Player Matchup

Terra
Terra
Badger6ix
Terra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 12L
1,788 Elo+
Party 1
Neith
Neith
LittleNugget2
Neith
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Solo
Nike
Nike
RyanSwittchy
Nike
Level 11
God Stats
1W - 1L
1,715 SR
Queue Stats
2W - 1L
1,788 Elo+
Party 1
Cthulhu
Cthulhu
Serpent Of Nine
Cthulhu
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 114L
1,788 Elo+
Party 1
Fenrir
Fenrir
SlantikTOR
Fenrir
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 27L
1,788 Elo+
Party 1
Team Averages
Level 65
1,543 SR
1,731 Elo+

VS

Team Averages
Level 86
1,360 SR
1,380 Elo+
Osiris
Osiris
FAlLUR3
Osiris
Level 126
God Stats
5W - 2L
1,267 SR
Queue Stats
182W - 165L
1,269 Elo+
Party 3
Amaterasu
Amaterasu
Martog455
Amaterasu
Level 69
God Stats
13W - 10L
1,267 SR
Queue Stats
355W - 306L
1,269 Elo+
Party 3
Agni
Agni
Uphigh
Agni
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 8L
1,547 Elo+
Party 2
Cupid
Cupid
alwayshigholi_
Cupid
Level 29
God Stats
3W - 5L
1,500 SR
Queue Stats
21W - 34L
1,547 Elo+
Party 2
Geb
Geb
brappawg
Geb
Level 48
God Stats
47W - 28L
1,267 SR
Queue Stats
82W - 67L
1,269 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Badger6ix
Terra
8
1 / 2 / 0
5,688
632
1,065
5,487
2,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 1 / 2
5,071
563
3,144
4,068
1,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 2 / 0
4,104
456
1,326
3,968
1,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
3 / 7 / 3
5,657
629
5,806
8,642
3,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
SlantikTOR
Fenrir
9
2 / 4 / 1
5,324
592
1,867
6,590
1,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
FAlLUR3
Osiris
12
13 / 1 / 1
7,290
810
9,271
6,236
4,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
Martog455
Amaterasu
11
1 / 0 / 3
6,097
677
2,921
5,025
3,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Agni
Uphigh
Agni
9
2 / 4 / 4
5,571
619
3,894
4,772
1,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 0 / 0
4,601
511
533
2,542
669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 1 / 4
4,915
546
2,028
5,452
1,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
6
Kills
16
16
Deaths
6
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Terra
Badger6ix
Terra
1
2
0
0.5
W
Osiris
FAlLUR3
Osiris
13
1
1
13.5
L
0
1
2
1
W
Amaterasu
Martog455
Amaterasu
1
0
3
2.5
L
0
2
0
0
L
3
7
3
0.64
L
Fenrir
SlantikTOR
Fenrir
2
4
1
0.63
W
Agni
Uphigh
Agni
2
4
4
1
W
0
0
0
0
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,208
Damage
18,647
28,755
Taken
24,027
10,519
Mitigated
11,690
6,621
Healing
6,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Badger6ix
Terra
1,065
265
136
1,117
5,487
2,296
170
1,534
3,907
14,158
0
W
Osiris
FAlLUR3
Osiris
9,271
3,158
0
500
6,236
4,474
0
2,666
3,432
7,296
33,026
L
3,144
1,505
0
2,332
4,068
1,139
342
1,005
3,063
0
26,301
W
Amaterasu
Martog455
Amaterasu
2,921
734
0
2,244
5,025
3,438
273
827
4,024
4,638
28,116
L
1,326
150
0
150
3,968
1,925
0
115
3,853
0
11,110
L
5,806
734
0
720
8,642
3,164
0
2,645
5,791
24,579
0
L
Fenrir
SlantikTOR
Fenrir
1,867
220
0
2,166
6,590
1,995
0
1,255
5,201
0
22,239
W
Agni
Uphigh
Agni
3,894
227
0
654
4,772
1,225
560
2,042
2,540
22,749
0
W
533
125
185
1,813
2,542
669
0
399
2,143
0
17,364
W
2,028
136
0
1,229
5,452
1,884
0
577
4,875
11,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,844
Gold Earned
28,474
199
Minions Killed
233
0
Camps Cleared
0
814,590
Distance Traveled
913,809
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,688
632
23
3
0
178,612
3
W
Osiris
7,290
810
67
7
0
202,719
2
L
Neith
5,071
563
55
6
0
164,139
3
W
Amaterasu
6,097
677
73
8
0
198,065
3
L
Nike
4,104
456
23
3
0
109,272
1
L
Cthulhu
5,657
629
48
5
0
187,438
1
L
Fenrir
5,324
592
50
6
0
175,129
3
W
Agni
5,571
619
55
6
0
169,889
1
W
Cupid
4,601
511
31
3
0
144,429
2
W
Geb
4,915
546
7
1
0
198,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role