427
0
33,109
W
Merlin
NickWave
Merlin
12,929
1,058
0
250
8,520
4,466
1,047
0
8,520
58,981
0
W
Ganesha
6,595
691
842
2,580
13,862
12,101
1,426
0
13,492
23,814
0
L
Apollo
11,086
4,588
0
7,498
18,331
6,636
2,551
3,881
14,050
0
71,575
L
4,913
987
0
5,250
14,467
5,877
1,223
2,063
11,804
0
46,016
L
Bakasura
Vennis7
Bakasura
12,152
9,177
0
4,047
19,543
12,251
942
1,631
17,857
0
41,875
L
Cernunnos
kuzeprima
Cernunnos
14,660
6,690
0
4,916
16,459
6,370
811
6,034
9,161
0
61,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,637
Gold Earned
53,360
450
Minions Killed
489
0
Camps Cleared
0
1,750,614
Distance Traveled
1,908,555
11
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,965
598
143
7
0
356,328
4
L
Horus
9,413
471
18
1
0
382,064
1
W
Sun Wukong
11,819
591
148
7
0
371,148
5
W
Serqet
9,370
469
65
3
0
384,258
7
W
Merlin
10,460
523
131
7
0
377,561
4
W
Ganesha
9,746
487
2
0
0
419,260
9
L
Apollo
9,284
464
122
6
0
343,223
4
L
Fenrir
9,384
469
82
4
0
396,484
6
L
Bakasura
9,223
461
119
6
0
318,065
0
L
Cernunnos
10,333
517
109
5
0
310,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role