Player Matchup

Cernunnos
Cernunnos
CrzyMnky82
Cernunnos
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,801 Elo+
Solo
Artemis
Artemis
Drofdurrtytop
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,210 Elo+
Solo
Bastet
Bastet
JeboOtacMater
Bastet
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,380 Elo+
Party 2
Vulcan
Vulcan
Neptollo
Vulcan
Level 24
God Stats
170W - 166L
1,500 SR
Queue Stats
230W - 267L
1,500 Elo+
Solo
Susano
Susano
shclong
Susano
Level 6
God Stats
1W - 5L
1,574 SR
Queue Stats
6W - 10L
1,380 Elo+
Party 2
Team Averages
Level 10
1,515 SR
1,454 Elo+

VS

Team Averages
Level 23
1,439 SR
1,504 Elo+
Izanami
Izanami
BAKIHANMA64
Izanami
Level 20
God Stats
15W - 18L
1,285 SR
Queue Stats
248W - 296L
1,594 Elo+
Party 1
Fenrir
Fenrir
CoDKiLLeRx64
Fenrir
Level 28
God Stats
181W - 205L
1,638 SR
Queue Stats
206W - 253L
1,594 Elo+
Party 1
Agni
Agni
FireChargeReal
Agni
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ScreaminDog
Cthulhu
Level 29
God Stats
1W - 1L
1,273 SR
Queue Stats
36W - 61L
1,330 Elo+
Solo
Nemesis
Nemesis
SummeRus
Nemesis
Level 29
God Stats
9W - 12L
1,500 SR
Queue Stats
28W - 43L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CrzyMnky82
Cernunnos
17
6 / 5 / 8
11,740
1,067
12,058
17,203
7,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
17
4 / 12 / 9
10,951
996
13,035
22,141
9,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
4 / 11 / 12
11,875
1,080
15,081
19,638
9,706
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
Neptollo
Vulcan
17
2 / 4 / 8
10,384
944
13,478
10,738
5,069
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Susano
shclong
Susano
17
4 / 8 / 8
11,505
1,046
12,162
17,753
7,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Team 1 Tickets

65

VS

Team 2 Tickets

187

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BAKIHANMA64
Izanami
19
4 / 2 / 15
11,727
1,066
13,691
14,166
5,287
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
18
13 / 4 / 9
13,268
1,206
11,807
12,300
5,341
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

18
1 / 8 / 18
10,616
965
10,175
12,911
4,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
ScreaminDog
Cthulhu
18
2 / 1 / 18
11,675
1,061
11,979
15,736
20,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
SummeRus
Nemesis
20
20 / 5 / 14
15,959
1,451
35,691
18,845
8,831
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
114
20
Kills
40
40
Deaths
20
45
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Izanami
BAKIHANMA64
Izanami
4
2
15
5.75
W
Fenrir
13
4
9
4.38
L
Cernunnos
CrzyMnky82
Cernunnos
6
5
8
2
L
Artemis
4
12
9
0.71
W
1
8
18
1.25
L
4
11
12
0.91
L
Vulcan
Neptollo
Vulcan
2
4
8
1.5
W
Cthulhu
ScreaminDog
Cthulhu
2
1
18
11
W
Nemesis
SummeRus
Nemesis
20
5
14
5.4
L
Susano
shclong
Susano
4
8
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,814
Damage
83,343
87,473
Taken
73,958
39,243
Mitigated
44,534
6,456
Healing
8,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BAKIHANMA64
Izanami
13,691
9,524
0
0
14,166
5,287
0
2,802
11,364
0
51,547
W
Fenrir
11,807
4,403
0
412
12,300
5,341
0
2,854
9,446
0
18,707
L
Cernunnos
CrzyMnky82
Cernunnos
12,058
6,897
0
3,700
17,203
7,282
0
3,462
13,741
0
37,244
L
Artemis
13,035
7,226
0
1,937
22,141
9,267
0
6,140
16,001
0
21,610
W
10,175
821
114
1,028
12,911
4,792
0
3,106
9,805
24,133
0
L
15,081
6,222
0
0
19,638
9,706
0
3,577
16,061
0
27,647
L
Vulcan
Neptollo
Vulcan
13,478
5,852
0
255
10,738
5,069
0
3,574
7,164
38,789
0
W
Cthulhu
ScreaminDog
Cthulhu
11,979
1,046
568
969
15,736
20,283
0
3,019
12,717
26,828
0
W
Nemesis
SummeRus
Nemesis
35,691
24,222
0
5,233
18,845
8,831
0
1,697
17,148
0
52,913
L
Susano
shclong
Susano
12,162
2,572
0
564
17,753
7,919
0
5,401
12,352
0
24,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,455
Gold Earned
63,245
187
Minions Killed
208
5
Camps Cleared
5
995,255
Distance Traveled
984,435
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,727
1,066
89
8
0
204,282
0
W
Fenrir
13,268
1,206
11
1
1
203,616
0
L
Cernunnos
11,740
1,067
42
4
0
189,284
0
L
Artemis
10,951
996
19
2
1
165,118
0
W
Agni
10,616
965
48
4
0
139,466
2
L
Bastet
11,875
1,080
35
3
2
239,060
3
L
Vulcan
10,384
944
62
6
1
184,749
1
W
Cthulhu
11,675
1,061
26
2
2
202,637
0
W
Nemesis
15,959
1,451
34
3
2
234,434
2
L
Susano
11,505
1,046
29
3
1
217,044
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role