Player Matchup

Ah Puch
Ah Puch
Cl2ookz
Ah Puch
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 7L
1,285 Elo+
Solo
Izanami
Izanami
JynFox
Izanami
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
139W - 132L
1,285 Elo+
Party 1
Chaac
Chaac
Pti_King1
Chaac
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
206W - 212L
1,500 Elo+
Solo
Kali
Kali
Riiverrr
Kali
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
168W - 159L
1,500 Elo+
Solo
Cthulhu
Cthulhu
RoyBushido
Cthulhu
Level 128
God Stats
6W - 1L
1,285 SR
Queue Stats
139W - 131L
1,285 Elo+
Party 1
Team Averages
Level 137
1,457 SR
1,371 Elo+

VS

Team Averages
Level 135
1,500 SR
1,388 Elo+
Zeus
Zeus
Iscan_06
Zeus
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
100W - 108L
1,327 Elo+
Party 2
Anhur
Anhur
Saitama_CalvoCR
Anhur
Level 147
God Stats
0W - 3L
1,500 SR
Queue Stats
44W - 43L
1,500 Elo+
Party 2
Kali
Kali
TolivdexD4066
Kali
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 44L
1,327 Elo+
Party 2
Bellona
Bellona
cribs313
Bellona
Level 102
God Stats
1W - 5L
1,500 SR
Queue Stats
646W - 630L
1,285 Elo+
Solo
Ymir
Ymir
fofo1608012
Ymir
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Cl2ookz
Ah Puch
17
6 / 2 / 2
10,097
505
5,492
8,792
3,358
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
JynFox
Izanami
19
1 / 1 / 0
11,770
589
4,992
8,314
2,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
Pti_King1
Chaac
17
1 / 1 / 1
10,110
506
7,896
19,520
18,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kali
16
2 / 4 / 5
9,932
497
8,699
18,430
9,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
RoyBushido
Cthulhu
15
1 / 1 / 4
9,264
463
6,167
13,543
8,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
2 / 6 / 2
10,467
523
13,189
11,478
3,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
3 / 1 / 1
11,448
572
5,399
9,473
3,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 1 / 2
9,120
456
3,429
14,296
5,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
cribs313
Bellona
18
2 / 2 / 1
11,672
584
18,434
15,417
14,098
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 1 / 5
9,343
467
3,542
9,569
5,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
20
11
Kills
9
9
Deaths
11
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Cl2ookz
Ah Puch
6
2
2
3.5
L
Zeus
2
6
2
0.5
W
Izanami
JynFox
Izanami
1
1
0
1
W
Chaac
Pti_King1
Chaac
1
1
1
1.5
W
Kali
2
4
5
1.13
W
Cthulhu
RoyBushido
Cthulhu
1
1
4
3
L
3
1
1
3.5
L
1
1
2
2
L
Bellona
cribs313
Bellona
2
2
1
1.25
L
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,246
Damage
43,993
68,599
Taken
60,233
43,026
Mitigated
31,510
29,413
Healing
16,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Cl2ookz
Ah Puch
5,492
325
0
2,733
8,792
3,358
0
5,771
3,021
48,283
0
L
Zeus
13,189
854
0
1,818
11,478
3,509
287
4,858
6,620
82,336
0
W
Izanami
JynFox
Izanami
4,992
3,078
0
3,942
8,314
2,660
0
470
7,844
0
101,331
W
Chaac
Pti_King1
Chaac
7,896
1,698
0
10,313
19,520
18,595
0
1,021
18,499
0
74,284
W
Kali
8,699
4,011
0
9,676
18,430
9,985
0
4,568
13,862
0
59,496
W
Cthulhu
RoyBushido
Cthulhu
6,167
455
156
2,593
13,543
8,428
0
5,037
8,506
28,093
0
L
5,399
3,563
0
5,239
9,473
3,549
0
1,095
8,378
0
94,794
L
3,429
1,968
0
2,905
14,296
5,125
0
914
13,382
0
64,252
L
Bellona
cribs313
Bellona
18,434
9,285
0
4,656
15,417
14,098
0
558
14,234
0
83,149
L
3,542
634
0
2,221
9,569
5,229
0
4,234
5,335
24,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,173
Gold Earned
52,050
566
Minions Killed
645
0
Camps Cleared
0
1,906,882
Distance Traveled
1,741,613
35
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,097
505
81
4
0
326,117
5
L
Zeus
10,467
523
145
7
0
297,415
1
W
Izanami
11,770
589
204
10
0
360,465
15
W
Chaac
10,110
506
140
7
0
385,757
2
W
Kali
9,932
497
94
5
0
426,643
5
W
Cthulhu
9,264
463
47
2
0
407,900
8
L
Anhur
11,448
572
160
8
0
323,908
4
L
Kali
9,120
456
112
6
0
387,461
2
L
Bellona
11,672
584
181
9
0
392,444
2
L
Ymir
9,343
467
47
2
0
340,385
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role